Player Matchup

Pele
Pele
Diamond V
 
Pele
Diamond V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum II
FrostyyB
Izanami
Platinum II
Level 124
God Stats
18W - 6L
1,809 SR
Queue Stats
150W - 142L
1,953 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
Ghostboyee1
Nu Wa
Diamond IV
Level 149
God Stats
12W - 4L
1,857 SR
Queue Stats
689W - 674L
1,981 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
leftyandrew
Sun Wukong
Platinum I
Level 129
God Stats
14W - 8L
1,922 SR
Queue Stats
268W - 261L
1,990 MMR
Solo
Bacchus
Bacchus
Platinum III
llx LEON xll
Bacchus
Platinum III
Level 98
God Stats
14W - 16L
1,632 SR
Queue Stats
852W - 847L
1,938 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,744 SR
1,873 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,663 SR
1,964 MMR
Jing Wei
Jing Wei
Diamond V
AydenValentine
Jing Wei
Diamond V
Level 160
God Stats
6W - 4L
2,001 SR
Queue Stats
136W - 126L
1,982 MMR
Solo
Apollo
Apollo
Platinum I
Drag0nstory01
Apollo
Platinum I
Level 104
God Stats
2W - 7L
1,500 SR
Queue Stats
232W - 205L
1,933 MMR
Solo
Merlin
Merlin
Platinum III
XxChron1cBeastxX
Merlin
Platinum III
Level 122
God Stats
12W - 7L
1,879 SR
Queue Stats
316W - 299L
1,985 MMR
Solo
Horus
Horus
Diamond V
hooligan710
Horus
Diamond V
Level 158
God Stats
8W - 9L
1,649 SR
Queue Stats
318W - 282L
1,968 MMR
Solo
Cthulhu
Cthulhu
Gold I
iusetheNword
Cthulhu
Gold I
Level 127
God Stats
1W - 2L
1,284 SR
Queue Stats
100W - 85L
1,953 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
6 / 0 / 3
8,665
667
4,107
9,202
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
FrostyyB
Izanami
14
5 / 0 / 3
8,627
664
4,950
7,363
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
4 / 2 / 7
7,968
613
11,256
5,768
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
leftyandrew
Sun Wukong
14
2 / 0 / 2
8,365
643
6,261
11,308
4,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
llx LEON xll
Bacchus
11
2 / 1 / 8
7,338
564
5,274
10,312
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ScyllaCu ChulainnSetDanzaburouAnhur

VS

Bans
PersephoneHeimdallrGuan YuCupidNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
0 / 3 / 0
6,647
511
3,936
10,687
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 8 / 1
6,782
522
6,385
11,427
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
5,846
450
6,202
6,847
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 4 / 1
5,534
426
3,080
9,196
3,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
iusetheNword
Cthulhu
11
0 / 1 / 0
6,342
488
5,140
10,083
6,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
19
Kills
3
3
Deaths
19
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
0
3
7.5
L
Jing Wei
0
3
0
0
L
2
8
1
0.31
W
Izanami
FrostyyB
Izanami
5
0
3
6.5
W
4
2
7
3.75
L
0
3
1
0.17
L
1
4
1
0.38
L
Cthulhu
iusetheNword
Cthulhu
0
1
0
0
W
Sun Wukong
leftyandrew
Sun Wukong
2
0
2
3
W
Bacchus
llx LEON xll
Bacchus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,848
Damage
24,743
43,953
Taken
48,240
19,021
Mitigated
17,675
18,023
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,107
907
0
6,510
9,202
3,453
638
564
8,530
0
58,668
L
Jing Wei
3,936
2,183
0
4,245
10,687
2,958
0
1,096
9,497
0
49,728
L
6,385
3,419
0
368
11,427
3,591
250
4,231
7,034
0
43,636
W
Izanami
FrostyyB
Izanami
4,950
3,350
0
4,301
7,363
2,108
2,125
318
7,005
0
57,824
W
11,256
2,344
0
779
5,768
1,783
574
1,556
4,072
44,269
0
L
6,202
411
0
1,097
6,847
1,861
0
3,782
2,855
39,837
0
L
3,080
1,418
599
2,793
9,196
3,089
0
5,250
3,666
0
13,708
L
Cthulhu
iusetheNword
Cthulhu
5,140
852
0
4,442
10,083
6,176
44
1,297
8,658
36,506
0
W
Sun Wukong
leftyandrew
Sun Wukong
6,261
890
0
4,831
11,308
4,579
649
6,090
4,653
0
51,297
W
Bacchus
llx LEON xll
Bacchus
5,274
742
0
1,602
10,312
7,098
72
1,765
8,351
15,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,963
Gold Earned
31,151
457
Minions Killed
349
0
Camps Cleared
0
1,336,738
Distance Traveled
1,186,505
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,665
667
114
9
0
328,574
1
L
Jing Wei
6,647
511
93
7
0
239,838
2
L
Apollo
6,782
522
81
6
0
239,718
5
W
Izanami
8,627
664
114
9
0
231,550
6
W
Nu Wa
7,968
613
91
7
0
252,458
4
L
Merlin
5,846
450
75
6
0
236,721
3
L
Horus
5,534
426
15
1
0
229,585
3
L
Cthulhu
6,342
488
85
7
0
240,643
2
W
Sun Wukong
8,365
643
118
9
0
256,335
4
W
Bacchus
7,338
564
20
2
0
267,821
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role