Player Matchup

Odin
Odin
BaiteoMan
Odin
Level 156
God Stats
2W - 1L
1,860 SR
Queue Stats
99W - 83L
1,713 Elo+
Party 1
Ne Zha
Ne Zha
Balexy
Ne Zha
Level 160
God Stats
8W - 1L
2,003 SR
Queue Stats
63W - 57L
1,644 Elo+
Party 1
Hera
Hera
FrostDream
Hera
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 123L
1,671 Elo+
Party 1
Skadi
Skadi
Saarkaan
Skadi
Level 19
God Stats
9W - 1L
1,889 SR
Queue Stats
22W - 11L
1,666 Elo+
Party 1
Ymir
Ymir
ScarBlades
Ymir
Level 156
God Stats
5W - 2L
1,731 SR
Queue Stats
126W - 113L
1,657 Elo+
Party 1
Team Averages
Level 130
1,797 SR
1,670 Elo+

VS

Team Averages
Level 80
1,543 SR
1,500 Elo+
Anhur
Anhur
ElasticLeech
Anhur
Level 160
God Stats
51W - 28L
1,772 SR
Queue Stats
653W - 404L
1,621 Elo+
Party 2
Ah Puch
Ah Puch
Free Eye Tests
Ah Puch
Level 27
God Stats
2W - 3L
1,515 SR
Queue Stats
93W - 37L
1,695 Elo+
Party 2
Cthulhu
Cthulhu
Kerbii
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,279 Elo+
Solo
Bellona
Bellona
Leavael
Bellona
Level 32
God Stats
7W - 7L
1,452 SR
Queue Stats
36W - 70L
1,323 Elo+
Solo
Thanatos
Thanatos
SuppSemi
Thanatos
Level 141
God Stats
3W - 4L
1,477 SR
Queue Stats
312W - 206L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
1 / 0 / 7
5,974
543
2,708
6,663
3,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ne Zha
Balexy
Ne Zha
12
7 / 1 / 3
7,214
656
7,154
7,666
2,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
3 / 2 / 2
7,068
643
4,966
4,292
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Skadi
Saarkaan
Skadi
10
0 / 1 / 4
5,643
513
3,173
3,904
1,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 1
7,354
669
3,781
4,763
3,855
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,209
474
2,455
6,186
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 0
6,225
566
4,767
4,518
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Kerbii
Cthulhu
8
0 / 4 / 0
5,056
460
2,247
7,935
3,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Leavael
Bellona
7
0 / 4 / 0
4,633
421
1,923
7,040
4,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
SuppSemi
Thanatos
11
3 / 2 / 1
6,201
564
2,402
8,041
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
4
4
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
1
0
7
4.5
W
Ne Zha
Balexy
Ne Zha
7
1
3
8.5
L
0
2
1
0.25
L
1
2
0
0.5
W
3
2
2
2
L
Cthulhu
Kerbii
Cthulhu
0
4
0
0
L
Bellona
Leavael
Bellona
0
4
0
0
W
Skadi
Saarkaan
Skadi
0
1
4
2
W
3
0
1
3.5
L
Thanatos
SuppSemi
Thanatos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,782
Damage
13,794
27,288
Taken
33,720
12,147
Mitigated
13,333
7,846
Healing
14,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
2,708
420
0
1,769
6,663
3,314
0
2,377
4,286
0
15,616
W
Ne Zha
Balexy
Ne Zha
7,154
3,399
0
1,648
7,666
2,548
486
2,519
5,147
0
35,966
L
2,455
1,840
0
2,747
6,186
1,433
0
524
5,662
0
30,513
L
4,767
167
0
1,090
4,518
1,317
0
1,987
2,437
52,002
0
W
4,966
1,743
0
822
4,292
1,378
0
1,234
3,033
42,967
0
L
Cthulhu
Kerbii
Cthulhu
2,247
81
197
1,812
7,935
3,514
0
860
7,033
13,117
0
L
Bellona
Leavael
Bellona
1,923
283
0
1,819
7,040
4,469
0
3,838
3,196
0
13,953
W
Skadi
Saarkaan
Skadi
3,173
1,003
0
1,289
3,904
1,052
597
884
3,020
0
25,263
W
3,781
1,036
0
2,318
4,763
3,855
0
0
4,496
38,469
0
L
Thanatos
SuppSemi
Thanatos
2,402
504
0
7,227
8,041
2,600
0
1,326
6,645
0
29,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
27,324
354
Minions Killed
295
0
Camps Cleared
0
1,031,000
Distance Traveled
964,581
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,974
543
24
2
0
209,371
3
W
Ne Zha
7,214
656
68
6
0
261,071
7
L
Anhur
5,209
474
72
7
0
188,892
4
L
Ah Puch
6,225
566
110
10
0
209,638
3
W
Hera
7,068
643
101
9
0
206,705
5
L
Cthulhu
5,056
460
18
2
0
206,050
0
L
Bellona
4,633
421
34
3
0
130,773
1
W
Skadi
5,643
513
65
6
0
170,335
0
W
Ymir
7,354
669
96
9
0
183,518
3
L
Thanatos
6,201
564
61
6
0
229,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role