Player Matchup

Hercules
Hercules
Fufi_7690
Hercules
Level 66
God Stats
6W - 7L
1,706 SR
Queue Stats
189W - 206L
1,436 Elo+
Party 2
Set
Set
LIL_SPEED-BOAT
Set
Level 94
God Stats
8W - 5L
1,575 SR
Queue Stats
305W - 361L
1,341 Elo+
Party 2
Merlin
Merlin
MAX_LION21
Merlin
Level 61
God Stats
7W - 18L
1,400 SR
Queue Stats
51W - 70L
1,414 Elo+
Party 2
Chernobog
Chernobog
MAX_MAXII_95
Chernobog
Level 59
God Stats
3W - 2L
1,646 SR
Queue Stats
31W - 44L
1,336 Elo+
Party 2
Artio
Artio
TD6MadHatter
Artio
Level 80
God Stats
2W - 2L
1,673 SR
Queue Stats
126W - 127L
1,444 Elo+
Solo
Team Averages
Level 72
1,600 SR
1,394 Elo+

VS

Team Averages
Level 84
1,514 SR
1,416 Elo+
Horus
Horus
Bessejone
Horus
Level 104
God Stats
4W - 5L
1,442 SR
Queue Stats
61W - 69L
1,430 Elo+
Solo
Poseidon
Poseidon
DJ To Nasty5260
Poseidon
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 87L
1,432 Elo+
Party 1
Bacchus
Bacchus
IdealDogFan
Bacchus
Level 57
God Stats
8W - 5L
1,731 SR
Queue Stats
92W - 71L
1,455 Elo+
Party 1
Arachne
Arachne
SUP3RH4WK
Arachne
Level 83
God Stats
18W - 13L
1,428 SR
Queue Stats
236W - 258L
1,391 Elo+
Party 3
Apollo
Apollo
TimmyZwendel
Apollo
Level 104
God Stats
16W - 15L
1,469 SR
Queue Stats
245W - 236L
1,375 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fufi_7690
Hercules
16
2 / 4 / 0
10,507
457
10,163
23,673
25,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 6 / 4
11,082
482
12,154
21,506
12,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
MAX_LION21
Merlin
16
1 / 5 / 3
10,204
444
11,146
12,488
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
MAX_MAXII_95
Chernobog
16
1 / 5 / 2
9,687
421
9,345
12,717
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 9 / 2
9,304
405
9,993
22,657
19,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bessejone
Horus
17
1 / 0 / 10
10,628
462
9,300
17,263
21,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poseidon
19
5 / 2 / 7
11,833
514
12,042
9,539
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
IdealDogFan
Bacchus
16
5 / 3 / 12
10,641
463
11,675
18,628
17,519
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
SUP3RH4WK
Arachne
20
13 / 2 / 6
13,132
571
19,258
18,899
10,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
18
4 / 1 / 14
11,589
504
16,017
19,313
9,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
77
8
Kills
28
29
Deaths
8
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Horus
Bessejone
Horus
1
0
10
6
W
Poseidon
5
2
7
4.25
L
Hercules
Fufi_7690
Hercules
2
4
0
0.5
W
Bacchus
IdealDogFan
Bacchus
5
3
12
3.67
L
3
6
4
0.83
L
Merlin
MAX_LION21
Merlin
1
5
3
0.5
L
Chernobog
MAX_MAXII_95
Chernobog
1
5
2
0.4
W
Arachne
SUP3RH4WK
Arachne
13
2
6
8
L
1
9
2
0.22
W
Apollo
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,801
Damage
68,292
93,041
Taken
83,642
67,413
Mitigated
62,578
25,732
Healing
38,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bessejone
Horus
9,300
4,896
1,899
7,623
17,263
21,158
860
3,321
13,942
86
45,934
W
Poseidon
12,042
1,524
623
2,890
9,539
3,975
1,699
3,009
6,530
89,539
0
L
Hercules
Fufi_7690
Hercules
10,163
3,559
0
8,210
23,673
25,893
849
1,889
21,676
0
60,202
W
Bacchus
IdealDogFan
Bacchus
11,675
1,385
1,392
4,572
18,628
17,519
587
5,487
13,141
31,289
0
L
12,154
6,000
0
6,688
21,506
12,313
0
4,248
17,142
0
97,777
L
Merlin
MAX_LION21
Merlin
11,146
207
428
2,486
12,488
4,922
1,017
3,345
8,999
62,362
0
L
Chernobog
MAX_MAXII_95
Chernobog
9,345
4,841
882
982
12,717
4,632
975
4,765
7,920
0
62,961
W
Arachne
SUP3RH4WK
Arachne
19,258
14,201
755
10,436
18,899
10,694
3,289
2,850
16,049
0
89,730
L
9,993
301
873
5,183
22,657
19,653
589
8,946
13,501
33,693
0
W
Apollo
16,017
9,817
0
8,109
19,313
9,232
5,579
6,472
12,841
0
83,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,784
Gold Earned
57,823
540
Minions Killed
518
0
Camps Cleared
0
1,918,342
Distance Traveled
2,214,128
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,628
462
70
3
0
449,781
0
W
Poseidon
11,833
514
138
6
0
389,659
2
L
Hercules
10,507
457
131
6
0
367,901
0
W
Bacchus
10,641
463
34
1
0
440,713
5
L
Set
11,082
482
144
6
0
434,615
2
L
Merlin
10,204
444
116
5
0
380,826
0
L
Chernobog
9,687
421
113
5
0
330,706
3
W
Arachne
13,132
571
130
6
0
516,234
0
L
Artio
9,304
405
36
2
0
404,294
5
W
Apollo
11,589
504
146
6
0
417,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role