Player Matchup

Mercury
Mercury
FreddyBear99
Mercury
Level 105
God Stats
3W - 2L
1,711 SR
Queue Stats
33W - 46L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
Kurupt Priest
Danzaburou
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,502 Elo+
Party 1
Ymir
Ymir
RainingAlarm350
Ymir
Level 137
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 53L
1,472 Elo+
Party 1
Team Averages
Level 101
1,570 SR
1,498 Elo+

VS

Team Averages
Level 136
1,545 SR
1,507 Elo+
Ra
Ra
DaG ShakeDown
Ra
Level 152
God Stats
4W - 5L
1,727 SR
Queue Stats
223W - 176L
1,582 Elo+
Party 2
Terra
Terra
ezio4life90
Terra
Level 145
God Stats
4W - 3L
1,289 SR
Queue Stats
35W - 37L
1,434 Elo+
Party 2
Skadi
Skadi
the rabid bat
Skadi
Level 112
God Stats
5W - 1L
1,619 SR
Queue Stats
44W - 41L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FreddyBear99
Mercury
13
2 / 9 / 3
10,012
589
5,865
13,489
5,251
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Kurupt Priest
Danzaburou
13
1 / 4 / 3
9,558
562
9,966
14,110
5,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 6 / 3
11,541
679
13,702
20,881
22,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 11
12,209
718
11,752
12,967
7,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 14
10,891
641
6,102
17,004
20,930
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
11 / 3 / 7
12,701
747
20,918
14,505
6,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
19
19
Deaths
7
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
8
1
11
13.5
L
Mercury
FreddyBear99
Mercury
2
9
3
0.39
L
Danzaburou
Kurupt Priest
Danzaburou
1
4
3
0.63
L
3
6
3
0.75
W
0
3
14
2.33
W
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,533
Damage
38,772
48,480
Taken
44,476
32,654
Mitigated
35,197
7,752
Healing
20,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,752
627
2,950
4,952
12,967
7,489
277
4,329
8,638
52,620
0
L
Mercury
FreddyBear99
Mercury
5,865
1,504
0
1,202
13,489
5,251
0
5,692
7,525
0
28,621
L
Danzaburou
Kurupt Priest
Danzaburou
9,966
2,905
282
3,369
14,110
5,376
0
4,403
9,598
0
56,767
L
13,702
1,980
814
2,085
20,881
22,027
0
7,053
13,403
30,404
0
W
6,102
523
5,364
6,195
17,004
20,930
756
4,038
12,966
24,077
0
W
20,918
9,171
0
775
14,505
6,778
873
5,966
8,539
0
67,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,111
Gold Earned
35,801
136
Minions Killed
185
0
Camps Cleared
0
820,846
Distance Traveled
821,232
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,209
718
78
5
0
262,433
1
L
Mercury
10,012
589
37
2
0
292,433
1
L
Danzaburou
9,558
562
67
4
0
270,681
0
L
Ymir
11,541
679
32
2
0
257,732
0
W
Terra
10,891
641
20
1
0
297,950
6
W
Skadi
12,701
747
87
5
0
260,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role