Player Matchup

King Arthur
King Arthur
BSWYER
King Arthur
Level 104
God Stats
66W - 52L
1,735 SR
Queue Stats
165W - 113L
1,707 Elo+
Party 1
Merlin
Merlin
DLSWYER95
Merlin
Level 124
God Stats
4W - 2L
1,475 SR
Queue Stats
411W - 211L
1,784 Elo+
Party 1
Tiamat
Tiamat
belouder160
Tiamat
Level 117
God Stats
2W - 8L
1,250 SR
Queue Stats
17W - 16L
1,381 Elo+
Solo
Team Averages
Level 115
1,487 SR
1,624 Elo+

VS

Team Averages
Level 99
1,552 SR
1,473 Elo+
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
The-13th-Shadow-
King Arthur
Level 120
God Stats
14W - 18L
1,525 SR
Queue Stats
65W - 123L
1,396 Elo+
Solo
Hades
Hades
TuffGong1945
Hades
Level 87
God Stats
2W - 2L
1,632 SR
Queue Stats
258W - 320L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BSWYER
King Arthur
15
9 / 1 / 6
10,956
730
16,413
15,169
17,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
DLSWYER95
Merlin
14
5 / 0 / 8
10,466
698
11,105
6,282
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
12
3 / 3 / 6
9,757
650
11,159
8,923
6,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 7 / 1
8,901
593
5,497
14,957
6,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
The-13th-Shadow-
King Arthur
11
2 / 5 / 1
8,704
580
6,007
16,157
12,938
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 5 / 3
8,439
563
7,996
15,258
6,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
17
Kills
4
4
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
1
0.36
W
King Arthur
BSWYER
King Arthur
9
1
6
12
W
Merlin
DLSWYER95
Merlin
5
0
8
9
L
King Arthur
The-13th-Shadow-
King Arthur
2
5
1
0.5
L
0
5
3
0.3
W
Tiamat
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,677
Damage
19,500
30,374
Taken
46,372
26,729
Mitigated
26,013
7,551
Healing
9,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,497
1,488
0
2,435
14,957
6,889
0
7,027
7,532
0
20,590
W
King Arthur
BSWYER
King Arthur
16,413
2,032
194
4,282
15,169
17,981
67
3,405
11,764
0
41,914
W
Merlin
DLSWYER95
Merlin
11,105
994
0
774
6,282
2,462
905
1,555
4,727
50,092
0
L
King Arthur
The-13th-Shadow-
King Arthur
6,007
480
615
1,502
16,157
12,938
0
7,324
7,709
0
23,290
L
7,996
669
923
4,261
15,258
6,186
0
7,081
7,697
34,439
0
W
Tiamat
11,159
1,496
0
2,301
8,923
6,286
717
3,125
5,798
38,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
26,044
190
Minions Killed
130
0
Camps Cleared
0
754,110
Distance Traveled
703,649
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,901
593
35
2
0
235,311
1
W
King Arthur
10,956
730
47
3
0
268,846
2
W
Merlin
10,466
698
85
6
0
254,193
3
L
King Arthur
8,704
580
38
3
0
237,502
5
L
Hades
8,439
563
57
4
0
230,836
3
W
Tiamat
9,757
650
58
4
0
231,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role