Player Matchup

Pele
Pele
Afroteddy
Pele
Level 29
God Stats
16W - 10L
1,524 SR
Queue Stats
71W - 78L
1,456 Elo+
Solo
Odin
Odin
Johnnycx
Odin
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 15L
1,673 Elo+
Party 1
Kukulkan
Kukulkan
KreatonChris
Kukulkan
Level 17
God Stats
83W - 80L
1,559 SR
Queue Stats
120W - 124L
1,423 Elo+
Solo
Chiron
Chiron
SirSagely
Chiron
Level 16
God Stats
11W - 2L
1,372 SR
Queue Stats
76W - 76L
1,199 Elo+
Party 1
Yemoja
Yemoja
sandrogenoTTV
Yemoja
Level 24
God Stats
20W - 21L
1,371 SR
Queue Stats
154W - 180L
1,247 Elo+
Party 1
Team Averages
Level 43
1,465 SR
1,400 Elo+

VS

Team Averages
Level 7
1,526 SR
1,249 Elo+
Merlin
Merlin
K1LLJ0Y999
Merlin
Level 5
God Stats
2W - 3L
1,462 SR
Queue Stats
2W - 4L
1,351 Elo+
Solo
Ra
Ra
StrangeCitizen
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,194 Elo+
Party 2
Scylla
Scylla
TheSilencer1104
Scylla
Level 17
God Stats
14W - 14L
1,889 SR
Queue Stats
140W - 163L
1,353 Elo+
Solo
Neith
Neith
VMAN8
Neith
Level 2
God Stats
0W - 2L
1,279 SR
Queue Stats
4W - 6L
1,100 Elo+
Party 2
Cu Chulainn
Cu Chulainn
VadeSannt
Cu Chulainn
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 28L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 2 / 2
4,854
485
2,527
5,756
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odin
9
6 / 0 / 4
6,228
623
5,315
4,638
3,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
KreatonChris
Kukulkan
11
5 / 0 / 3
6,290
629
5,785
3,033
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
SirSagely
Chiron
10
3 / 0 / 1
5,866
587
1,281
2,703
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 0 / 3
5,285
529
1,521
5,756
2,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
K1LLJ0Y999
Merlin
1
0 / 0 / 0
3,486
349
0
771
102
5
0 / 8 / 0
4,112
411
689
5,774
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 1 / 0
4,671
467
2,123
4,745
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
VMAN8
Neith
6
0 / 6 / 2
4,257
426
2,675
6,964
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
VadeSannt
Cu Chulainn
7
0 / 2 / 1
4,707
471
4,110
6,524
2,518
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
16
Kills
2
2
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
1
2
2
1
W
Odin
6
0
4
8
L
Merlin
K1LLJ0Y999
Merlin
0
0
0
0
W
Kukulkan
KreatonChris
Kukulkan
5
0
3
6.5
W
Chiron
SirSagely
Chiron
3
0
1
3.5
L
0
8
0
0
L
2
1
0
2
L
Neith
VMAN8
Neith
0
6
2
0.17
L
Cu Chulainn
VadeSannt
Cu Chulainn
0
2
1
0.25
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,429
Damage
9,597
21,886
Taken
24,778
9,702
Mitigated
7,222
6,332
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
2,527
575
0
2,153
5,756
1,589
0
631
5,059
0
17,517
W
Odin
5,315
1,699
0
265
4,638
3,791
0
429
4,169
0
22,280
L
Merlin
K1LLJ0Y999
Merlin
0
0
0
0
771
102
0
0
771
1,962
0
W
Kukulkan
KreatonChris
Kukulkan
5,785
364
0
0
3,033
982
417
676
2,269
33,792
0
W
Chiron
SirSagely
Chiron
1,281
504
593
1,963
2,703
725
1,607
0
2,703
0
27,750
L
689
336
0
10
5,774
1,545
23
2,213
3,461
12,855
0
L
2,123
36
0
1,403
4,745
1,093
261
1,408
3,287
11,998
0
L
Neith
VMAN8
Neith
2,675
1,668
0
982
6,964
1,964
234
2,365
4,549
0
12,569
L
Cu Chulainn
VadeSannt
Cu Chulainn
4,110
1,210
0
1,361
6,524
2,518
0
1,320
5,054
0
17,260
W
1,521
379
582
776
5,756
2,615
429
824
4,874
13,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,523
Gold Earned
21,233
240
Minions Killed
113
0
Camps Cleared
0
896,928
Distance Traveled
812,189
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,854
485
43
4
0
141,084
0
W
Odin
6,228
623
43
4
0
219,029
2
L
Merlin
3,486
349
1
0
0
51,445
0
W
Kukulkan
6,290
629
64
6
0
200,582
0
W
Chiron
5,866
587
59
6
0
179,650
2
L
Ra
4,112
411
23
2
0
199,505
0
L
Scylla
4,671
467
33
3
0
170,356
2
L
Neith
4,257
426
25
3
0
195,404
0
L
Cu Chulainn
4,707
471
31
3
0
195,479
0
W
Yemoja
5,285
529
31
3
0
156,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role