Player Matchup

Neith
Neith
Chrch
Neith
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 56L
1,584 Elo+
Solo
Serqet
Serqet
Floor Gang3390
Serqet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 57L
1,570 Elo+
Solo
King Arthur
King Arthur
ReHellStek
King Arthur
Level 126
God Stats
47W - 53L
1,584 SR
Queue Stats
195W - 207L
1,503 Elo+
Solo
Hel
Hel
YonderBonsai489
Hel
Level 117
God Stats
6W - 5L
1,671 SR
Queue Stats
27W - 29L
1,578 Elo+
Solo
Thoth
Thoth
kongo147
Thoth
Level 120
God Stats
0W - 4L
1,230 SR
Queue Stats
135W - 124L
1,485 Elo+
Solo
Team Averages
Level 117
1,497 SR
1,544 Elo+

VS

Team Averages
Level 80
1,427 SR
1,459 Elo+
Cupid
Cupid
 
Cupid
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
OnlyTopNotchPrz
Cthulhu
Level 58
God Stats
3W - 6L
1,495 SR
Queue Stats
172W - 237L
1,442 Elo+
Party 1
Baba Yaga
Baba Yaga
REDOWL2015
Baba Yaga
Level 69
God Stats
3W - 2L
1,473 SR
Queue Stats
454W - 490L
1,496 Elo+
Party 2
Sun Wukong
Sun Wukong
T D DROP
Sun Wukong
Level 79
God Stats
14W - 19L
1,350 SR
Queue Stats
153W - 191L
1,418 Elo+
Party 1
Thanatos
Thanatos
red rum523
Thanatos
Level 108
God Stats
6W - 8L
1,320 SR
Queue Stats
224W - 253L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chrch
Neith
20
6 / 2 / 3
12,449
566
15,411
14,550
7,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 6 / 5
8,987
409
2,384
17,689
6,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
ReHellStek
King Arthur
17
4 / 2 / 4
11,001
500
12,962
22,141
16,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 8 / 4
8,603
391
6,597
15,976
5,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thoth
kongo147
Thoth
13
3 / 6 / 4
9,228
419
8,407
11,005
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
19
4 / 3 / 1
11,960
544
10,809
17,385
6,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 6 / 9
9,149
416
6,968
15,787
7,405
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baba Yaga
REDOWL2015
Baba Yaga
18
2 / 2 / 10
11,548
525
11,347
12,155
4,851
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
T D DROP
Sun Wukong
19
2 / 2 / 5
11,159
507
8,334
15,918
9,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
red rum523
Thanatos
20
15 / 2 / 3
12,785
581
18,480
16,346
6,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
52
15
Kills
24
24
Deaths
15
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
3
1
1.5
L
Neith
Chrch
Neith
6
2
3
3.75
L
0
6
5
0.42
W
1
6
9
0.92
W
Baba Yaga
REDOWL2015
Baba Yaga
2
2
10
3.5
L
King Arthur
ReHellStek
King Arthur
4
2
4
3
W
Sun Wukong
T D DROP
Sun Wukong
2
2
5
2.25
L
2
8
4
0.5
L
Thoth
kongo147
Thoth
3
6
4
0.83
W
Thanatos
red rum523
Thanatos
15
2
3
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,761
Damage
55,938
81,361
Taken
77,591
39,988
Mitigated
34,957
31,134
Healing
43,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
10,809
6,308
223
9,016
17,385
6,889
342
1,757
15,537
0
102,254
L
Neith
Chrch
Neith
15,411
5,010
0
6,749
14,550
7,853
147
2,423
12,127
0
96,901
L
2,384
575
0
6,336
17,689
6,495
219
2,763
14,926
0
58,864
W
6,968
203
919
1,045
15,787
7,405
157
4,066
11,256
34,781
0
W
Baba Yaga
REDOWL2015
Baba Yaga
11,347
0
0
2,862
12,155
4,851
0
3,820
7,581
84,589
0
L
King Arthur
ReHellStek
King Arthur
12,962
725
0
9,566
22,141
16,959
0
6,612
15,529
0
60,947
W
Sun Wukong
T D DROP
Sun Wukong
8,334
1,521
0
10,196
15,918
9,108
1,945
2,848
12,574
0
72,059
L
6,597
166
2,801
4,965
15,976
5,419
266
3,741
12,235
31,208
0
L
Thoth
kongo147
Thoth
8,407
152
0
717
11,005
3,262
0
2,776
8,229
48,326
0
W
Thanatos
red rum523
Thanatos
18,480
6,729
0
19,453
16,346
6,704
0
1,717
14,004
0
92,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,268
Gold Earned
56,601
541
Minions Killed
639
0
Camps Cleared
0
1,905,515
Distance Traveled
2,078,277
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,960
544
173
8
0
371,870
2
L
Neith
12,449
566
173
8
0
326,035
5
L
Serqet
8,987
409
108
5
0
407,546
14
W
Cthulhu
9,149
416
48
2
0
438,341
0
W
Baba Yaga
11,548
525
143
7
0
405,979
4
L
King Arthur
11,001
500
105
5
0
459,840
8
W
Sun Wukong
11,159
507
145
7
0
431,152
2
L
Hel
8,603
391
70
3
0
390,321
1
L
Thoth
9,228
419
85
4
0
321,773
1
W
Thanatos
12,785
581
130
6
0
430,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role