Player Matchup

Tiamat
Tiamat
ChaØtix
Tiamat
Level 107
God Stats
17W - 7L
1,715 SR
Queue Stats
103W - 72L
1,606 Elo+
Party 2
Merlin
Merlin
Johnyo
Merlin
Level 143
God Stats
4W - 8L
1,741 SR
Queue Stats
515W - 485L
1,586 Elo+
Party 2
Izanami
Izanami
JorSenpai
Izanami
Level 48
God Stats
2W - 3L
1,656 SR
Queue Stats
207W - 180L
1,550 Elo+
Solo
Danzaburou
Danzaburou
OmegaElite11
Danzaburou
Level 48
God Stats
30W - 17L
1,675 SR
Queue Stats
157W - 111L
1,668 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PRØXYRVL
Tsukuyomi
Level 105
God Stats
7W - 5L
1,606 SR
Queue Stats
114W - 93L
1,582 Elo+
Party 2
Team Averages
Level 90
1,679 SR
1,598 Elo+

VS

Team Averages
Level 102
1,738 SR
1,588 Elo+
The Morrigan
The Morrigan
Br4zmanga
The Morrigan
Level 141
God Stats
3W - 2L
1,688 SR
Queue Stats
260W - 156L
1,634 Elo+
Party 1
Ullr
Ullr
KiloJoel
Ullr
Level 128
God Stats
35W - 21L
1,828 SR
Queue Stats
405W - 306L
1,634 Elo+
Party 1
Hel
Hel
Mafuuu
Hel
Level 156
God Stats
8W - 6L
1,722 SR
Queue Stats
526W - 381L
1,631 Elo+
Party 1
Kali
Kali
RenegadeLawyer
Kali
Level 41
God Stats
61W - 29L
1,611 SR
Queue Stats
736W - 637L
1,566 Elo+
Party 1
Tyr
Tyr
leageolegends66
Tyr
Level 46
God Stats
4W - 1L
1,842 SR
Queue Stats
86W - 69L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChaØtix
Tiamat
20
5 / 1 / 16
15,065
538
15,874
19,690
34,968
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Johnyo
Merlin
20
3 / 2 / 12
15,472
553
10,764
12,753
5,324
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
JorSenpai
Izanami
20
2 / 4 / 9
15,500
554
14,421
21,230
11,695
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
OmegaElite11
Danzaburou
20
2 / 2 / 11
16,797
600
8,732
13,844
5,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
PRØXYRVL
Tsukuyomi
20
11 / 1 / 9
17,086
610
22,280
17,314
8,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Br4zmanga
The Morrigan
20
3 / 3 / 1
12,854
459
10,766
12,787
5,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
20
2 / 3 / 1
13,412
479
8,742
18,384
6,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
Mafuuu
Hel
19
2 / 6 / 5
12,992
464
10,945
21,231
17,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
0 / 3 / 2
11,349
405
3,282
23,460
9,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
3 / 8 / 1
10,925
390
10,365
23,877
20,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
23
Kills
10
10
Deaths
23
57
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Br4zmanga
The Morrigan
3
3
1
1.17
W
Tiamat
ChaØtix
Tiamat
5
1
16
13
W
Merlin
Johnyo
Merlin
3
2
12
4.5
W
Izanami
JorSenpai
Izanami
2
4
9
1.63
L
Ullr
2
3
1
0.83
L
Hel
Mafuuu
Hel
2
6
5
0.75
W
Danzaburou
OmegaElite11
Danzaburou
2
2
11
3.75
W
Tsukuyomi
PRØXYRVL
Tsukuyomi
11
1
9
15.5
L
0
3
2
0.33
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,071
Damage
44,100
84,831
Taken
99,739
66,416
Mitigated
59,448
41,049
Healing
29,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Br4zmanga
The Morrigan
10,766
898
0
1,096
12,787
5,013
124
5,863
6,484
106,555
3,347
W
Tiamat
ChaØtix
Tiamat
15,874
1,484
0
11,397
19,690
34,968
449
5,528
14,162
64,317
0
W
Merlin
Johnyo
Merlin
10,764
779
0
1,892
12,753
5,324
2,084
3,978
8,775
119,365
0
W
Izanami
JorSenpai
Izanami
14,421
10,840
0
10,822
21,230
11,695
6,955
4,972
16,258
0
120,829
L
Ullr
8,742
2,539
0
2,619
18,384
6,885
2,525
3,280
15,024
0
112,967
L
Hel
Mafuuu
Hel
10,945
241
4,418
7,465
21,231
17,456
716
7,234
13,793
78,321
0
W
Danzaburou
OmegaElite11
Danzaburou
8,732
2,957
0
6,288
13,844
5,845
6,293
3,190
10,654
0
149,870
W
Tsukuyomi
PRØXYRVL
Tsukuyomi
22,280
5,048
0
10,650
17,314
8,584
1,319
3,570
13,744
0
148,546
L
3,282
1,620
0
7,946
23,460
9,544
0
3,571
19,765
0
71,482
L
10,365
1,236
0
6,219
23,877
20,550
1,055
5,884
17,869
0
48,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,920
Gold Earned
61,532
865
Minions Killed
775
0
Camps Cleared
0
2,865,384
Distance Traveled
2,662,421
52
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
12,854
459
190
7
0
534,263
7
W
Tiamat
15,065
538
62
2
0
606,506
11
W
Merlin
15,472
553
195
7
0
539,865
15
W
Izanami
15,500
554
190
7
0
498,376
4
L
Ullr
13,412
479
225
8
0
505,616
5
L
Hel
12,992
464
131
5
0
564,910
13
W
Danzaburou
16,797
600
213
8
0
549,429
14
W
Tsukuyomi
17,086
610
205
7
0
671,208
8
L
Kali
11,349
405
149
5
0
522,834
3
L
Tyr
10,925
390
80
3
0
534,798
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role