Player Matchup

Fenrir
Fenrir
IlmaloneIl
Fenrir
Level 14
God Stats
17W - 12L
1,531 SR
Queue Stats
22W - 22L
1,389 Elo+
Party 2
Sobek
Sobek
RuSh Gains8
Sobek
Level 23
God Stats
4W - 1L
1,586 SR
Queue Stats
98W - 97L
1,362 Elo+
Party 2
Danzaburou
Danzaburou
THatEggoKat
Danzaburou
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 47L
1,357 Elo+
Party 2
Nike
Nike
THatNinjaKat
Nike
Level 27
God Stats
9W - 2L
1,573 SR
Queue Stats
153W - 139L
1,416 Elo+
Party 2
Bellona
Bellona
selfmade m
Bellona
Level 21
God Stats
30W - 28L
1,449 SR
Queue Stats
135W - 135L
1,363 Elo+
Party 2
Team Averages
Level 22
1,528 SR
1,377 Elo+

VS

Team Averages
Level 17
1,534 SR
1,354 Elo+
Neith
Neith
BUNNY_KILLER002
Neith
Level 15
God Stats
2W - 1L
1,712 SR
Queue Stats
141W - 181L
1,384 Elo+
Party 1
Baron Samedi
Baron Samedi
Papiverdon
Baron Samedi
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 17L
1,198 Elo+
Party 1
Anubis
Anubis
biglind
Anubis
Level 17
God Stats
1W - 5L
1,237 SR
Queue Stats
295W - 311L
1,339 Elo+
Solo
Tsukuyomi
Tsukuyomi
l Gonzo I
Tsukuyomi
Level 26
God Stats
33W - 36L
1,561 SR
Queue Stats
172W - 219L
1,415 Elo+
Solo
Anhur
Anhur
mr-zzed
Anhur
Level 22
God Stats
17W - 12L
1,662 SR
Queue Stats
128W - 127L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IlmaloneIl
Fenrir
12
5 / 3 / 10
8,160
510
6,559
10,047
3,747
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 3
7,601
475
3,994
10,525
8,266
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
THatEggoKat
Danzaburou
15
3 / 2 / 0
9,373
586
3,392
8,197
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
5 / 2 / 0
8,276
517
4,068
9,612
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bellona
selfmade m
Bellona
14
12 / 0 / 3
9,355
585
8,042
6,720
4,305
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 9 / 1
7,192
450
7,273
10,053
3,291
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Papiverdon
Baron Samedi
9
1 / 9 / 2
6,168
386
4,504
9,171
4,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
biglind
Anubis
13
1 / 3 / 0
7,851
491
1,730
7,501
2,711
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
l Gonzo I
Tsukuyomi
12
4 / 5 / 2
7,888
493
9,596
11,798
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
mr-zzed
Anhur
12
2 / 1 / 1
7,283
455
4,573
8,384
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
26
Kills
11
12
Deaths
27
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
W
Fenrir
IlmaloneIl
Fenrir
5
3
10
3.33
L
Baron Samedi
Papiverdon
Baron Samedi
1
9
2
0.22
W
1
5
3
0.5
W
Danzaburou
THatEggoKat
Danzaburou
3
2
0
1.5
W
5
2
0
2.5
L
Anubis
biglind
Anubis
1
3
0
0.33
L
Tsukuyomi
l Gonzo I
Tsukuyomi
4
5
2
1
L
Anhur
mr-zzed
Anhur
2
1
1
2.5
W
Bellona
selfmade m
Bellona
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,055
Damage
27,676
45,101
Taken
46,907
24,104
Mitigated
16,901
14,299
Healing
9,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,273
4,745
0
971
10,053
3,291
306
498
9,555
0
37,955
W
Fenrir
IlmaloneIl
Fenrir
6,559
1,304
0
2,965
10,047
3,747
1,135
1,744
8,303
0
17,740
L
Baron Samedi
Papiverdon
Baron Samedi
4,504
1,114
24
241
9,171
4,058
300
949
8,147
15,727
0
W
3,994
497
0
1,430
10,525
8,266
697
657
9,868
16,442
0
W
Danzaburou
THatEggoKat
Danzaburou
3,392
1,320
0
3,757
8,197
3,195
3,741
1,986
6,211
0
57,844
W
4,068
800
0
3,475
9,612
4,591
1,336
319
9,293
124
30,549
L
Anubis
biglind
Anubis
1,730
42
0
3,025
7,501
2,711
170
0
7,501
47,075
0
L
Tsukuyomi
l Gonzo I
Tsukuyomi
9,596
2,893
0
1,428
11,798
4,305
57
977
10,721
0
43,982
L
Anhur
mr-zzed
Anhur
4,573
2,457
0
3,723
8,384
2,536
92
1,650
6,509
0
32,244
W
Bellona
selfmade m
Bellona
8,042
2,871
0
2,672
6,720
4,305
1,687
1,528
5,192
0
36,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,765
Gold Earned
36,382
300
Minions Killed
326
0
Camps Cleared
0
1,485,472
Distance Traveled
1,291,436
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,192
450
68
4
0
209,900
1
W
Fenrir
8,160
510
20
1
0
292,599
2
L
Baron Samedi
6,168
386
26
2
0
263,654
1
W
Sobek
7,601
475
32
2
0
330,702
0
W
Danzaburou
9,373
586
108
7
0
259,933
3
W
Nike
8,276
517
58
4
0
312,949
0
L
Anubis
7,851
491
94
6
0
252,118
0
L
Tsukuyomi
7,888
493
74
5
0
317,722
0
L
Anhur
7,283
455
64
4
0
248,042
0
W
Bellona
9,355
585
82
5
0
289,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role