Player Matchup

Artemis
Artemis
Fizzikz
Artemis
Level 53
God Stats
1W - 1L
1,745 SR
Queue Stats
29W - 23L
1,609 Elo+
Solo
Tiamat
Tiamat
KGStrike
Tiamat
Level 107
God Stats
33W - 25L
1,521 SR
Queue Stats
245W - 264L
1,470 Elo+
Solo
Nemesis
Nemesis
SparingDeer91
Nemesis
Level 105
God Stats
13W - 14L
1,392 SR
Queue Stats
448W - 416L
1,560 Elo+
Solo
Merlin
Merlin
kevinlaraz
Merlin
Level 97
God Stats
14W - 11L
1,486 SR
Queue Stats
799W - 757L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
vmbr3456
Cthulhu
Level 62
God Stats
32W - 29L
1,653 SR
Queue Stats
414W - 386L
1,468 Elo+
Party 1
Team Averages
Level 85
1,559 SR
1,521 Elo+

VS

Team Averages
Level 93
1,463 SR
1,490 Elo+
Loki
Loki
MommyCynthia
Loki
Level 85
God Stats
15W - 12L
1,604 SR
Queue Stats
385W - 422L
1,454 Elo+
Solo
Artio
Artio
Zoocar123
Artio
Level 86
God Stats
2W - 4L
1,303 SR
Queue Stats
354W - 333L
1,532 Elo+
Solo
Erlang Shen
Erlang Shen
crisdragneel8
Erlang Shen
Level 85
God Stats
10W - 7L
1,269 SR
Queue Stats
216W - 200L
1,466 Elo+
Solo
Artemis
Artemis
moncho1088
Artemis
Level 145
God Stats
4W - 5L
1,593 SR
Queue Stats
67W - 85L
1,470 Elo+
Solo
Ymir
Ymir
technodix
Ymir
Level 66
God Stats
6W - 6L
1,544 SR
Queue Stats
138W - 132L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fizzikz
Artemis
7
1 / 4 / 1
4,524
646
3,334
4,818
985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
KGStrike
Tiamat
8
0 / 2 / 0
4,207
601
2,329
4,077
2,514
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
7
1 / 0 / 0
4,309
616
1,800
2,957
692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
kevinlaraz
Merlin
9
1 / 1 / 0
4,787
684
1,052
3,158
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
vmbr3456
Cthulhu
1
0 / 0 / 0
2,919
417
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,704
672
1,494
4,148
1,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
Zoocar123
Artio
8
0 / 1 / 0
4,471
639
865
3,211
1,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
crisdragneel8
Erlang Shen
9
2 / 0 / 0
5,308
758
2,675
5,633
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
moncho1088
Artemis
8
4 / 0 / 0
4,803
686
3,228
3,560
801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
7
0 / 1 / 4
4,642
663
798
3,641
1,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
7
7
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
Fizzikz
Artemis
1
4
1
0.38
L
Tiamat
KGStrike
Tiamat
0
2
0
0
W
1
1
1
1.5
L
Nemesis
1
0
0
1
W
Artio
Zoocar123
Artio
0
1
0
0
W
Erlang Shen
crisdragneel8
Erlang Shen
2
0
0
2
L
Merlin
kevinlaraz
Merlin
1
1
0
1
W
Artemis
moncho1088
Artemis
4
0
0
4
W
Ymir
0
1
4
2
L
Cthulhu
vmbr3456
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,515
Damage
9,060
15,010
Taken
20,193
4,948
Mitigated
6,249
2,930
Healing
9,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Fizzikz
Artemis
3,334
1,471
0
782
4,818
985
0
553
4,265
0
16,216
L
Tiamat
KGStrike
Tiamat
2,329
287
0
1,180
4,077
2,514
0
0
4,077
18,852
0
W
1,494
214
0
1,510
4,148
1,008
0
249
3,823
0
19,010
L
Nemesis
1,800
551
0
1
2,957
692
0
0
2,957
0
18,051
W
Artio
Zoocar123
Artio
865
107
0
812
3,211
1,199
0
638
2,475
19,432
0
W
Erlang Shen
crisdragneel8
Erlang Shen
2,675
940
0
3,872
5,633
1,830
1,318
1,914
3,394
0
23,803
L
Merlin
kevinlaraz
Merlin
1,052
237
0
967
3,158
757
0
1,110
2,048
23,767
0
W
Artemis
moncho1088
Artemis
3,228
1,451
0
2,043
3,560
801
859
0
3,560
0
18,092
W
Ymir
798
323
0
1,226
3,641
1,411
75
69
3,560
9,972
0
L
Cthulhu
vmbr3456
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,746
Gold Earned
23,928
180
Minions Killed
197
0
Camps Cleared
0
548,227
Distance Traveled
713,531
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,524
646
35
5
0
120,223
0
L
Tiamat
4,207
601
35
5
0
112,957
4
W
Loki
4,704
672
47
7
0
165,901
1
L
Nemesis
4,309
616
48
7
0
165,370
3
W
Artio
4,471
639
46
7
0
151,181
1
W
Erlang Shen
5,308
758
52
7
0
138,089
4
L
Merlin
4,787
684
62
9
0
149,677
3
W
Artemis
4,803
686
32
5
0
116,449
3
W
Ymir
4,642
663
20
3
0
141,911
5
L
Cthulhu
2,919
417
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role