Player Matchup

Izanami
Izanami
Silver I
GioGamez0654
Izanami
Silver I
Level 101
God Stats
3W - 0L
1,722 SR
Queue Stats
5W - 0L
1,679 MMR
Party 1
Set
Set
Silver I
Loki_Charms472
Set
Silver I
Level 143
God Stats
1W - 0L
1,717 SR
Queue Stats
20W - 13L
1,715 MMR
Solo
Nike
Nike
Gold I
LordTrizzz
Nike
Gold I
Level 116
God Stats
2W - 2L
1,779 SR
Queue Stats
45W - 43L
1,693 MMR
Solo
Cerberus
Cerberus
Gold IV
VileAngel
Cerberus
Gold IV
Level 149
God Stats
3W - 0L
1,786 SR
Queue Stats
9W - 3L
1,725 MMR
Party 1
Janus
Janus
Gold I
percfever
Janus
Gold I
Level 125
God Stats
16W - 22L
1,370 SR
Queue Stats
647W - 620L
1,705 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,675 SR
1,703 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,675 SR
1,703 MMR
Fenrir
Fenrir
Gold I
Dom58Ortiz
Fenrir
Gold I
Level 147
God Stats
7W - 6L
1,502 SR
Queue Stats
517W - 506L
1,714 MMR
Solo
Ymir
Ymir
Gold I
dAddyDuBB93
Ymir
Gold I
Level 129
God Stats
3W - 2L
1,841 SR
Queue Stats
401W - 386L
1,703 MMR
Solo
Bastet
Bastet
Gold II
lilbeehow12
Bastet
Gold II
Level 127
God Stats
0W - 2L
1,730 SR
Queue Stats
109W - 112L
1,714 MMR
Solo
Chronos
Chronos
Platinum II
perc cobainn
Chronos
Platinum II
Level 158
God Stats
7W - 8L
1,593 SR
Queue Stats
359W - 362L
1,695 MMR
Solo
Discordia
Discordia
Platinum V
xMPx Infamous
Discordia
Platinum V
Level 159
God Stats
3W - 3L
1,711 SR
Queue Stats
278W - 245L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GioGamez0654
Izanami
11
3 / 1 / 3
6,529
653
5,269
5,722
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 2
5,989
599
2,780
8,009
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
3 / 1 / 1
6,570
657
4,786
5,501
2,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
VileAngel
Cerberus
9
4 / 2 / 3
6,238
624
4,231
8,254
4,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
percfever
Janus
10
1 / 1 / 3
5,839
584
2,458
3,925
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ScyllaNemesisCu ChulainnDanzaburouNu Wa

VS

Bans
CthulhuBellonaAthenaCupidApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dom58Ortiz
Fenrir
9
1 / 4 / 0
5,562
556
3,195
9,213
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 3 / 2
4,988
499
1,703
5,873
2,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bastet
8
2 / 1 / 0
5,362
536
3,362
6,304
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
perc cobainn
Chronos
9
0 / 4 / 1
5,358
536
1,748
7,582
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Discordia
xMPx Infamous
Discordia
10
3 / 1 / 1
6,089
609
7,273
4,396
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
6
6
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dom58Ortiz
Fenrir
1
4
0
0.25
W
Izanami
GioGamez0654
Izanami
3
1
3
4.5
W
2
1
2
3
W
3
1
1
3.5
W
Cerberus
VileAngel
Cerberus
4
2
3
2.75
L
0
3
2
0.33
L
Bastet
2
1
0
2
L
Chronos
perc cobainn
Chronos
0
4
1
0.13
W
Janus
percfever
Janus
1
1
3
2.5
L
Discordia
xMPx Infamous
Discordia
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,524
Damage
17,281
31,411
Taken
33,368
12,775
Mitigated
10,022
12,378
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dom58Ortiz
Fenrir
3,195
627
0
4,105
9,213
2,726
0
0
8,863
0
26,115
W
Izanami
GioGamez0654
Izanami
5,269
3,118
0
1,817
5,722
1,706
48
2,692
2,876
0
36,949
W
2,780
1,335
0
4,076
8,009
3,140
0
2,203
5,600
0
31,837
W
4,786
705
0
2,062
5,501
2,652
126
0
5,501
0
31,965
W
Cerberus
VileAngel
Cerberus
4,231
341
0
3,423
8,254
4,358
0
3,766
4,236
17,801
0
L
1,703
871
0
990
5,873
2,801
0
2,419
3,386
14,601
0
L
Bastet
3,362
740
0
2,859
6,304
1,636
0
1,079
5,167
0
26,080
L
Chronos
perc cobainn
Chronos
1,748
729
0
2,473
7,582
1,688
0
1,890
5,681
28,941
0
W
Janus
percfever
Janus
2,458
50
0
1,000
3,925
919
0
1,253
2,474
32,218
0
L
Discordia
xMPx Infamous
Discordia
7,273
120
0
1,134
4,396
1,171
0
1,058
3,232
35,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,165
Gold Earned
27,359
335
Minions Killed
274
0
Camps Cleared
0
1,034,111
Distance Traveled
995,083
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,562
556
51
5
0
181,052
1
W
Izanami
6,529
653
73
7
0
189,035
3
W
Set
5,989
599
76
8
0
210,463
5
W
Nike
6,570
657
82
8
0
204,674
3
W
Cerberus
6,238
624
30
3
0
209,677
1
L
Ymir
4,988
499
19
2
0
193,624
2
L
Bastet
5,362
536
67
7
0
240,913
5
L
Chronos
5,358
536
66
7
0
175,965
2
W
Janus
5,839
584
74
7
0
220,262
2
L
Discordia
6,089
609
71
7
0
203,529
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role