Player Matchup

Ares
Ares
Bronze III
CB__12
Ares
Bronze III
Level 37
God Stats
1W - 3L
1,366 SR
Queue Stats
1W - 6L
1,258 MMR
Party 3
Anubis
Anubis
Bronze III
Frederickson2901
Anubis
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,258 MMR
Party 3
Awilix
Awilix
Bronze III
Jacob_Moore2
Awilix
Bronze III
Level 126
God Stats
0W - 2L
1,297 SR
Queue Stats
10W - 7L
1,317 MMR
Party 2
Nike
Nike
Silver III
Teyla_Skytz
Nike
Silver III
Level 35
God Stats
12W - 11L
1,639 SR
Queue Stats
147W - 138L
1,262 MMR
Solo
Chernobog
Chernobog
Bronze III
samford39
Chernobog
Bronze III
Level 69
God Stats
0W - 1L
1,619 SR
Queue Stats
0W - 3L
1,412 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 60
1,484 SR
1,301 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,636 SR
1,314 MMR
Merlin
Merlin
Gold III
Josh_Olaseinde
Merlin
Gold III
Level 145
God Stats
13W - 14L
1,517 SR
Queue Stats
162W - 158L
1,374 MMR
Solo
Medusa
Medusa
Gold V
TFG_Law
Medusa
Gold V
Level 88
God Stats
10W - 8L
1,853 SR
Queue Stats
516W - 520L
1,405 MMR
Party 1
Artio
Artio
Gold V
call_me_kacper
Artio
Gold V
Level 125
God Stats
3W - 2L
1,570 SR
Queue Stats
217W - 212L
1,254 MMR
Solo
Nemesis
Nemesis
Silver I
iam_sooo_bad
Nemesis
Silver I
Level 44
God Stats
7W - 10L
1,659 SR
Queue Stats
64W - 65L
1,327 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
ohZoosk
Sun Wukong
Gold V
Level 81
God Stats
44W - 30L
1,580 SR
Queue Stats
145W - 148L
1,209 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CB__12
Ares
18
3 / 6 / 9
12,490
463
8,709
27,555
35,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 7 / 9
12,200
452
10,073
15,513
7,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
20
7 / 5 / 8
14,498
537
14,689
23,088
10,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 3 / 6
13,927
516
13,529
26,354
27,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
samford39
Chernobog
20
6 / 7 / 6
14,118
523
15,540
19,111
8,038
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
DanzaburouApolloScyllaCu ChulainnJanus

VS

Bans
Ao KuangTsukuyomiYmirCerberusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 11
14,046
520
25,707
9,144
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
TFG_Law
Medusa
20
8 / 5 / 4
14,642
542
15,449
19,359
8,851
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 8 / 15
13,275
492
8,971
25,860
18,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
iam_sooo_bad
Nemesis
20
9 / 5 / 5
15,018
556
19,387
26,487
13,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
ohZoosk
Sun Wukong
20
5 / 3 / 6
15,515
575
16,288
23,178
20,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
69
24
Kills
28
28
Deaths
24
38
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ares
CB__12
Ares
3
6
9
1.25
L
5
7
9
1.36
L
Awilix
7
5
8
2.2
W
4
3
11
3.17
W
Medusa
TFG_Law
Medusa
8
5
4
2
L
3
3
6
2
W
2
8
15
1.19
W
Nemesis
iam_sooo_bad
Nemesis
9
5
5
2.3
W
Sun Wukong
ohZoosk
Sun Wukong
5
3
6
2.67
L
Chernobog
samford39
Chernobog
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,540
Damage
85,802
111,621
Taken
104,028
88,716
Mitigated
65,719
20,154
Healing
41,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
CB__12
Ares
8,709
716
0
3,014
27,555
35,802
36
9,565
17,600
40,773
0
L
10,073
687
0
4,087
15,513
7,190
728
9,790
5,201
54,323
0
L
Awilix
14,689
5,977
0
4,920
23,088
10,639
1,067
5,162
17,680
0
117,583
W
25,707
671
0
2,570
9,144
3,970
416
757
8,286
118,578
0
W
Medusa
TFG_Law
Medusa
15,449
9,034
0
8,625
19,359
8,851
1,469
1,631
17,592
0
106,585
L
13,529
1,241
0
5,068
26,354
27,047
1,190
5,325
20,897
0
98,611
W
8,971
741
1,187
7,722
25,860
18,789
79
11,063
14,382
55,362
0
W
Nemesis
iam_sooo_bad
Nemesis
19,387
12,426
0
12,117
26,487
13,934
3,053
3,448
22,745
0
107,202
W
Sun Wukong
ohZoosk
Sun Wukong
16,288
2,289
0
9,156
23,178
20,175
1,963
1,472
21,075
0
110,217
L
Chernobog
samford39
Chernobog
15,540
11,132
0
3,065
19,111
8,038
2,566
3,414
15,565
0
107,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,233
Gold Earned
72,496
651
Minions Killed
749
0
Camps Cleared
0
2,418,142
Distance Traveled
2,617,714
36
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,490
463
53
2
0
489,376
7
L
Anubis
12,200
452
99
4
0
429,275
10
L
Awilix
14,498
537
145
5
0
559,849
11
W
Merlin
14,046
520
179
7
0
509,041
17
W
Medusa
14,642
542
148
5
0
480,117
11
L
Nike
13,927
516
171
6
0
502,512
2
W
Artio
13,275
492
64
2
0
526,964
4
W
Nemesis
15,018
556
148
5
0
531,057
4
W
Sun Wukong
15,515
575
210
8
0
570,535
10
L
Chernobog
14,118
523
183
7
0
437,130
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role