Player Matchup

Artemis
Artemis
Aadrianro8
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,600 Elo+
Party 1
He Bo
He Bo
JP_RU
He Bo
Level 43
God Stats
6W - 7L
1,403 SR
Queue Stats
47W - 58L
1,426 Elo+
Party 1
Loki
Loki
Klutch_QUELO
Loki
Level 25
God Stats
26W - 29L
1,196 SR
Queue Stats
131W - 205L
1,258 Elo+
Solo
Pele
Pele
PhantomsChannelG
Pele
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 42L
1,600 Elo+
Party 1
Ymir
Ymir
balma999
Ymir
Level 28
God Stats
9W - 5L
1,275 SR
Queue Stats
33W - 47L
1,521 Elo+
Party 1
Team Averages
Level 30
1,375 SR
1,481 Elo+

VS

Team Averages
Level 17
1,338 SR
1,242 Elo+
Cupid
Cupid
BBravOneBB
Cupid
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,243 Elo+
Solo
Nemesis
Nemesis
Heater8509
Nemesis
Level 18
God Stats
28W - 41L
1,454 SR
Queue Stats
630W - 705L
1,289 Elo+
Solo
Da Ji
Da Ji
Noodles27th
Da Ji
Level 29
God Stats
8W - 9L
1,379 SR
Queue Stats
103W - 108L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
mattywilcoxson0
Cthulhu
Level 26
God Stats
8W - 14L
1,224 SR
Queue Stats
39W - 35L
1,314 Elo+
Party 2
Ra
Ra
pablolacala
Ra
Level 6
God Stats
18W - 20L
1,132 SR
Queue Stats
78W - 79L
1,095 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aadrianro8
Artemis
15
7 / 4 / 4
10,400
578
10,891
8,321
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
JP_RU
He Bo
16
5 / 5 / 3
10,011
556
7,259
10,913
4,006
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
7 / 2 / 1
10,997
611
10,758
9,583
3,639
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 11
9,637
535
11,574
14,601
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
15
5 / 1 / 3
10,122
562
3,537
10,499
10,818
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
3 / 7 / 1
9,145
508
6,217
15,507
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Heater8509
Nemesis
15
3 / 4 / 5
9,260
514
5,012
13,112
6,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 2 / 0
5,294
294
573
1,513
758
Boots

Boots

+6%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

16
8 / 7 / 3
10,034
557
16,728
18,271
19,509
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 6 / 1
7,978
443
1,967
8,591
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
26
Kills
15
16
Deaths
26
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
Aadrianro8
Artemis
7
4
4
2.25
L
Cupid
3
7
1
0.5
L
Nemesis
Heater8509
Nemesis
3
4
5
1.38
W
He Bo
JP_RU
He Bo
5
5
3
1.3
W
7
2
1
3.75
L
0
2
0
0
W
2
4
11
1.88
W
Ymir
5
1
3
6.5
L
8
7
3
1.36
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,019
Damage
30,497
53,917
Taken
56,994
26,820
Mitigated
34,939
10,813
Healing
7,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Aadrianro8
Artemis
10,891
8,598
0
0
8,321
3,038
1,212
2,712
5,609
0
34,115
L
Cupid
6,217
3,367
0
5,246
15,507
5,472
0
3,243
12,264
0
43,879
L
Nemesis
Heater8509
Nemesis
5,012
2,239
0
751
13,112
6,163
21
1,834
11,278
0
47,197
W
He Bo
JP_RU
He Bo
7,259
666
347
2,732
10,913
4,006
2,419
6,461
4,412
43,500
0
W
10,758
2,646
0
2,438
9,583
3,639
3,065
1,956
7,515
0
63,342
L
573
82
0
0
1,513
758
0
202
1,311
0
4,660
W
11,574
3,914
0
3,309
14,601
5,319
2,436
5,392
9,101
0
50,710
W
Ymir
3,537
1,049
467
1,520
10,499
10,818
973
1,914
8,585
34,725
0
L
16,728
1,086
7
0
18,271
19,509
739
5,085
13,186
56,934
0
L
1,967
279
100
1,216
8,591
3,037
707
432
8,159
34,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,167
Gold Earned
41,711
402
Minions Killed
313
0
Camps Cleared
0
1,550,021
Distance Traveled
1,209,105
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,400
578
61
3
0
275,571
1
L
Cupid
9,145
508
70
4
0
262,911
0
L
Nemesis
9,260
514
73
4
0
334,487
1
W
He Bo
10,011
556
76
4
0
301,224
6
W
Loki
10,997
611
115
6
0
325,063
0
L
Da Ji
5,294
294
11
1
0
76,216
0
W
Pele
9,637
535
79
4
0
335,182
0
W
Ymir
10,122
562
71
4
0
312,981
1
L
Cthulhu
10,034
557
87
5
0
296,315
6
L
Ra
7,978
443
72
4
0
239,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role