Player Matchup

Agni
Agni
DevisNoobGamer
Agni
Level 29
God Stats
3W - 0L
1,679 SR
Queue Stats
98W - 85L
1,666 Elo+
Solo
Guan Yu
Guan Yu
UltimateRogue
Guan Yu
Level 23
God Stats
3W - 2L
1,751 SR
Queue Stats
5W - 5L
1,504 Elo+
Party 1
Ymir
Ymir
p71012
Ymir
Level 18
God Stats
5W - 4L
1,871 SR
Queue Stats
10W - 8L
1,784 Elo+
Party 1
Ullr
Ullr
pkenfreeze
Ullr
Level 128
God Stats
9W - 14L
1,353 SR
Queue Stats
102W - 69L
1,590 Elo+
Party 1
Horus
Horus
wiwisgato123
Horus
Level 16
God Stats
3W - 3L
1,609 SR
Queue Stats
89W - 68L
1,676 Elo+
Solo
Team Averages
Level 43
1,653 SR
1,644 Elo+

VS

Team Averages
Level 27
1,488 SR
1,595 Elo+
Janus
Janus
CNINIJa1
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,600 Elo+
Party 2
Olorun
Olorun
DarthLuus
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,597 Elo+
Solo
Sylvanus
Sylvanus
OinkyDoink
Sylvanus
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 104L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
OraCulo90
Tsukuyomi
Level 27
God Stats
9W - 5L
1,527 SR
Queue Stats
163W - 140L
1,613 Elo+
Solo
Ymir
Ymir
mullinsskiing
Ymir
Level 11
God Stats
2W - 4L
1,415 SR
Queue Stats
30W - 28L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 3
8,941
1,490
13,855
5,537
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Guan Yu
12
2 / 2 / 6
6,659
1,110
4,052
7,308
4,358
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
p71012
Ymir
12
1 / 2 / 12
7,375
1,229
4,633
6,980
4,190
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 4 / 7
7,014
1,169
5,790
7,866
2,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 12
7,308
1,218
3,871
5,764
4,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

369

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CNINIJa1
Janus
12
2 / 5 / 6
6,888
1,148
10,509
7,532
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
DarthLuus
Olorun
10
0 / 2 / 1
5,619
937
610
2,187
644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
OinkyDoink
Sylvanus
12
0 / 3 / 7
6,667
1,111
4,890
8,742
4,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
OraCulo90
Tsukuyomi
12
5 / 2 / 3
7,514
1,252
6,919
4,957
1,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 3
6,988
1,165
3,145
12,376
8,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
17
Kills
8
8
Deaths
17
40
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
CNINIJa1
Janus
2
5
6
1
L
Olorun
DarthLuus
Olorun
0
2
1
0.25
W
9
0
3
10.5
L
Sylvanus
OinkyDoink
Sylvanus
0
3
7
1.17
L
Tsukuyomi
OraCulo90
Tsukuyomi
5
2
3
3.25
W
Guan Yu
2
2
6
2.5
L
1
5
3
0.5
W
Ymir
p71012
Ymir
1
2
12
3.5
W
3
4
7
1.63
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,201
Damage
26,073
33,455
Taken
35,794
16,969
Mitigated
18,507
10,487
Healing
3,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
CNINIJa1
Janus
10,509
1,175
0
265
7,532
2,616
0
4,722
2,557
19,614
0
L
Olorun
DarthLuus
Olorun
610
408
145
316
2,187
644
0
1,268
823
2,237
0
W
13,855
848
0
690
5,537
1,879
0
2,514
2,794
30,428
0
L
Sylvanus
OinkyDoink
Sylvanus
4,890
749
880
1,106
8,742
4,480
0
3,804
4,660
7,480
0
L
Tsukuyomi
OraCulo90
Tsukuyomi
6,919
1,624
0
188
4,957
1,820
0
2,450
2,324
0
10,083
W
Guan Yu
4,052
1,187
2,674
2,590
7,308
4,358
0
4,944
2,172
0
11,167
L
3,145
233
0
444
12,376
8,947
0
5,340
6,631
22,554
0
W
Ymir
p71012
Ymir
4,633
1,301
0
436
6,980
4,190
0
3,232
2,507
6,316
0
W
5,790
3,126
0
1,042
7,866
2,394
0
4,389
2,383
0
19,565
W
3,871
1,970
1,429
1,626
5,764
4,148
0
3,338
2,308
0
8,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,297
Gold Earned
33,676
110
Minions Killed
79
5
Camps Cleared
4
594,067
Distance Traveled
440,898
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,888
1,148
25
4
0
96,474
2
L
Olorun
5,619
937
3
1
2
28,754
0
W
Agni
8,941
1,490
44
7
0
122,588
1
L
Sylvanus
6,667
1,111
7
1
0
110,408
1
L
Tsukuyomi
7,514
1,252
8
1
1
101,933
1
W
Guan Yu
6,659
1,110
15
3
0
127,540
0
L
Ymir
6,988
1,165
36
6
1
103,329
1
W
Ymir
7,375
1,229
6
1
1
113,858
0
W
Ullr
7,014
1,169
37
6
3
101,241
0
W
Horus
7,308
1,218
8
1
1
128,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role