Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
ClockWorkX64
Camazotz
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
341W - 359L
1,538 Elo+
Party 1
Geb
Geb
EPICFAIL23
Geb
Level 143
God Stats
14W - 7L
1,500 SR
Queue Stats
268W - 282L
1,539 Elo+
Party 1
Neith
Neith
Vixen-SnowX642
Neith
Level 85
God Stats
43W - 56L
1,460 SR
Queue Stats
149W - 166L
1,523 Elo+
Party 1
Hercules
Hercules
iinotloyalii
Hercules
Level 118
God Stats
2W - 3L
1,737 SR
Queue Stats
13W - 12L
1,661 Elo+
Party 1
Team Averages
Level 100
1,539 SR
1,552 Elo+

VS

Team Averages
Level 80
1,582 SR
1,524 Elo+
Cthulhu
Cthulhu
ATWrigs
Cthulhu
Level 47
God Stats
11W - 4L
1,643 SR
Queue Stats
386W - 453L
1,335 Elo+
Solo
Danzaburou
Danzaburou
C_TOWN159
Danzaburou
Level 63
God Stats
16W - 5L
1,685 SR
Queue Stats
111W - 107L
1,542 Elo+
Party 2
Osiris
Osiris
O_TOWN15
Osiris
Level 156
God Stats
8W - 6L
1,744 SR
Queue Stats
194W - 199L
1,582 Elo+
Party 2
Raijin
Raijin
RyGang
Raijin
Level 119
God Stats
2W - 3L
1,337 SR
Queue Stats
76W - 72L
1,547 Elo+
Party 2
Hun Batz
Hun Batz
zChanger
Hun Batz
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 7 / 3
9,571
456
11,662
16,723
10,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
ClockWorkX64
Camazotz
14
4 / 9 / 2
9,390
447
12,095
23,310
8,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 10 / 11
9,370
446
9,173
22,753
23,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 8 / 4
9,004
429
10,749
13,937
5,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
iinotloyalii
Hercules
15
10 / 4 / 4
10,821
515
18,636
24,519
22,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ATWrigs
Cthulhu
14
2 / 6 / 12
9,653
460
8,308
16,970
12,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
C_TOWN159
Danzaburou
16
9 / 5 / 16
11,620
553
24,030
20,435
8,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
O_TOWN15
Osiris
19
14 / 0 / 12
12,056
574
17,348
26,541
23,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
RyGang
Raijin
16
5 / 3 / 16
10,699
509
17,513
13,805
5,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
zChanger
Hun Batz
18
8 / 5 / 12
11,092
528
9,165
17,389
7,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
106
19
Kills
38
38
Deaths
19
24
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
7
3
0.64
W
Cthulhu
ATWrigs
Cthulhu
2
6
12
1.33
W
Danzaburou
C_TOWN159
Danzaburou
9
5
16
3.4
L
Camazotz
ClockWorkX64
Camazotz
4
9
2
0.56
L
1
10
11
0.65
W
Osiris
O_TOWN15
Osiris
14
0
12
20
W
Raijin
RyGang
Raijin
5
3
16
4.33
L
1
8
4
0.38
L
Hercules
iinotloyalii
Hercules
10
4
4
3
W
Hun Batz
zChanger
Hun Batz
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,315
Damage
76,364
101,242
Taken
95,140
70,248
Mitigated
56,254
26,190
Healing
38,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,662
921
0
1,852
16,723
10,669
0
5,140
11,583
45,772
0
W
Cthulhu
ATWrigs
Cthulhu
8,308
1,488
395
3,216
16,970
12,222
0
2,991
13,899
32,354
0
W
Danzaburou
C_TOWN159
Danzaburou
24,030
13,540
0
10,466
20,435
8,200
3,079
5,325
15,014
0
78,456
L
Camazotz
ClockWorkX64
Camazotz
12,095
2,589
0
9,303
23,310
8,585
0
4,130
19,180
0
53,340
L
9,173
2,486
0
795
22,753
23,432
0
5,441
17,312
29,676
0
W
Osiris
O_TOWN15
Osiris
17,348
6,570
0
17,196
26,541
23,189
2,103
4,275
22,080
0
55,994
W
Raijin
RyGang
Raijin
17,513
1,048
0
2,671
13,805
5,341
1,625
3,940
9,563
69,824
0
L
10,749
1,835
246
3,497
13,937
5,331
5,715
2,912
11,025
0
46,829
L
Hercules
iinotloyalii
Hercules
18,636
8,810
0
10,497
24,519
22,231
0
8,198
16,321
0
51,219
W
Hun Batz
zChanger
Hun Batz
9,165
3,164
0
4,509
17,389
7,302
1,212
3,466
13,749
0
70,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,156
Gold Earned
55,120
379
Minions Killed
462
0
Camps Cleared
0
1,897,069
Distance Traveled
1,959,486
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,571
456
83
4
0
370,283
0
W
Cthulhu
9,653
460
52
2
0
422,713
2
W
Danzaburou
11,620
553
89
4
0
367,462
2
L
Camazotz
9,390
447
96
5
0
399,637
2
L
Geb
9,370
446
44
2
0
371,438
0
W
Osiris
12,056
574
97
5
0
394,634
2
W
Raijin
10,699
509
113
5
0
371,398
3
L
Neith
9,004
429
75
4
0
350,100
5
L
Hercules
10,821
515
81
4
0
405,611
3
W
Hun Batz
11,092
528
111
5
0
403,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role