Player Matchup

Ymir
Ymir
BruceInhale
Ymir
Level 17
God Stats
1W - 1L
1,711 SR
Queue Stats
19W - 43L
1,349 Elo+
Solo
Chang'e
Chang'e
bigdirty1
Chang'e
Level 109
God Stats
10W - 7L
1,686 SR
Queue Stats
45W - 49L
1,379 Elo+
Solo
Anhur
Anhur
handsolo99
Anhur
Level 24
God Stats
14W - 24L
1,470 SR
Queue Stats
163W - 190L
1,381 Elo+
Solo
Team Averages
Level 50
1,622 SR
1,370 Elo+

VS

Team Averages
Level 5
1,424 SR
1,350 Elo+
Bellona
Bellona
FataICataIyst_
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,274 Elo+
Solo
Cthulhu
Cthulhu
TacticalDuck147
Cthulhu
Level 3
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
ThatGuy117051
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 13
8,482
707
5,043
8,912
5,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
bigdirty1
Chang'e
12
11 / 1 / 2
9,784
815
9,278
8,680
5,752
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
11
3 / 0 / 9
8,361
697
4,597
5,645
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
8,070
673
3,925
7,824
4,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 7 / 1
6,524
544
3,318
9,746
5,106
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 5 / 1
6,655
555
3,291
8,909
4,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
15
Kills
2
2
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
13
7.5
L
2
3
0
0.67
L
0
7
1
0.07
L
0
5
1
0.1
W
Chang'e
bigdirty1
Chang'e
11
1
2
12
W
Anhur
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,918
Damage
10,534
23,237
Taken
26,479
12,725
Mitigated
13,252
10,026
Healing
1,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,043
361
730
2,944
8,912
5,184
221
1,742
7,170
30,017
0
L
3,925
1,213
0
886
7,824
4,124
0
4,126
3,452
0
23,503
L
3,318
194
0
209
9,746
5,106
0
4,218
5,362
13,877
0
L
3,291
679
0
78
8,909
4,022
0
5,382
3,224
0
15,767
W
Chang'e
bigdirty1
Chang'e
9,278
792
1,753
3,077
8,680
5,752
323
994
7,686
39,060
0
W
Anhur
4,597
2,063
0
1,522
5,645
1,789
1,790
640
5,005
0
22,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,627
Gold Earned
21,249
140
Minions Killed
68
0
Camps Cleared
0
633,559
Distance Traveled
558,048
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,482
707
55
5
0
195,009
1
L
Bellona
8,070
673
27
2
0
198,748
1
L
Cthulhu
6,524
544
14
1
0
166,233
4
L
Set
6,655
555
27
2
0
193,067
3
W
Chang'e
9,784
815
45
4
0
217,162
0
W
Anhur
8,361
697
40
3
0
221,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role