Player Matchup

Geb
Geb
Silver I
Abroz
Geb
Silver I
Level 160
God Stats
4W - 3L
1,767 SR
Queue Stats
59W - 39L
1,596 MMR
Solo
Cabrakan
Cabrakan
Gold II
Bell1
Cabrakan
Gold II
Level 149
God Stats
21W - 11L
1,978 SR
Queue Stats
185W - 172L
1,619 MMR
Solo
Guan Yu
Guan Yu
Platinum V
Gahard
Guan Yu
Platinum V
Level 141
God Stats
22W - 8L
1,448 SR
Queue Stats
210W - 198L
1,607 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
OddFuturecom
Ah Muzen Cab
Gold V
Level 49
God Stats
5W - 0L
2,041 SR
Queue Stats
18W - 13L
1,675 MMR
Party 1
Janus
Janus
Gold V
skrank2
Janus
Gold V
Level 41
God Stats
1W - 0L
1,117 SR
Queue Stats
32W - 49L
1,631 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,670 SR
1,626 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,545 SR
1,626 MMR
Tsukuyomi
Tsukuyomi
Gold III
ItsWizn
Tsukuyomi
Gold III
Level 109
God Stats
0W - 2L
1,745 SR
Queue Stats
47W - 48L
1,636 MMR
Solo
Merlin
Merlin
Silver II
Winatu
Merlin
Silver II
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,588 MMR
Party 2
Artemis
Artemis
Gold III
imgrumpp
Artemis
Gold III
Level 105
God Stats
5W - 3L
1,710 SR
Queue Stats
126W - 122L
1,599 MMR
Solo
Chaac
Chaac
Silver I
mako2000
Chaac
Silver I
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,597 MMR
Party 2
Fenrir
Fenrir
Platinum IV
rycvoland
Fenrir
Platinum IV
Level 153
God Stats
4W - 3L
1,271 SR
Queue Stats
294W - 294L
1,710 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Abroz
Geb
15
3 / 3 / 9
9,714
540
8,317
14,412
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
Bell1
Cabrakan
18
8 / 1 / 5
11,101
617
12,162
11,526
9,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Gahard
Guan Yu
17
1 / 1 / 8
10,276
571
10,092
14,530
13,150
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
OddFuturecom
Ah Muzen Cab
18
5 / 1 / 4
11,257
625
9,548
11,953
5,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
skrank2
Janus
17
3 / 3 / 5
10,711
595
4,513
9,450
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetApolloAo KuangDanzaburouNu Wa

VS

Bans
ScyllaHun BatzChronosNemesisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ItsWizn
Tsukuyomi
13
1 / 5 / 3
7,993
444
4,658
11,778
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Winatu
Merlin
15
2 / 6 / 4
8,717
484
5,114
8,702
3,338
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
imgrumpp
Artemis
16
3 / 3 / 2
9,514
529
8,637
11,076
4,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
mako2000
Chaac
14
0 / 3 / 1
8,398
467
6,175
13,810
6,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
rycvoland
Fenrir
14
3 / 3 / 4
9,015
501
6,450
15,314
12,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
20
Kills
9
9
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
Abroz
Geb
3
3
9
2.5
W
Cabrakan
Bell1
Cabrakan
8
1
5
10.5
W
Guan Yu
Gahard
Guan Yu
1
1
8
5
L
Tsukuyomi
ItsWizn
Tsukuyomi
1
5
3
0.5
W
Ah Muzen Cab
OddFuturecom
Ah Muzen Cab
5
1
4
7
L
Merlin
Winatu
Merlin
2
6
4
0.67
L
Artemis
imgrumpp
Artemis
3
3
2
1.33
L
Chaac
mako2000
Chaac
0
3
1
0.17
L
Fenrir
rycvoland
Fenrir
3
3
4
1.67
W
Janus
skrank2
Janus
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,632
Damage
31,034
61,871
Taken
60,680
46,995
Mitigated
30,865
28,289
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Abroz
Geb
8,317
1,042
0
2,871
14,412
15,455
19
1,703
12,709
33,940
0
W
Cabrakan
Bell1
Cabrakan
12,162
1,083
0
4,932
11,526
9,511
0
524
11,002
81,257
0
W
Guan Yu
Gahard
Guan Yu
10,092
1,435
2,810
8,695
14,530
13,150
1,333
272
14,258
0
63,811
L
Tsukuyomi
ItsWizn
Tsukuyomi
4,658
962
0
3,627
11,778
4,418
0
4,911
6,867
0
47,437
W
Ah Muzen Cab
OddFuturecom
Ah Muzen Cab
9,548
4,350
0
6,246
11,953
5,175
4,411
1,361
10,592
0
106,934
L
Merlin
Winatu
Merlin
5,114
296
0
250
8,702
3,338
0
5,412
3,174
59,343
0
L
Artemis
imgrumpp
Artemis
8,637
4,466
0
3,278
11,076
4,192
0
4,840
6,154
0
58,857
L
Chaac
mako2000
Chaac
6,175
1,397
0
4,776
13,810
6,012
0
2,744
11,038
0
56,107
L
Fenrir
rycvoland
Fenrir
6,450
1,331
0
2,145
15,314
12,905
0
6,729
8,455
729
24,981
W
Janus
skrank2
Janus
4,513
138
24
2,711
9,450
3,704
109
1,983
7,467
64,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,059
Gold Earned
43,637
615
Minions Killed
512
0
Camps Cleared
0
1,823,732
Distance Traveled
1,597,605
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,714
540
42
2
0
363,271
4
W
Cabrakan
11,101
617
136
8
0
371,015
6
W
Guan Yu
10,276
571
125
7
0
394,665
4
L
Tsukuyomi
7,993
444
98
5
0
374,820
3
W
Ah Muzen Cab
11,257
625
166
9
0
343,924
1
L
Merlin
8,717
484
132
7
0
296,375
10
L
Artemis
9,514
529
117
7
0
280,754
4
L
Chaac
8,398
467
126
7
0
287,439
3
L
Fenrir
9,015
501
39
2
0
358,217
1
W
Janus
10,711
595
146
8
0
350,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role