Player Matchup

Ymir
Ymir
IISoRandomII
Ymir
Level 15
God Stats
7W - 8L
1,680 SR
Queue Stats
74W - 67L
1,514 Elo+
Party 1
Izanami
Izanami
Its_GRiiMz
Izanami
Level 85
God Stats
2W - 5L
1,683 SR
Queue Stats
66W - 64L
1,487 Elo+
Party 1
Nemesis
Nemesis
Mythoš
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 30L
1,495 Elo+
Party 1
Neith
Neith
O_KaBooM_Zz
Neith
Level 29
God Stats
24W - 22L
1,620 SR
Queue Stats
53W - 44L
1,481 Elo+
Party 1
Sun Wukong
Sun Wukong
RogueRibosome
Sun Wukong
Level 28
God Stats
19W - 10L
1,690 SR
Queue Stats
117W - 101L
1,569 Elo+
Solo
Team Averages
Level 33
1,635 SR
1,509 Elo+

VS

Team Averages
Level 26
1,590 SR
1,464 Elo+
Heimdallr
Heimdallr
Magicseeker
Heimdallr
Level 40
God Stats
2W - 0L
1,798 SR
Queue Stats
24W - 15L
1,568 Elo+
Party 3
Bellona
Bellona
NoirNinja1
Bellona
Level 17
God Stats
4W - 1L
1,460 SR
Queue Stats
7W - 5L
1,415 Elo+
Solo
Nemesis
Nemesis
ReccaKai
Nemesis
Level 16
God Stats
34W - 34L
1,331 SR
Queue Stats
131W - 139L
1,459 Elo+
Party 2
Fafnir
Fafnir
SneakyRiverSnail
Fafnir
Level 18
God Stats
2W - 1L
1,739 SR
Queue Stats
26W - 20L
1,454 Elo+
Party 3
Anubis
Anubis
iShikari
Anubis
Level 41
God Stats
23W - 15L
1,622 SR
Queue Stats
39W - 39L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 8
11,220
449
12,977
28,053
23,288
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
Its_GRiiMz
Izanami
20
7 / 8 / 3
14,497
580
20,408
27,690
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Mythoš
Nemesis
14
1 / 15 / 6
9,771
391
9,644
27,048
8,649
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 11 / 6
10,390
416
10,646
19,706
5,014
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Sun Wukong
RogueRibosome
Sun Wukong
15
0 / 8 / 1
10,113
405
7,942
15,675
7,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Magicseeker
Heimdallr
19
7 / 0 / 13
13,624
545
23,323
19,342
11,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
NoirNinja1
Bellona
20
10 / 3 / 6
14,708
588
19,279
25,887
25,923
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
ReccaKai
Nemesis
18
7 / 4 / 13
13,453
538
8,186
18,799
9,893
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 2 / 14
12,581
503
2,443
13,113
15,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
iShikari
Anubis
20
24 / 4 / 11
16,215
649
47,052
31,523
19,985
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
105
12
Kills
48
48
Deaths
13
24
Assists
57
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
Izanami
Its_GRiiMz
Izanami
7
8
3
1.06
W
Heimdallr
Magicseeker
Heimdallr
7
0
13
13.5
L
Nemesis
Mythoš
Nemesis
1
15
6
0.27
W
Bellona
NoirNinja1
Bellona
10
3
6
4.33
L
2
11
6
0.45
W
Nemesis
ReccaKai
Nemesis
7
4
13
3.38
L
Sun Wukong
RogueRibosome
Sun Wukong
0
8
1
0.06
W
0
2
14
3.5
W
Anubis
iShikari
Anubis
24
4
11
7.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,617
Damage
100,283
118,172
Taken
108,664
52,478
Mitigated
83,123
20,793
Healing
49,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,977
1,754
729
3,781
28,053
23,288
0
14,938
13,115
47,665
0
L
Izanami
Its_GRiiMz
Izanami
20,408
16,592
0
6,150
27,690
8,170
935
13,039
14,651
0
112,128
W
Heimdallr
Magicseeker
Heimdallr
23,323
15,572
0
8,695
19,342
11,900
3,807
1,938
17,404
0
110,159
L
Nemesis
Mythoš
Nemesis
9,644
3,409
0
3,410
27,048
8,649
0
12,278
14,770
0
49,903
W
Bellona
NoirNinja1
Bellona
19,279
8,161
0
11,973
25,887
25,923
2,352
3,905
21,982
0
108,576
L
10,646
5,457
342
2,910
19,706
5,014
794
7,254
12,450
0
43,753
W
Nemesis
ReccaKai
Nemesis
8,186
2,759
0
1,661
18,799
9,893
4,377
4,694
14,105
0
72,456
L
Sun Wukong
RogueRibosome
Sun Wukong
7,942
2,076
0
3,471
15,675
7,357
641
1,986
13,689
0
47,348
W
2,443
479
0
3,756
13,113
15,422
244
3,402
9,711
27,876
0
W
Anubis
iShikari
Anubis
47,052
4,821
0
23,528
31,523
19,985
4,172
4,571
26,952
113,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,991
Gold Earned
70,581
488
Minions Killed
531
0
Camps Cleared
0
2,098,540
Distance Traveled
2,246,840
4
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,220
449
67
3
0
415,376
3
L
Izanami
14,497
580
176
7
0
488,248
1
W
Heimdallr
13,624
545
123
5
0
492,848
8
L
Nemesis
9,771
391
74
3
0
393,488
0
W
Bellona
14,708
588
129
5
0
409,128
4
L
Neith
10,390
416
67
3
0
436,952
0
W
Nemesis
13,453
538
107
4
0
494,470
8
L
Sun Wukong
10,113
405
104
4
0
364,476
0
W
Fafnir
12,581
503
42
2
0
458,771
7
W
Anubis
16,215
649
130
5
0
391,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role