Player Matchup

Hera
Hera
DrLife13
Hera
Level 42
God Stats
6W - 10L
1,421 SR
Queue Stats
22W - 35L
1,345 Elo+
Party 1
Danzaburou
Danzaburou
ExtraOlive635
Danzaburou
Level 59
God Stats
14W - 13L
1,543 SR
Queue Stats
86W - 91L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
Thejbradley26
Cthulhu
Level 49
God Stats
2W - 6L
1,094 SR
Queue Stats
11W - 24L
1,217 Elo+
Party 1
Chaac
Chaac
rorry21
Chaac
Level 24
God Stats
8W - 13L
1,358 SR
Queue Stats
13W - 26L
1,281 Elo+
Party 1
Pele
Pele
swagger18
Pele
Level 87
God Stats
30W - 18L
1,737 SR
Queue Stats
78W - 92L
1,518 Elo+
Party 1
Team Averages
Level 52
1,431 SR
1,357 Elo+

VS

Team Averages
Level 54
1,450 SR
1,496 Elo+
Persephone
Persephone
Betrayyed
Persephone
Level 33
God Stats
0W - 2L
1,292 SR
Queue Stats
69W - 79L
1,431 Elo+
Solo
Sylvanus
Sylvanus
Bruudz
Sylvanus
Level 56
God Stats
8W - 7L
1,663 SR
Queue Stats
647W - 668L
1,540 Elo+
Party 3
Awilix
Awilix
GreenTeaM0chi
Awilix
Level 46
God Stats
23W - 20L
1,602 SR
Queue Stats
423W - 459L
1,510 Elo+
Party 3
Bellona
Bellona
MychaelH
Bellona
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Neith
Neith
caligoonz
Neith
Level 17
God Stats
1W - 1L
1,196 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
4 / 2 / 10
9,023
602
7,158
7,347
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ExtraOlive635
Danzaburou
13
3 / 1 / 5
8,126
542
7,435
12,030
4,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
13
4 / 0 / 2
7,658
511
4,939
7,005
5,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
rorry21
Chaac
14
1 / 1 / 3
8,124
542
6,613
7,958
6,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
13
8 / 3 / 4
8,431
562
6,972
8,506
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Betrayyed
Persephone
12
0 / 6 / 2
6,932
462
6,690
8,841
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Bruudz
Sylvanus
13
2 / 4 / 0
7,672
511
4,324
10,753
9,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
1 / 3 / 0
7,055
470
2,130
13,044
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
MychaelH
Bellona
11
2 / 4 / 1
6,656
444
7,056
10,764
7,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
caligoonz
Neith
11
2 / 3 / 1
6,651
443
4,372
4,714
1,346
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
20
Kills
7
7
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Persephone
Betrayyed
Persephone
0
6
2
0.17
L
Sylvanus
Bruudz
Sylvanus
2
4
0
0.5
W
Hera
4
2
10
4.5
W
Danzaburou
ExtraOlive635
Danzaburou
3
1
5
5.5
L
1
3
0
0.33
L
Bellona
MychaelH
Bellona
2
4
1
0.63
W
Cthulhu
4
0
2
5
L
Neith
caligoonz
Neith
2
3
1
0.83
W
Chaac
rorry21
Chaac
1
1
3
2.5
W
Pele
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,117
Damage
24,572
42,846
Taken
48,116
21,004
Mitigated
23,902
13,045
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Betrayyed
Persephone
6,690
720
0
1,132
8,841
2,645
0
3,613
4,966
32,311
0
L
Sylvanus
Bruudz
Sylvanus
4,324
1,967
0
1,108
10,753
9,102
117
185
10,555
27,847
7,008
W
Hera
7,158
1,634
0
2,132
7,347
2,348
1,940
3,128
3,964
41,918
0
W
Danzaburou
ExtraOlive635
Danzaburou
7,435
3,798
0
4,944
12,030
4,461
1,365
1,496
10,465
0
50,316
L
2,130
753
0
4,194
13,044
3,773
0
2,023
10,900
0
42,968
L
Bellona
MychaelH
Bellona
7,056
1,982
0
3,422
10,764
7,036
0
3,289
7,174
0
32,059
W
Cthulhu
4,939
401
644
1,453
7,005
5,006
0
551
6,411
28,504
0
L
Neith
caligoonz
Neith
4,372
1,696
0
843
4,714
1,346
0
2,024
2,422
0
20,061
W
Chaac
rorry21
Chaac
6,613
1,759
0
2,060
7,958
6,479
1,607
3,147
4,811
0
46,838
W
Pele
6,972
2,002
0
1,812
8,506
2,710
734
1,959
6,412
0
31,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,362
Gold Earned
34,966
349
Minions Killed
326
0
Camps Cleared
0
1,434,091
Distance Traveled
1,355,727
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,932
462
70
5
0
256,415
3
L
Sylvanus
7,672
511
77
5
0
209,451
0
W
Hera
9,023
602
83
6
0
281,417
4
W
Danzaburou
8,126
542
66
4
0
256,373
5
L
Awilix
7,055
470
82
5
0
341,235
0
L
Bellona
6,656
444
64
4
0
305,506
7
W
Cthulhu
7,658
511
51
3
0
295,584
5
L
Neith
6,651
443
33
2
0
243,120
1
W
Chaac
8,124
542
96
6
0
283,183
2
W
Pele
8,431
562
53
4
0
317,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role