Player Matchup

Scylla
Scylla
Kristo684
Scylla
Level 42
God Stats
17W - 14L
1,459 SR
Queue Stats
50W - 55L
1,463 Elo+
Party 1
Nemesis
Nemesis
THEPASTA11
Nemesis
Level 29
God Stats
5W - 2L
1,578 SR
Queue Stats
103W - 126L
1,381 Elo+
Party 1
Sun Wukong
Sun Wukong
WOLF5323
Sun Wukong
Level 18
God Stats
23W - 21L
1,410 SR
Queue Stats
94W - 88L
1,312 Elo+
Party 1
Apollo
Apollo
Yanni58
Apollo
Level 28
God Stats
13W - 13L
1,328 SR
Queue Stats
117W - 113L
1,472 Elo+
Party 1
Sobek
Sobek
catfisher123175
Sobek
Level 28
God Stats
10W - 11L
1,690 SR
Queue Stats
67W - 78L
1,548 Elo+
Party 1
Team Averages
Level 29
1,493 SR
1,435 Elo+

VS

Team Averages
Level 13
1,545 SR
1,378 Elo+
Anubis
Anubis
Bren00
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,251 Elo+
Solo
Danzaburou
Danzaburou
SgpThiago
Danzaburou
Level 8
God Stats
2W - 3L
1,773 SR
Queue Stats
4W - 7L
1,357 Elo+
Solo
Hercules
Hercules
SnuberTron
Hercules
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 44L
1,412 Elo+
Solo
Artemis
Artemis
Spartan1725
Artemis
Level 28
God Stats
272W - 280L
1,565 SR
Queue Stats
306W - 325L
1,478 Elo+
Solo
Cthulhu
Cthulhu
TLMMINIC
Cthulhu
Level 11
God Stats
0W - 2L
1,389 SR
Queue Stats
2W - 3L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kristo684
Scylla
11
3 / 1 / 5
6,591
599
6,156
4,353
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
THEPASTA11
Nemesis
11
6 / 0 / 6
6,742
613
4,820
5,960
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
WOLF5323
Sun Wukong
10
3 / 2 / 0
6,280
571
4,969
7,039
3,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Yanni58
Apollo
10
5 / 0 / 4
6,243
568
2,455
4,009
861
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 1 / 7
6,470
588
3,146
7,103
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bren00
Anubis
9
1 / 6 / 0
5,487
499
4,144
7,644
3,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
SgpThiago
Danzaburou
9
1 / 1 / 1
5,731
521
3,946
6,179
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
SnuberTron
Hercules
8
0 / 4 / 1
4,944
449
992
6,599
2,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Spartan1725
Artemis
7
0 / 5 / 2
4,943
449
3,915
4,969
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
TLMMINIC
Cthulhu
8
2 / 6 / 1
5,744
522
4,653
9,489
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
21
Kills
4
4
Deaths
22
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
Bren00
Anubis
1
6
0
0.17
W
Scylla
Kristo684
Scylla
3
1
5
5.5
L
Danzaburou
SgpThiago
Danzaburou
1
1
1
1.5
L
Hercules
SnuberTron
Hercules
0
4
1
0.13
L
Artemis
Spartan1725
Artemis
0
5
2
0.2
W
Nemesis
THEPASTA11
Nemesis
6
0
6
9
L
Cthulhu
TLMMINIC
Cthulhu
2
6
1
0.42
W
Sun Wukong
WOLF5323
Sun Wukong
3
2
0
1.5
W
Apollo
Yanni58
Apollo
5
0
4
7
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,546
Damage
17,650
28,464
Taken
34,880
12,338
Mitigated
13,215
8,561
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Bren00
Anubis
4,144
134
0
2,404
7,644
3,001
192
3,935
3,539
26,939
0
W
Scylla
Kristo684
Scylla
6,156
736
0
2,358
4,353
1,315
563
2,603
1,750
30,331
0
L
Danzaburou
SgpThiago
Danzaburou
3,946
1,342
0
3,400
6,179
2,025
402
0
6,179
0
24,833
L
Hercules
SnuberTron
Hercules
992
0
0
256
6,599
2,191
0
1,030
5,491
0
22,627
L
Artemis
Spartan1725
Artemis
3,915
2,630
0
0
4,969
1,327
62
1,151
3,756
0
19,457
W
Nemesis
THEPASTA11
Nemesis
4,820
1,960
0
1,047
5,960
3,109
0
1,591
4,369
0
31,650
L
Cthulhu
TLMMINIC
Cthulhu
4,653
544
203
657
9,489
4,671
256
2,720
6,613
23,986
0
W
Sun Wukong
WOLF5323
Sun Wukong
4,969
1,274
0
153
7,039
3,309
966
409
6,630
0
30,644
W
Apollo
Yanni58
Apollo
2,455
1,529
0
1,563
4,009
861
756
1,448
2,561
0
20,530
W
3,146
465
0
3,440
7,103
3,744
386
2,746
4,357
14,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,326
Gold Earned
26,849
243
Minions Killed
229
0
Camps Cleared
0
1,117,185
Distance Traveled
889,167
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,487
499
54
5
0
165,601
0
W
Scylla
6,591
599
69
6
0
196,322
6
L
Danzaburou
5,731
521
55
5
0
166,252
0
L
Hercules
4,944
449
47
4
0
181,173
0
L
Artemis
4,943
449
30
3
0
160,969
0
W
Nemesis
6,742
613
49
4
0
250,836
4
L
Cthulhu
5,744
522
43
4
0
215,172
0
W
Sun Wukong
6,280
571
65
6
0
228,643
2
W
Apollo
6,243
568
38
3
0
214,158
5
W
Sobek
6,470
588
22
2
0
227,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role