Player Matchup

Erlang Shen
Erlang Shen
Asznnee
Erlang Shen
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
67W - 54L
1,645 Elo+
Party 3
Chaac
Chaac
Prosecret
Chaac
Level 123
God Stats
3W - 3L
1,629 SR
Queue Stats
149W - 131L
1,610 Elo+
Party 3
Xbalanque
Xbalanque
Tachikazen
Xbalanque
Level 143
God Stats
7W - 2L
1,691 SR
Queue Stats
73W - 68L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
Tempyr
Baron Samedi
Level 126
God Stats
19W - 14L
1,626 SR
Queue Stats
57W - 45L
1,569 Elo+
Party 1
Eset
Eset
sandresinho
Eset
Level 157
God Stats
3W - 0L
1,820 SR
Queue Stats
294W - 256L
1,658 Elo+
Party 3
Team Averages
Level 138
1,653 SR
1,605 Elo+

VS

Team Averages
Level 128
1,414 SR
1,573 Elo+
Fenrir
Fenrir
Anianca4
Fenrir
Level 147
God Stats
1W - 2L
1,405 SR
Queue Stats
29W - 29L
1,597 Elo+
Party 2
Artio
Artio
Astrokidd222
Artio
Level 144
God Stats
1W - 3L
1,333 SR
Queue Stats
21W - 22L
1,537 Elo+
Party 4
Skadi
Skadi
BabuEnbarr
Skadi
Level 124
God Stats
0W - 2L
1,335 SR
Queue Stats
7W - 12L
1,468 Elo+
Party 4
Amaterasu
Amaterasu
OwILeR
Amaterasu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,653 Elo+
Party 2
Tiamat
Tiamat
obituarykidd222
Tiamat
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,609 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Asznnee
Erlang Shen
16
5 / 4 / 7
9,968
554
9,527
12,752
7,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Prosecret
Chaac
17
7 / 2 / 6
10,859
603
15,974
17,726
13,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Tachikazen
Xbalanque
17
5 / 5 / 4
10,195
566
13,520
16,737
5,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Tempyr
Baron Samedi
13
2 / 4 / 8
8,864
492
6,657
13,844
10,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
7 / 2 / 6
10,518
584
7,954
7,949
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anianca4
Fenrir
14
5 / 6 / 4
9,157
509
12,396
17,886
9,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
10 / 2 / 3
10,801
600
13,421
20,044
17,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
13
0 / 6 / 3
7,952
442
8,613
9,726
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
OwILeR
Amaterasu
13
1 / 7 / 1
8,388
466
3,884
16,020
8,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 5 / 3
8,543
475
7,056
9,873
6,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
26
Kills
17
17
Deaths
26
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Anianca4
Fenrir
5
6
4
1.17
L
10
2
3
5.75
W
Erlang Shen
Asznnee
Erlang Shen
5
4
7
2.13
L
Skadi
0
6
3
0.25
L
Amaterasu
OwILeR
Amaterasu
1
7
1
0.21
W
Chaac
Prosecret
Chaac
7
2
6
5
W
Xbalanque
Tachikazen
Xbalanque
5
5
4
1.4
W
Baron Samedi
Tempyr
Baron Samedi
2
4
8
1.5
L
1
5
3
0.5
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,632
Damage
45,370
69,008
Taken
73,549
40,465
Mitigated
45,953
27,832
Healing
19,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Anianca4
Fenrir
12,396
3,874
0
4,928
17,886
9,108
0
2,432
15,372
0
58,908
L
13,421
2,921
727
7,095
20,044
17,489
128
5,285
14,595
37,522
0
W
Erlang Shen
Asznnee
Erlang Shen
9,527
3,958
0
3,380
12,752
7,738
114
5,801
6,846
0
59,576
L
Skadi
8,613
4,480
0
625
9,726
4,613
258
1,337
8,389
0
56,914
L
Amaterasu
OwILeR
Amaterasu
3,884
905
0
4,907
16,020
8,210
1,050
1,983
13,953
0
41,298
W
Chaac
Prosecret
Chaac
15,974
3,249
0
8,141
17,726
13,520
1,284
1,854
15,799
103
71,541
W
Xbalanque
Tachikazen
Xbalanque
13,520
8,262
0
7,139
16,737
5,749
588
5,640
11,097
0
75,243
W
Baron Samedi
Tempyr
Baron Samedi
6,657
1,261
1,917
4,345
13,844
10,635
145
3,911
9,893
29,627
0
L
7,056
1,325
0
1,594
9,873
6,533
0
3,109
6,584
46,507
0
W
7,954
773
728
2,182
7,949
2,823
1,303
2,865
4,896
64,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,404
Gold Earned
44,841
483
Minions Killed
389
0
Camps Cleared
0
1,678,672
Distance Traveled
1,662,946
32
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,157
509
82
5
0
341,212
4
L
Artio
10,801
600
30
2
0
374,567
3
W
Erlang Shen
9,968
554
88
5
0
364,438
7
L
Skadi
7,952
442
86
5
0
286,425
1
L
Amaterasu
8,388
466
96
5
0
346,662
4
W
Chaac
10,859
603
127
7
0
346,080
10
W
Xbalanque
10,195
566
116
6
0
287,850
2
W
Baron Samedi
8,864
492
35
2
0
322,179
4
L
Tiamat
8,543
475
95
5
0
314,080
5
W
Eset
10,518
584
117
7
0
358,125
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role