Player Matchup

Neith
Neith
Bulbasquads
Neith
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
7W - 4L
1,546 Elo+
Party 3
Fafnir
Fafnir
CrazyCat1
Fafnir
Level 65
God Stats
3W - 8L
1,611 SR
Queue Stats
18W - 21L
1,609 Elo+
Party 3
Raijin
Raijin
JasterFett
Raijin
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
226W - 285L
1,450 Elo+
Party 3
Tyr
Tyr
Solemnly
Tyr
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
88W - 95L
1,541 Elo+
Party 3
Bastet
Bastet
Trangon
Bastet
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 25L
1,500 Elo+
Party 3
Team Averages
Level 41
1,566 SR
1,529 Elo+

VS

Team Averages
Level 72
1,668 SR
1,558 Elo+
Tiamat
Tiamat
AnAverageSharp
Tiamat
Level 49
God Stats
15W - 9L
1,679 SR
Queue Stats
408W - 362L
1,604 Elo+
Party 1
Raijin
Raijin
Chris92305
Raijin
Level 104
God Stats
6W - 7L
1,719 SR
Queue Stats
405W - 380L
1,514 Elo+
Party 2
Erlang Shen
Erlang Shen
Mr_NiPpLy
Erlang Shen
Level 126
God Stats
13W - 6L
1,733 SR
Queue Stats
222W - 227L
1,572 Elo+
Party 1
Ullr
Ullr
RadiantNebula63
Ullr
Level 64
God Stats
10W - 4L
1,711 SR
Queue Stats
334W - 324L
1,472 Elo+
Party 2
Ymir
Ymir
lmaogetsexedon
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 7
6,963
497
10,176
8,004
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
CrazyCat1
Fafnir
11
3 / 3 / 6
7,524
537
5,233
10,175
6,609
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
JasterFett
Raijin
11
3 / 3 / 3
6,904
493
4,497
7,878
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 1
7,488
535
5,149
10,775
8,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bastet
Trangon
Bastet
11
4 / 2 / 4
7,171
512
5,784
8,646
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 1
8,705
622
7,711
4,774
4,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
Chris92305
Raijin
13
2 / 4 / 2
7,457
533
8,111
10,124
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Mr_NiPpLy
Erlang Shen
13
2 / 2 / 1
7,673
548
5,142
9,774
7,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 5 / 4
6,765
483
4,632
8,720
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 4 / 4
6,497
464
2,325
12,179
6,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
15
Kills
10
11
Deaths
15
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
3
2
7
3.25
W
Raijin
Chris92305
Raijin
2
4
2
0.75
L
Fafnir
CrazyCat1
Fafnir
3
3
6
2
L
Raijin
JasterFett
Raijin
3
3
3
1.5
W
Erlang Shen
Mr_NiPpLy
Erlang Shen
2
2
1
1.25
W
1
5
4
0.6
L
2
1
1
2.5
L
Bastet
Trangon
Bastet
4
2
4
3
W
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,839
Damage
27,921
45,478
Taken
45,571
22,608
Mitigated
23,366
16,834
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,711
879
0
2,080
4,774
4,309
542
859
3,876
55,181
0
L
10,176
5,382
0
3,661
8,004
2,661
456
3,384
4,506
0
46,128
W
Raijin
Chris92305
Raijin
8,111
591
0
4,157
10,124
2,847
0
2,297
7,729
50,944
0
L
Fafnir
CrazyCat1
Fafnir
5,233
1,347
0
3,329
10,175
6,609
221
4,409
5,630
16,944
0
L
Raijin
JasterFett
Raijin
4,497
362
0
1,677
7,878
2,545
868
4,389
3,227
27,980
0
W
Erlang Shen
Mr_NiPpLy
Erlang Shen
5,142
1,940
0
4,460
9,774
7,584
0
755
8,955
0
38,519
W
4,632
2,096
0
1,261
8,720
2,400
781
3,421
5,215
0
34,043
L
5,149
953
0
5,551
10,775
8,174
413
2,169
8,606
0
40,025
L
Bastet
Trangon
Bastet
5,784
2,744
0
2,616
8,646
2,619
0
3,208
5,362
0
26,819
W
2,325
524
0
2,540
12,179
6,226
319
2,113
10,066
13,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
37,097
329
Minions Killed
370
0
Camps Cleared
0
1,352,528
Distance Traveled
1,291,427
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,705
622
123
9
0
289,980
5
L
Neith
6,963
497
93
7
0
242,088
3
W
Raijin
7,457
533
79
6
0
243,127
0
L
Fafnir
7,524
537
21
2
0
282,344
1
L
Raijin
6,904
493
64
5
0
237,259
2
W
Erlang Shen
7,673
548
85
6
0
263,752
2
W
Ullr
6,765
483
55
4
0
245,947
2
L
Tyr
7,488
535
98
7
0
287,029
3
L
Bastet
7,171
512
53
4
0
303,808
1
W
Ymir
6,497
464
28
2
0
248,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role