Player Matchup

Fenrir
Fenrir
Atreuss-_-
Fenrir
Level 24
God Stats
7W - 9L
1,501 SR
Queue Stats
49W - 27L
1,565 Elo+
Solo
Merlin
Merlin
BlackwolfPK
Merlin
Level 28
God Stats
4W - 6L
1,746 SR
Queue Stats
280W - 313L
1,430 Elo+
Solo
Ra
Ra
Icy_Hitz
Ra
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,184 Elo+
Party 1
Chernobog
Chernobog
PullOutDad2667
Chernobog
Level 7
God Stats
0W - 1L
1,712 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
zBADSTEPSIS
Ymir
Level 20
God Stats
1W - 1L
1,544 SR
Queue Stats
19W - 14L
1,555 Elo+
Party 1
Team Averages
Level 31
1,601 SR
1,447 Elo+

VS

Team Averages
Level 27
1,559 SR
1,432 Elo+
Tiamat
Tiamat
SlimePhant0m
Tiamat
Level 29
God Stats
170W - 178L
1,538 SR
Queue Stats
598W - 692L
1,397 Elo+
Solo
Anubis
Anubis
gregdeboss5729
Anubis
Level 30
God Stats
26W - 18L
1,501 SR
Queue Stats
110W - 92L
1,440 Elo+
Solo
Neith
Neith
rachelg
Neith
Level 27
God Stats
221W - 232L
1,513 SR
Queue Stats
287W - 343L
1,387 Elo+
Solo
Loki
Loki
rangerev3
Loki
Level 18
God Stats
15W - 14L
1,786 SR
Queue Stats
80W - 90L
1,474 Elo+
Solo
Tyr
Tyr
verracoo
Tyr
Level 29
God Stats
5W - 4L
1,457 SR
Queue Stats
133W - 128L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Atreuss-_-
Fenrir
7
3 / 1 / 0
4,515
645
1,635
3,496
764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
1
0 / 0 / 0
2,883
412
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 0 / 1
4,252
607
1,206
2,436
616
Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
PullOutDad2667
Chernobog
6
0 / 4 / 2
3,756
537
1,207
4,359
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
1 / 2 / 0
4,032
576
1,957
4,209
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 1 / 0
4,677
668
362
1,883
603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 0
5,165
738
1,905
3,191
1,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
rachelg
Neith
4
0 / 1 / 0
3,597
514
0
1,788
345
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
8
2 / 0 / 4
4,932
705
2,830
2,679
677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
4 / 2 / 2
5,267
752
2,363
4,372
3,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Atreuss-_-
Fenrir
3
1
0
3
L
Merlin
0
0
0
0
L
0
0
1
0.5
L
Chernobog
PullOutDad2667
Chernobog
0
4
2
0.25
W
Tiamat
0
1
0
0
W
1
1
0
1
W
Neith
rachelg
Neith
0
1
0
0
W
Loki
2
0
4
4
W
4
2
2
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,005
Damage
7,460
14,500
Taken
13,913
4,625
Mitigated
6,010
2,903
Healing
4,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Atreuss-_-
Fenrir
1,635
348
0
423
3,496
764
0
1,737
1,715
0
13,835
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
1,206
224
92
881
2,436
616
0
486
1,950
23,556
0
L
Chernobog
PullOutDad2667
Chernobog
1,207
736
0
875
4,359
933
0
0
4,238
0
10,125
W
Tiamat
362
9
0
866
1,883
603
2,163
0
1,883
16,393
0
W
1,905
43
0
1,467
3,191
1,330
300
1,206
1,985
25,056
0
W
Neith
rachelg
Neith
0
0
0
355
1,788
345
234
0
1,788
0
6,337
W
Loki
2,830
1,106
0
562
2,679
677
0
531
2,148
0
14,607
W
2,363
674
0
1,706
4,372
3,055
0
1,426
2,946
0
11,748
L
1,957
1,210
0
632
4,209
2,312
0
0
4,142
10,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,438
Gold Earned
23,638
101
Minions Killed
164
0
Camps Cleared
0
518,424
Distance Traveled
558,694
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,515
645
26
4
0
141,884
0
L
Merlin
2,883
412
0
0
0
0
0
L
Ra
4,252
607
39
6
0
133,228
1
L
Chernobog
3,756
537
14
2
0
126,064
0
W
Tiamat
4,677
668
35
5
0
115,701
1
W
Anubis
5,165
738
53
8
0
133,654
1
W
Neith
3,597
514
16
2
0
72,988
0
W
Loki
4,932
705
35
5
0
125,454
3
W
Tyr
5,267
752
25
4
0
110,897
2
L
Ymir
4,032
576
22
3
0
117,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role