Player Matchup

Neith
Neith
BRUCE007
Neith
Level 28
God Stats
15W - 5L
1,553 SR
Queue Stats
93W - 85L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
Cardiac112
Cthulhu
Level 27
God Stats
13W - 17L
1,464 SR
Queue Stats
27W - 38L
1,404 Elo+
Solo
Scylla
Scylla
justswitchedtopc
Scylla
Level 42
God Stats
5W - 3L
1,745 SR
Queue Stats
84W - 79L
1,383 Elo+
Party 1
Team Averages
Level 32
1,587 SR
1,424 Elo+

VS

Team Averages
Level 33
1,804 SR
1,571 Elo+
Heimdallr
Heimdallr
CAMERONISM
Heimdallr
Level 28
God Stats
1W - 1L
1,608 SR
Queue Stats
12W - 10L
1,502 Elo+
Solo
Ullr
Ullr
doodoostinky
Ullr
Level 27
God Stats
4W - 4L
1,794 SR
Queue Stats
32W - 31L
1,394 Elo+
Party 2
Ymir
Ymir
udsa
Ymir
Level 44
God Stats
23W - 15L
2,009 SR
Queue Stats
27W - 16L
1,818 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BRUCE007
Neith
10
1 / 0 / 7
7,243
724
5,717
5,848
1,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Cardiac112
Cthulhu
11
3 / 0 / 5
7,618
762
4,995
5,087
3,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
4 / 1 / 2
7,472
747
5,176
3,110
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CAMERONISM
Heimdallr
10
0 / 2 / 0
6,180
618
4,502
5,541
2,331
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 0
6,213
621
2,334
6,486
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
udsa
Ymir
7
0 / 4 / 0
6,076
608
1,599
7,339
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
8
Kills
1
1
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
BRUCE007
Neith
1
0
7
4.5
L
Heimdallr
CAMERONISM
Heimdallr
0
2
0
0
W
Cthulhu
Cardiac112
Cthulhu
3
0
5
5.5
L
1
2
0
0.5
W
4
1
2
5
L
Ymir
udsa
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,888
Damage
8,435
14,045
Taken
19,366
6,116
Mitigated
8,020
6,821
Healing
2,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BRUCE007
Neith
5,717
2,550
0
3,900
5,848
1,824
1,302
362
5,486
0
32,793
L
Heimdallr
CAMERONISM
Heimdallr
4,502
1,521
0
880
5,541
2,331
0
2,911
2,482
0
26,754
W
Cthulhu
Cardiac112
Cthulhu
4,995
701
159
1,675
5,087
3,485
438
847
4,240
16,700
0
L
2,334
1,244
0
1,190
6,486
2,021
0
3,450
2,886
0
10,143
W
5,176
374
0
1,087
3,110
807
1,098
442
2,668
20,163
0
L
Ymir
udsa
Ymir
1,599
238
0
497
7,339
3,668
0
3,363
3,789
7,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,333
Gold Earned
18,469
113
Minions Killed
74
0
Camps Cleared
0
658,819
Distance Traveled
412,243
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,243
724
52
5
0
219,106
2
L
Heimdallr
6,180
618
47
5
0
153,288
2
W
Cthulhu
7,618
762
33
3
0
265,615
0
L
Ullr
6,213
621
23
2
0
127,089
1
W
Scylla
7,472
747
28
3
0
174,098
3
L
Ymir
6,076
608
4
0
0
131,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role