Player Matchup

Jing Wei
Jing Wei
A_Needful_Thing
Jing Wei
Level 129
God Stats
1W - 2L
1,911 SR
Queue Stats
78W - 84L
1,429 Elo+
Party 3
Cerberus
Cerberus
DieNL TenX
Cerberus
Level 67
God Stats
22W - 24L
1,562 SR
Queue Stats
337W - 343L
1,473 Elo+
Party 1
Thoth
Thoth
White_ghost132
Thoth
Level 38
God Stats
3W - 5L
1,557 SR
Queue Stats
20W - 23L
1,605 Elo+
Party 3
Tiamat
Tiamat
eXEpic
Tiamat
Level 146
God Stats
0W - 1L
1,118 SR
Queue Stats
10W - 10L
1,699 Elo+
Party 1
Achilles
Achilles
vRusher
Achilles
Level 99
God Stats
0W - 3L
1,345 SR
Queue Stats
20W - 19L
1,569 Elo+
Party 1
Team Averages
Level 96
1,498 SR
1,555 Elo+

VS

Team Averages
Level 49
1,588 SR
1,530 Elo+
Aphrodite
Aphrodite
ATC Viper
Aphrodite
Level 66
God Stats
6W - 6L
1,546 SR
Queue Stats
248W - 280L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
Chugziller
Danzaburou
Level 72
God Stats
22W - 15L
1,734 SR
Queue Stats
298W - 316L
1,425 Elo+
Party 2
Ymir
Ymir
HaggisMuncher12
Ymir
Level 39
God Stats
3W - 4L
1,526 SR
Queue Stats
42W - 55L
1,606 Elo+
Party 2
Fenrir
Fenrir
PxG TrIcKx
Fenrir
Level 64
God Stats
30W - 16L
1,636 SR
Queue Stats
425W - 445L
1,448 Elo+
Party 2
Bellona
Bellona
Segermaskin
Bellona
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 39L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
7
0 / 1 / 1
4,489
449
2,398
3,260
1,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
DieNL TenX
Cerberus
8
0 / 1 / 1
4,783
478
2,383
5,662
1,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 0
4,553
455
934
3,482
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
eXEpic
Tiamat
8
0 / 4 / 0
4,742
474
1,677
6,767
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
vRusher
Achilles
7
1 / 2 / 0
4,554
455
2,737
7,952
4,511
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ATC Viper
Aphrodite
11
3 / 0 / 4
6,501
650
3,437
2,794
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Chugziller
Danzaburou
9
1 / 0 / 2
5,148
515
4,443
4,260
1,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 0
4,294
429
936
3,449
1,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
PxG TrIcKx
Fenrir
9
4 / 0 / 1
5,417
542
3,204
5,396
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
Segermaskin
Bellona
10
3 / 0 / 1
6,024
602
5,422
5,066
3,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
11
11
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ATC Viper
Aphrodite
3
0
4
5
L
Jing Wei
0
1
1
0.5
W
Danzaburou
Chugziller
Danzaburou
1
0
2
2
L
Cerberus
DieNL TenX
Cerberus
0
1
1
0.5
W
0
1
0
0
W
Fenrir
PxG TrIcKx
Fenrir
4
0
1
4.5
W
Bellona
Segermaskin
Bellona
3
0
1
3.5
L
0
3
0
0
L
Tiamat
eXEpic
Tiamat
0
4
0
0
L
Achilles
vRusher
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,129
Damage
17,442
27,123
Taken
20,965
11,827
Mitigated
9,000
6,126
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ATC Viper
Aphrodite
3,437
908
238
2,397
2,794
885
616
582
2,212
30,920
0
L
Jing Wei
2,398
829
0
564
3,260
1,364
0
434
2,784
0
18,704
W
Danzaburou
Chugziller
Danzaburou
4,443
1,471
0
2,668
4,260
1,015
0
1,574
2,686
0
27,816
L
Cerberus
DieNL TenX
Cerberus
2,383
74
0
1,568
5,662
1,968
0
526
5,011
16,081
0
W
936
0
113
265
3,449
1,654
0
1,095
2,354
6,470
0
W
Fenrir
PxG TrIcKx
Fenrir
3,204
827
0
2,783
5,396
1,601
0
878
4,518
0
25,361
W
Bellona
Segermaskin
Bellona
5,422
1,919
0
1,556
5,066
3,845
617
865
4,201
0
30,185
L
934
33
0
716
3,482
876
406
1,242
2,091
20,687
0
L
Tiamat
eXEpic
Tiamat
1,677
466
0
2,026
6,767
3,108
0
480
6,208
21,380
0
L
Achilles
vRusher
Achilles
2,737
737
0
1,252
7,952
4,511
0
1,288
6,381
0
13,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,121
Gold Earned
27,384
200
Minions Killed
261
0
Camps Cleared
0
912,922
Distance Traveled
908,019
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,501
650
73
7
0
196,004
4
L
Jing Wei
4,489
449
44
4
0
176,978
0
W
Danzaburou
5,148
515
55
6
0
146,934
1
L
Cerberus
4,783
478
42
4
0
211,574
1
W
Ymir
4,294
429
12
1
0
156,751
0
W
Fenrir
5,417
542
44
4
0
215,439
0
W
Bellona
6,024
602
77
8
0
192,891
0
L
Thoth
4,553
455
36
4
0
174,485
0
L
Tiamat
4,742
474
49
5
0
156,819
1
L
Achilles
4,554
455
29
3
0
193,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role