Player Matchup

Cthulhu
Cthulhu
EvilShadowDragon
Cthulhu
Level 160
God Stats
63W - 63L
1,588 SR
Queue Stats
975W - 962L
1,549 Elo+
Party 1
Fenrir
Fenrir
Light_Crusader72
Fenrir
Level 154
God Stats
6W - 10L
1,630 SR
Queue Stats
458W - 468L
1,512 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PARTY STARTER61
Ah Muzen Cab
Level 127
God Stats
14W - 10L
1,644 SR
Queue Stats
86W - 90L
1,534 Elo+
Solo
Khepri
Khepri
RaymanNoodles
Khepri
Level 116
God Stats
18W - 22L
1,474 SR
Queue Stats
260W - 255L
1,547 Elo+
Solo
Hera
Hera
iStayWizard
Hera
Level 115
God Stats
5W - 9L
1,500 SR
Queue Stats
300W - 254L
1,599 Elo+
Party 1
Team Averages
Level 134
1,567 SR
1,548 Elo+

VS

Team Averages
Level 137
1,489 SR
1,562 Elo+
Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
King caboosev22
Janus
Level 109
God Stats
6W - 15L
1,341 SR
Queue Stats
245W - 252L
1,526 Elo+
Party 2
King Arthur
King Arthur
Soulesspawn
King Arthur
Level 129
God Stats
7W - 6L
1,379 SR
Queue Stats
397W - 370L
1,568 Elo+
Party 3
Da Ji
Da Ji
Wolf4567
Da Ji
Level 144
God Stats
46W - 34L
1,726 SR
Queue Stats
348W - 332L
1,551 Elo+
Party 3
Chiron
Chiron
WolfKing89_
Chiron
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,501
536
8,451
10,421
9,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
5 / 2 / 2
7,570
541
5,484
8,478
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
PARTY STARTER61
Ah Muzen Cab
12
1 / 2 / 0
7,070
505
3,378
6,694
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 0 / 3
6,212
444
1,383
3,247
1,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 6 / 1
7,071
505
4,643
8,091
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 2 / 2
7,222
516
4,041
7,062
4,314
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 2 / 3
8,320
594
5,385
5,284
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Soulesspawn
King Arthur
13
1 / 3 / 1
7,432
531
5,451
15,341
9,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
Wolf4567
Da Ji
13
7 / 3 / 2
8,111
579
6,693
9,190
3,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
13
0 / 0 / 0
7,268
519
1,147
3,539
1,130
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
10
Kills
13
13
Deaths
10
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
2
1.5
L
2
3
1
0.83
W
3
2
3
2.25
L
5
2
2
3
L
Ah Muzen Cab
PARTY STARTER61
Ah Muzen Cab
1
2
0
0.5
L
0
0
3
1.5
W
King Arthur
Soulesspawn
King Arthur
1
3
1
0.5
W
Da Ji
Wolf4567
Da Ji
7
3
2
2.67
W
Chiron
0
0
0
0
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,339
Damage
22,717
36,931
Taken
40,416
18,667
Mitigated
20,238
8,525
Healing
11,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,041
1,111
277
1,225
7,062
4,314
144
1,905
5,136
28,906
0
L
8,451
1,128
0
2,620
10,421
9,107
225
996
9,005
42,466
0
W
5,385
92
0
250
5,284
1,758
159
2,296
2,988
52,573
0
L
5,484
1,102
0
1,564
8,478
3,147
407
2,217
6,186
0
32,686
L
Ah Muzen Cab
PARTY STARTER61
Ah Muzen Cab
3,378
1,233
0
3,277
6,694
2,122
0
599
6,095
0
43,115
L
1,383
151
336
728
3,247
1,705
0
1,851
1,396
13,479
0
W
King Arthur
Soulesspawn
King Arthur
5,451
892
0
6,699
15,341
9,346
350
7,121
7,658
0
36,907
W
Da Ji
Wolf4567
Da Ji
6,693
1,908
0
190
9,190
3,690
0
2,256
6,934
0
36,460
W
Chiron
1,147
338
376
2,318
3,539
1,130
738
316
3,223
0
48,110
L
4,643
1,331
0
0
8,091
2,586
0
3,763
4,328
42,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,424
Gold Earned
38,353
338
Minions Killed
404
0
Camps Cleared
0
1,223,517
Distance Traveled
1,291,796
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,222
516
59
4
0
270,923
3
L
Cthulhu
7,501
536
77
6
0
269,639
0
W
Janus
8,320
594
97
7
0
254,026
7
L
Fenrir
7,570
541
64
5
0
294,956
2
L
Ah Muzen Cab
7,070
505
98
7
0
222,337
1
L
Khepri
6,212
444
24
2
0
195,312
0
W
King Arthur
7,432
531
77
6
0
223,755
1
W
Da Ji
8,111
579
69
5
0
282,774
2
W
Chiron
7,268
519
102
7
0
260,318
5
L
Hera
7,071
505
75
5
0
241,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role