Player Matchup

Khepri
Khepri
HybridSpecter
Khepri
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 94L
1,710 Elo+
Party 1
Merlin
Merlin
PhoenixofFate
Merlin
Level 105
God Stats
6W - 3L
1,894 SR
Queue Stats
44W - 39L
1,550 Elo+
Party 1
Danzaburou
Danzaburou
Shiskabi
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 100
1,631 SR
1,587 Elo+

VS

Team Averages
Level 123
1,496 SR
1,679 Elo+
Janus
Janus
AlphaLegend05
Janus
Level 67
God Stats
0W - 1L
1,536 SR
Queue Stats
24W - 24L
1,805 Elo+
Solo
Ullr
Ullr
drian28
Ullr
Level 145
God Stats
23W - 19L
1,594 SR
Queue Stats
210W - 206L
1,550 Elo+
Solo
Hercules
Hercules
xXPABLO98Xx
Hercules
Level 157
God Stats
4W - 9L
1,359 SR
Queue Stats
97W - 112L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
8,212
684
1,847
8,480
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 3 / 3
7,893
658
2,824
5,954
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Shiskabi
Danzaburou
11
2 / 2 / 1
8,319
693
4,291
6,654
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 1
9,010
751
7,624
6,968
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
drian28
Ullr
6
0 / 0 / 0
6,400
533
1,169
1,725
450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
xXPABLO98Xx
Hercules
9
1 / 0 / 2
7,357
613
1,059
4,759
2,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
3
Kills
7
7
Deaths
3
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
6
3
1
2.17
W
1
2
2
1
W
0
3
3
0.5
W
Danzaburou
Shiskabi
Danzaburou
2
2
1
1.25
L
Ullr
drian28
Ullr
0
0
0
0
L
Hercules
xXPABLO98Xx
Hercules
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,962
Damage
9,852
21,088
Taken
13,452
11,937
Mitigated
4,727
3,865
Healing
3,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,624
433
0
485
6,968
1,795
0
2,161
4,585
41,850
0
W
1,847
279
0
1,756
8,480
6,852
551
2,782
5,451
16,293
0
W
2,824
0
0
960
5,954
2,095
672
1,877
3,933
36,657
0
W
Danzaburou
Shiskabi
Danzaburou
4,291
1,139
0
1,149
6,654
2,990
1,694
2,540
3,959
0
28,052
L
Ullr
drian28
Ullr
1,169
275
0
210
1,725
450
0
433
1,212
0
9,937
L
Hercules
xXPABLO98Xx
Hercules
1,059
266
0
2,471
4,759
2,482
0
1,675
2,952
0
7,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,424
Gold Earned
22,767
134
Minions Killed
107
0
Camps Cleared
0
603,605
Distance Traveled
362,651
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,010
751
70
6
0
206,622
1
W
Khepri
8,212
684
27
2
0
191,514
2
W
Merlin
7,893
658
63
5
0
196,223
0
W
Danzaburou
8,319
693
44
4
0
215,868
3
L
Ullr
6,400
533
20
2
0
70,527
1
L
Hercules
7,357
613
17
1
0
85,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role