Player Matchup

Cthulhu
Cthulhu
Bmoney359
Cthulhu
Level 10
God Stats
3W - 8L
1,386 SR
Queue Stats
15W - 20L
1,269 Elo+
Party 1
Thor
Thor
Chancho43
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,674 Elo+
Party 1
Pele
Pele
Tony-_-Hawking
Pele
Level 59
God Stats
7W - 6L
1,522 SR
Queue Stats
55W - 44L
1,404 Elo+
Party 1
Olorun
Olorun
bleu_raider
Olorun
Level 7
God Stats
3W - 4L
1,538 SR
Queue Stats
5W - 7L
1,424 Elo+
Party 1
Tiamat
Tiamat
kei3-10_ahz
Tiamat
Level 69
God Stats
3W - 5L
1,337 SR
Queue Stats
203W - 202L
1,459 Elo+
Party 1
Team Averages
Level 30
1,457 SR
1,446 Elo+

VS

Team Averages
Level 25
1,492 SR
1,470 Elo+
Chang'e
Chang'e
Bong_or_Dong
Chang'e
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 73L
1,447 Elo+
Party 2
Neith
Neith
DamnedKingz
Neith
Level 27
God Stats
10W - 9L
1,463 SR
Queue Stats
15W - 12L
1,507 Elo+
Solo
Ymir
Ymir
Lowrelow
Ymir
Level 29
God Stats
5W - 2L
1,465 SR
Queue Stats
21W - 22L
1,467 Elo+
Solo
Heimdallr
Heimdallr
X1 Bravo
Heimdallr
Level 29
God Stats
17W - 9L
1,531 SR
Queue Stats
86W - 77L
1,491 Elo+
Solo
Anhur
Anhur
dylpicc
Anhur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 68L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bmoney359
Cthulhu
18
4 / 3 / 5
11,747
979
11,899
15,136
18,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
16
0 / 14 / 7
9,996
833
8,085
26,806
11,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 9 / 5
13,022
1,085
25,343
23,120
13,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
17
0 / 7 / 7
10,670
889
9,428
14,406
6,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
18
6 / 4 / 8
12,679
1,057
23,281
19,043
14,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bong_or_Dong
Chang'e
18
9 / 2 / 16
12,400
1,033
17,673
17,498
7,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 5 / 19
12,136
1,011
20,454
17,486
8,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
20
4 / 3 / 27
13,171
1,098
10,007
19,581
21,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
X1 Bravo
Heimdallr
20
13 / 2 / 19
13,936
1,161
27,834
18,128
8,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
dylpicc
Anhur
17
5 / 5 / 14
11,024
919
13,826
12,031
5,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
132
17
Kills
37
37
Deaths
17
32
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bmoney359
Cthulhu
4
3
5
2.17
W
Chang'e
Bong_or_Dong
Chang'e
9
2
16
8.5
L
Thor
0
14
7
0.25
W
6
5
19
3.1
W
Ymir
4
3
27
5.83
L
7
9
5
1.06
W
Heimdallr
X1 Bravo
Heimdallr
13
2
19
11.25
L
Olorun
0
7
7
0.5
W
Anhur
dylpicc
Anhur
5
5
14
2.4
L
Tiamat
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,036
Damage
89,794
98,511
Taken
84,724
64,364
Mitigated
50,859
9,693
Healing
24,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bmoney359
Cthulhu
11,899
49
783
494
15,136
18,486
0
4,633
10,503
26,246
0
W
Chang'e
Bong_or_Dong
Chang'e
17,673
3,044
6,818
5,375
17,498
7,543
0
7,108
10,265
32,331
0
L
Thor
8,085
1,884
0
489
26,806
11,530
0
8,337
18,469
0
15,299
W
20,454
13,286
1,662
4,842
17,486
8,333
0
6,755
10,606
0
37,559
W
Ymir
10,007
2,210
0
0
19,581
21,308
0
11,787
7,546
42,332
0
L
25,343
7,360
0
1,683
23,120
13,296
0
7,563
15,557
0
49,738
W
Heimdallr
X1 Bravo
Heimdallr
27,834
17,091
0
4,674
18,128
8,571
0
11,702
6,274
0
56,718
L
Olorun
9,428
4,513
244
2,351
14,406
6,362
0
4,704
9,702
20,695
0
W
Anhur
dylpicc
Anhur
13,826
8,704
0
1,424
12,031
5,104
0
6,581
5,425
0
20,051
L
Tiamat
23,281
2,594
0
3,649
19,043
14,690
0
2,443
16,599
45,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,114
Gold Earned
62,667
176
Minions Killed
237
4
Camps Cleared
4
1,168,832
Distance Traveled
973,740
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,747
979
37
3
0
267,263
0
W
Chang'e
12,400
1,033
43
4
0
233,623
0
L
Thor
9,996
833
6
1
1
197,354
2
W
Neith
12,136
1,011
39
3
3
169,232
0
W
Ymir
13,171
1,098
77
6
1
211,620
4
L
Pele
13,022
1,085
45
4
2
246,707
0
W
Heimdallr
13,936
1,161
66
6
0
191,788
0
L
Olorun
10,670
889
34
3
1
160,975
2
W
Anhur
11,024
919
12
1
0
167,477
0
L
Tiamat
12,679
1,057
54
5
0
296,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role