Player Matchup

Medusa
Medusa
OGThatsme
Medusa
Level 14
God Stats
4W - 9L
1,323 SR
Queue Stats
33W - 38L
1,270 Elo+
Party 2
Ymir
Ymir
Yonimonster
Ymir
Level 13
God Stats
17W - 12L
1,573 SR
Queue Stats
30W - 34L
1,289 Elo+
Party 2
Thor
Thor
bat7killer
Thor
Level 9
God Stats
2W - 2L
1,578 SR
Queue Stats
24W - 29L
1,266 Elo+
Party 2
Tyr
Tyr
fhdhdfswr2
Tyr
Level 20
God Stats
2W - 2L
1,771 SR
Queue Stats
45W - 58L
1,334 Elo+
Party 3
Kukulkan
Kukulkan
staml2
Kukulkan
Level 25
God Stats
4W - 3L
1,220 SR
Queue Stats
70W - 74L
1,328 Elo+
Party 3
Team Averages
Level 16
1,493 SR
1,297 Elo+

VS

Team Averages
Level 32
1,491 SR
1,317 Elo+
Arachne
Arachne
BARDE76
Arachne
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
GRzanEK2210
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,072 Elo+
Party 4
Tiamat
Tiamat
NougatyChan
Tiamat
Level 104
God Stats
29W - 18L
1,558 SR
Queue Stats
146W - 133L
1,559 Elo+
Party 1
Nemesis
Nemesis
SadisticSheep
Nemesis
Level 5
God Stats
1W - 1L
1,243 SR
Queue Stats
2W - 11L
1,006 Elo+
Party 4
Bellona
Bellona
gnombadcompagny
Bellona
Level 22
God Stats
20W - 20L
1,654 SR
Queue Stats
60W - 75L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
OGThatsme
Medusa
16
8 / 5 / 4
10,478
524
18,430
15,861
6,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 4 / 9
9,394
470
8,188
18,652
17,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 8 / 2
9,201
460
6,765
16,702
6,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 6 / 6
9,323
466
5,445
21,057
15,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
staml2
Kukulkan
13
2 / 6 / 1
8,282
414
5,894
11,083
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BARDE76
Arachne
17
7 / 3 / 9
10,698
535
9,761
16,195
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 10 / 13
9,848
492
8,803
17,436
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
18
9 / 0 / 8
11,699
585
24,335
11,124
8,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
16
8 / 5 / 8
10,745
537
9,239
12,520
5,036
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 11
9,954
498
10,400
14,801
11,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
20
Kills
29
29
Deaths
20
22
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Arachne
BARDE76
Arachne
7
3
9
3.83
W
3
10
13
0.95
W
Tiamat
9
0
8
13
L
Medusa
OGThatsme
Medusa
8
5
4
2
W
Nemesis
8
5
8
2.4
L
2
4
9
1.63
L
5
8
2
0.75
L
3
6
6
1
W
2
2
11
3.75
L
Kukulkan
staml2
Kukulkan
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,722
Damage
62,538
83,355
Taken
72,076
48,979
Mitigated
41,104
15,117
Healing
19,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BARDE76
Arachne
9,761
6,365
0
6,780
16,195
6,658
2,898
4,895
11,225
0
61,610
W
8,803
832
0
691
17,436
9,442
502
2,482
14,867
28,642
0
W
Tiamat
24,335
2,643
0
5,918
11,124
8,167
1,453
2,974
8,150
87,612
0
L
Medusa
OGThatsme
Medusa
18,430
7,403
0
5,421
15,861
6,041
1,437
7,463
8,211
0
73,930
W
Nemesis
9,239
4,126
0
2,020
12,520
5,036
2,689
1,316
11,179
0
48,298
L
8,188
619
0
1,040
18,652
17,045
87
7,843
10,606
31,791
0
L
6,765
1,656
0
2,041
16,702
6,360
0
5,146
11,456
0
57,271
L
5,445
802
0
5,005
21,057
15,581
396
8,647
11,991
125
34,996
W
10,400
4,543
0
3,968
14,801
11,801
2,590
2,540
11,961
5,572
40,812
L
Kukulkan
staml2
Kukulkan
5,894
694
0
1,610
11,083
3,952
0
4,140
6,722
48,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,678
Gold Earned
52,944
491
Minions Killed
425
0
Camps Cleared
0
1,702,174
Distance Traveled
1,815,572
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,698
535
100
5
0
355,100
5
W
Ymir
9,848
492
40
2
0
287,166
2
W
Tiamat
11,699
585
139
7
0
422,616
6
L
Medusa
10,478
524
120
6
0
353,860
2
W
Nemesis
10,745
537
67
3
0
375,864
3
L
Ymir
9,394
470
51
3
0
359,514
1
L
Thor
9,201
460
117
6
0
343,927
0
L
Tyr
9,323
466
81
4
0
347,848
9
W
Bellona
9,954
498
79
4
0
374,826
2
L
Kukulkan
8,282
414
122
6
0
297,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role