Player Matchup

Cerberus
Cerberus
Gold V
DONTFARMMYJUNGLE
Cerberus
Gold V
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 180L
1,271 MMR
Solo
Fenrir
Fenrir
Silver V
GloRupt
Fenrir
Silver V
Level 123
God Stats
9W - 3L
1,255 SR
Queue Stats
301W - 309L
1,281 MMR
Party 2
Hou Yi
Hou Yi
Silver V
iDeliqen
Hou Yi
Silver V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Gold III
kamikace3000
Agni
Gold III
Level 120
God Stats
7W - 5L
1,585 SR
Queue Stats
49W - 48L
1,489 MMR
Party 4
Cthulhu
Cthulhu
Silver II
lemario586
Cthulhu
Silver II
Level 68
God Stats
6W - 6L
1,686 SR
Queue Stats
22W - 32L
1,140 MMR
Party 4
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,505 SR
1,336 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,587 SR
1,373 MMR
Guan Yu
Guan Yu
Gold V
Junque
Guan Yu
Gold V
Level 107
God Stats
42W - 33L
1,868 SR
Queue Stats
248W - 248L
1,354 MMR
Party 1
Chang'e
Chang'e
Silver III
Luta123123
Chang'e
Silver III
Level 62
God Stats
1W - 3L
1,568 SR
Queue Stats
27W - 45L
1,322 MMR
Party 3
Neith
Neith
Gold V
UBEYOU
Neith
Gold V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
VodkaBearIvan
Ymir
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze IV
labgiusef
Horus
Bronze IV
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,189 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 4
11,774
561
7,996
19,417
18,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
GloRupt
Fenrir
18
5 / 2 / 6
11,451
545
11,441
18,334
6,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
iDeliqen
Hou Yi
19
3 / 0 / 4
12,091
576
13,025
10,458
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 4 / 5
10,777
513
11,183
8,700
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
lemario586
Cthulhu
15
2 / 3 / 6
10,186
485
6,707
11,068
8,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
TsukuyomiScyllaSetNu WaApollo

VS

Bans
DanzaburouCu ChulainnIzanamiTyrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Junque
Guan Yu
17
5 / 5 / 2
10,812
515
12,476
18,342
16,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Chang'e
Luta123123
Chang'e
14
2 / 4 / 4
8,974
427
7,276
13,260
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
UBEYOU
Neith
17
0 / 3 / 2
10,574
504
6,420
11,685
3,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 5 / 2
10,211
486
6,172
16,510
7,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
labgiusef
Horus
14
2 / 1 / 3
9,505
453
4,240
14,536
14,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
18
Kills
11
11
Deaths
18
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
W
Fenrir
GloRupt
Fenrir
5
2
6
4
L
Guan Yu
Junque
Guan Yu
5
5
2
1.2
L
Chang'e
Luta123123
Chang'e
2
4
4
1
L
Neith
UBEYOU
Neith
0
3
2
0.33
L
2
5
2
0.6
W
Hou Yi
iDeliqen
Hou Yi
3
0
4
5
W
3
4
5
1.38
L
Horus
labgiusef
Horus
2
1
3
3.5
W
Cthulhu
lemario586
Cthulhu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,352
Damage
36,584
67,977
Taken
74,333
41,606
Mitigated
45,779
27,747
Healing
22,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,996
1,072
0
8,360
19,417
18,509
352
2,203
16,814
77,912
0
W
Fenrir
GloRupt
Fenrir
11,441
3,180
0
7,905
18,334
6,959
456
3,893
14,441
0
88,614
L
Guan Yu
Junque
Guan Yu
12,476
1,404
609
4,191
18,342
16,110
368
8,850
9,316
0
69,055
L
Chang'e
Luta123123
Chang'e
7,276
826
1,277
3,511
13,260
4,175
0
4,701
8,258
54,107
0
L
Neith
UBEYOU
Neith
6,420
2,431
0
5,652
11,685
3,865
0
617
11,068
0
96,761
L
6,172
808
0
4,084
16,510
7,050
0
5,953
10,352
75,575
0
W
Hou Yi
iDeliqen
Hou Yi
13,025
6,330
0
8,729
10,458
4,369
1,250
1,286
9,172
0
97,602
W
11,183
413
0
1,501
8,700
2,799
481
4,547
4,153
70,243
0
L
Horus
labgiusef
Horus
4,240
2,048
643
2,979
14,536
14,579
0
4,891
9,453
0
30,664
W
Cthulhu
lemario586
Cthulhu
6,707
458
57
1,195
11,068
8,970
247
1,519
9,549
36,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,279
Gold Earned
50,076
658
Minions Killed
564
0
Camps Cleared
0
2,003,957
Distance Traveled
1,927,755
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,774
561
181
9
0
385,594
4
W
Fenrir
11,451
545
118
6
0
432,471
2
L
Guan Yu
10,812
515
121
6
0
403,969
4
L
Chang'e
8,974
427
93
4
0
371,996
4
L
Neith
10,574
504
175
8
0
344,113
4
L
Ymir
10,211
486
121
6
0
381,703
0
W
Hou Yi
12,091
576
160
8
0
372,321
7
W
Agni
10,777
513
136
6
0
389,226
9
L
Horus
9,505
453
54
3
0
425,974
6
W
Cthulhu
10,186
485
63
3
0
424,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role