Player Matchup

Jing Wei
Jing Wei
Billy06220
Jing Wei
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 31L
1,489 Elo+
Solo
Cerberus
Cerberus
Dasloth99
Cerberus
Level 5
God Stats
3W - 4L
1,722 SR
Queue Stats
8W - 12L
1,541 Elo+
Party 1
Artemis
Artemis
REBEL_MONSTER-_-
Artemis
Level 15
God Stats
10W - 7L
1,668 SR
Queue Stats
14W - 13L
1,529 Elo+
Party 2
Baron Samedi
Baron Samedi
noise_tank20
Baron Samedi
Level 6
God Stats
2W - 3L
1,450 SR
Queue Stats
2W - 4L
1,412 Elo+
Party 2
Arachne
Arachne
tjaytom2
Arachne
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
261W - 249L
1,588 Elo+
Party 1
Team Averages
Level 13
1,568 SR
1,512 Elo+

VS

Team Averages
Level 19
1,517 SR
1,467 Elo+
Bellona
Bellona
DaGreatRaymondo
Bellona
Level 18
God Stats
15W - 19L
1,699 SR
Queue Stats
161W - 206L
1,400 Elo+
Solo
Hel
Hel
SLESHH
Hel
Level 11
God Stats
17W - 15L
1,550 SR
Queue Stats
18W - 17L
1,422 Elo+
Party 3
Nemesis
Nemesis
Steven5150
Nemesis
Level 26
God Stats
26W - 27L
1,520 SR
Queue Stats
80W - 80L
1,503 Elo+
Solo
Neith
Neith
ac Pasteur
Neith
Level 14
God Stats
12W - 9L
1,624 SR
Queue Stats
16W - 18L
1,409 Elo+
Party 3
Vulcan
Vulcan
gaceloider
Vulcan
Level 28
God Stats
1W - 3L
1,192 SR
Queue Stats
41W - 35L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Billy06220
Jing Wei
18
1 / 9 / 4
11,591
464
5,665
20,093
7,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Dasloth99
Cerberus
15
1 / 5 / 9
10,260
410
11,952
20,228
18,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 7 / 3
12,108
484
8,105
19,258
7,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
noise_tank20
Baron Samedi
16
6 / 6 / 4
10,258
410
12,386
13,099
10,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
tjaytom2
Arachne
20
7 / 7 / 2
13,415
537
17,527
23,933
14,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 0
15,173
607
16,227
17,898
20,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
SLESHH
Hel
16
1 / 6 / 7
11,698
468
3,528
17,571
9,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Steven5150
Nemesis
20
13 / 3 / 9
14,478
579
20,885
20,486
14,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
16
2 / 4 / 7
10,453
418
7,276
14,846
6,201
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
gaceloider
Vulcan
20
7 / 4 / 10
14,586
583
24,545
13,223
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
67
18
Kills
34
34
Deaths
20
22
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Billy06220
Jing Wei
1
9
4
0.33
W
11
3
0
3.67
L
Cerberus
Dasloth99
Cerberus
1
5
9
1.1
L
3
7
3
0.64
W
Hel
SLESHH
Hel
1
6
7
0.75
W
Nemesis
Steven5150
Nemesis
13
3
9
5.83
W
Neith
2
4
7
1.38
W
Vulcan
gaceloider
Vulcan
7
4
10
3
L
Baron Samedi
noise_tank20
Baron Samedi
6
6
4
1.33
L
Arachne
tjaytom2
Arachne
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,635
Damage
72,461
96,611
Taken
84,024
57,669
Mitigated
56,841
23,816
Healing
24,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Billy06220
Jing Wei
5,665
3,702
0
2,497
20,093
7,261
904
1,278
18,228
0
69,424
W
16,227
2,549
0
1,714
17,898
20,868
4,628
0
17,898
17,610
79,828
L
Cerberus
Dasloth99
Cerberus
11,952
272
0
5,236
20,228
18,261
249
6,207
13,837
40,958
0
L
8,105
4,206
438
4,894
19,258
7,003
1,770
8,588
10,235
0
74,918
W
Hel
SLESHH
Hel
3,528
500
4,228
6,446
17,571
9,242
429
8,545
9,026
32,637
0
W
Nemesis
Steven5150
Nemesis
20,885
11,660
0
4,591
20,486
14,382
215
3,883
16,603
0
104,511
W
Neith
7,276
2,813
0
3,483
14,846
6,201
1,913
9,600
5,246
0
42,225
W
Vulcan
gaceloider
Vulcan
24,545
7,399
372
3,197
13,223
6,148
2,217
2,310
10,913
124,984
0
L
Baron Samedi
noise_tank20
Baron Samedi
12,386
1,003
666
1,672
13,099
10,364
607
5,764
7,169
51,376
0
L
Arachne
tjaytom2
Arachne
17,527
10,426
0
8,413
23,933
14,780
0
7,243
16,399
0
105,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,632
Gold Earned
66,388
532
Minions Killed
625
0
Camps Cleared
0
2,212,944
Distance Traveled
2,445,108
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,591
464
141
6
0
432,868
0
W
Bellona
15,173
607
163
7
0
481,646
1
L
Cerberus
10,260
410
76
3
0
463,772
0
L
Artemis
12,108
484
122
5
0
379,942
5
W
Hel
11,698
468
44
2
0
489,333
0
W
Nemesis
14,478
579
119
5
0
518,406
3
W
Neith
10,453
418
79
3
0
455,149
0
W
Vulcan
14,586
583
220
9
0
500,574
4
L
Baron Samedi
10,258
410
57
2
0
471,703
0
L
Arachne
13,415
537
136
5
0
464,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role