Player Matchup

Sun Wukong
Sun Wukong
ArytieelEvil
Sun Wukong
Level 8
God Stats
4W - 4L
1,417 SR
Queue Stats
7W - 9L
1,521 Elo+
Solo
Nu Wa
Nu Wa
CrewRose
Nu Wa
Level 5
God Stats
5W - 6L
1,500 SR
Queue Stats
54W - 55L
1,713 Elo+
Solo
Neith
Neith
HyeriGirlsDay
Neith
Level 8
God Stats
1W - 1L
1,752 SR
Queue Stats
2W - 2L
1,590 Elo+
Solo
Athena
Athena
xKdsR
Athena
Level 27
God Stats
14W - 6L
1,728 SR
Queue Stats
24W - 16L
1,673 Elo+
Party 1
Mercury
Mercury
yKUMAA
Mercury
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 15
1,579 SR
1,599 Elo+

VS

Team Averages
Level 23
1,462 SR
1,557 Elo+
Artio
Artio
FeedaAquiPls
Artio
Level 23
God Stats
49W - 30L
1,204 SR
Queue Stats
95W - 85L
1,291 Elo+
Party 2
Janus
Janus
GolcitoRojo
Janus
Level 28
God Stats
9W - 4L
1,637 SR
Queue Stats
223W - 224L
1,605 Elo+
Solo
Nemesis
Nemesis
Jesuriwn
Nemesis
Level 18
God Stats
1W - 2L
1,227 SR
Queue Stats
16W - 9L
1,692 Elo+
Solo
Hou Yi
Hou Yi
Meruen
Hou Yi
Level 15
God Stats
5W - 1L
1,772 SR
Queue Stats
38W - 24L
1,620 Elo+
Party 2
Chaac
Chaac
kingofsaiyans17
Chaac
Level 30
God Stats
3W - 3L
1,468 SR
Queue Stats
47W - 40L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArytieelEvil
Sun Wukong
10
0 / 7 / 3
6,447
379
6,108
14,509
6,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
CrewRose
Nu Wa
11
0 / 7 / 1
6,614
389
4,833
8,053
1,990
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
3 / 7 / 2
6,817
401
7,784
11,020
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Athena
xKdsR
Athena
10
3 / 5 / 5
7,331
431
6,000
12,300
6,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
yKUMAA
Mercury
14
5 / 4 / 3
8,615
507
5,949
11,001
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 11
8,128
478
3,753
11,070
8,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
9 / 3 / 9
10,390
611
16,013
9,342
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Jesuriwn
Nemesis
16
7 / 5 / 6
10,176
599
9,494
12,703
4,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hou Yi
Meruen
Hou Yi
14
6 / 1 / 5
8,969
528
7,477
12,763
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 0 / 6
9,796
576
10,137
15,632
9,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
11
Kills
30
30
Deaths
11
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ArytieelEvil
Sun Wukong
0
7
3
0.21
L
Nu Wa
CrewRose
Nu Wa
0
7
1
0.07
W
3
2
11
4.25
W
9
3
9
4.5
L
3
7
2
0.57
W
Nemesis
Jesuriwn
Nemesis
7
5
6
2
W
Hou Yi
Meruen
Hou Yi
6
1
5
8.5
W
5
0
6
8
L
Athena
xKdsR
Athena
3
5
5
1.1
L
Mercury
yKUMAA
Mercury
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,674
Damage
46,874
56,883
Taken
61,510
22,177
Mitigated
31,850
8,127
Healing
23,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ArytieelEvil
Sun Wukong
6,108
1,733
0
2,542
14,509
6,242
344
2,845
11,536
0
30,861
L
Nu Wa
CrewRose
Nu Wa
4,833
1,459
184
1,240
8,053
1,990
184
3,540
4,265
30,537
0
W
3,753
621
447
2,572
11,070
8,922
501
3,219
7,851
10,532
0
W
16,013
1,204
0
2,739
9,342
3,672
432
2,322
7,020
70,266
0
L
7,784
3,532
0
1,469
11,020
3,149
0
4,573
6,271
0
24,837
W
Nemesis
Jesuriwn
Nemesis
9,494
3,732
0
5,358
12,703
4,829
0
1,864
10,839
0
63,738
W
Hou Yi
Meruen
Hou Yi
7,477
4,390
0
5,904
12,763
4,689
2,075
2,129
10,634
0
45,002
W
10,137
2,053
0
6,968
15,632
9,738
474
1,299
14,333
0
70,670
L
Athena
xKdsR
Athena
6,000
2,942
0
1,632
12,300
6,614
0
4,959
7,107
12,410
0
L
Mercury
yKUMAA
Mercury
5,949
2,852
0
1,060
11,001
4,182
0
2,881
7,938
0
37,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,824
Gold Earned
47,459
237
Minions Killed
450
0
Camps Cleared
0
1,544,621
Distance Traveled
1,626,087
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,447
379
58
3
0
298,131
3
L
Nu Wa
6,614
389
58
3
0
254,661
1
W
Artio
8,128
478
18
1
0
345,562
4
W
Janus
10,390
611
115
7
0
316,748
0
L
Neith
6,817
401
32
2
0
301,254
5
W
Nemesis
10,176
599
113
7
0
349,315
3
W
Hou Yi
8,969
528
88
5
0
302,384
2
W
Chaac
9,796
576
116
7
0
312,078
0
L
Athena
7,331
431
18
1
0
352,306
12
L
Mercury
8,615
507
71
4
0
338,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role