Player Matchup

Ah Puch
Ah Puch
CandidOstrich61
Ah Puch
Level 139
God Stats
3W - 2L
1,443 SR
Queue Stats
162W - 181L
1,537 Elo+
Solo
Achilles
Achilles
Galck
Achilles
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 171L
1,526 Elo+
Solo
Danzaburou
Danzaburou
Kuumba
Danzaburou
Level 143
God Stats
3W - 2L
1,746 SR
Queue Stats
28W - 36L
1,519 Elo+
Solo
Merlin
Merlin
Reo1918
Merlin
Level 146
God Stats
19W - 14L
1,605 SR
Queue Stats
787W - 770L
1,529 Elo+
Solo
Chang'e
Chang'e
The Lost Wasabi
Chang'e
Level 101
God Stats
1W - 0L
1,305 SR
Queue Stats
114W - 98L
1,553 Elo+
Solo
Team Averages
Level 131
1,520 SR
1,533 Elo+

VS

Team Averages
Level 102
1,465 SR
1,492 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Hashymashy
Bastet
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 37L
1,500 Elo+
Solo
Ymir
Ymir
Jentoo
Ymir
Level 108
God Stats
0W - 1L
1,324 SR
Queue Stats
28W - 28L
1,436 Elo+
Solo
Set
Set
Matiasch99
Set
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Bacchus
Bacchus
Raiton1234
Bacchus
Level 123
God Stats
7W - 1L
1,500 SR
Queue Stats
164W - 138L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 12
13,810
600
24,386
24,096
9,153
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Galck
Achilles
20
8 / 3 / 23
16,276
708
31,809
35,610
51,256
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Kuumba
Danzaburou
20
5 / 4 / 23
15,698
683
27,259
31,453
15,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Reo1918
Merlin
20
10 / 5 / 13
15,364
668
27,343
22,733
12,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 5 / 18
14,551
633
19,910
33,318
13,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
8 / 5 / 8
14,765
642
33,526
27,801
14,779
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bastet
Hashymashy
Bastet
20
3 / 9 / 13
13,134
571
32,010
26,739
12,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Jentoo
Ymir
20
6 / 3 / 14
15,935
693
24,031
48,288
34,964
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

19
2 / 10 / 6
12,149
528
17,705
24,096
12,056
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Raiton1234
Bacchus
20
4 / 6 / 12
13,750
598
21,174
27,659
43,081
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
76
32
Kills
23
24
Deaths
33
89
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
8
5
8
2.4
W
3
7
12
1.29
W
Achilles
Galck
Achilles
8
3
23
6.5
L
Bastet
Hashymashy
Bastet
3
9
13
1.06
L
Ymir
Jentoo
Ymir
6
3
14
4.33
W
Danzaburou
Kuumba
Danzaburou
5
4
23
4.13
L
2
10
6
0.5
L
Bacchus
Raiton1234
Bacchus
4
6
12
1.67
W
Merlin
Reo1918
Merlin
10
5
13
3.3
W
6
5
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,707
Damage
128,446
147,210
Taken
154,583
102,287
Mitigated
117,237
89,612
Healing
61,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
33,526
17,793
3,493
10,899
27,801
14,779
1,439
12,041
15,760
0
68,021
W
24,386
233
5,530
6,132
24,096
9,153
277
7,407
16,689
52,785
0
W
Achilles
Galck
Achilles
31,809
7,710
4,783
6,853
35,610
51,256
302
14,466
21,144
0
49,343
L
Bastet
Hashymashy
Bastet
32,010
5,071
2,333
6,732
26,739
12,357
968
12,066
14,673
0
49,825
L
Ymir
Jentoo
Ymir
24,031
2,855
7,167
20,666
48,288
34,964
214
24,574
23,714
51,507
0
W
Danzaburou
Kuumba
Danzaburou
27,259
6,488
4,339
10,414
31,453
15,636
3,628
7,861
23,592
0
64,542
L
17,705
4,287
4,967
3,094
24,096
12,056
572
12,070
12,026
0
40,759
L
Bacchus
Raiton1234
Bacchus
21,174
1,405
13
1,700
27,659
43,081
321
10,888
16,771
32,981
0
W
Merlin
Reo1918
Merlin
27,343
954
6,811
4,200
22,733
12,603
2,311
5,073
17,660
58,738
0
W
19,910
1,580
25,513
15,037
33,318
13,639
792
10,398
22,920
38,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,699
Gold Earned
69,733
292
Minions Killed
222
0
Camps Cleared
0
1,980,075
Distance Traveled
2,020,022
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
14,765
642
71
3
0
399,228
0
W
Ah Puch
13,810
600
62
3
0
365,294
1
W
Achilles
16,276
708
53
2
0
413,484
0
L
Bastet
13,134
571
29
1
0
420,785
0
L
Ymir
15,935
693
51
2
0
420,720
3
W
Danzaburou
15,698
683
66
3
0
409,529
3
L
Set
12,149
528
46
2
0
345,920
2
L
Bacchus
13,750
598
25
1
0
433,369
0
W
Merlin
15,364
668
66
3
0
372,774
3
W
Chang'e
14,551
633
45
2
0
418,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role