Player Matchup

King Arthur
King Arthur
DenyBrasil
King Arthur
Level 159
God Stats
3W - 8L
1,266 SR
Queue Stats
506W - 516L
1,483 Elo+
Solo
Hel
Hel
Eyezron
Hel
Level 57
God Stats
2W - 2L
1,291 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 1
Da Ji
Da Ji
MajorMuzik
Da Ji
Level 83
God Stats
10W - 9L
1,572 SR
Queue Stats
41W - 44L
1,354 Elo+
Solo
Sylvanus
Sylvanus
Tri-Edge93
Sylvanus
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 101L
1,478 Elo+
Party 1
Cupid
Cupid
coolpeople
Cupid
Level 155
God Stats
1W - 2L
1,569 SR
Queue Stats
46W - 53L
1,422 Elo+
Solo
Team Averages
Level 118
1,440 SR
1,447 Elo+

VS

Team Averages
Level 95
1,569 SR
1,434 Elo+
Chiron
Chiron
 
Chiron
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Eternal Azrael
Pele
Level 108
God Stats
2W - 3L
1,248 SR
Queue Stats
149W - 152L
1,409 Elo+
Party 2
Tiamat
Tiamat
EternalPardon
Tiamat
Level 106
God Stats
12W - 12L
1,517 SR
Queue Stats
286W - 280L
1,389 Elo+
Party 2
Fenrir
Fenrir
Peaxh Creme
Fenrir
Level 68
God Stats
6W - 0L
1,898 SR
Queue Stats
20W - 25L
1,410 Elo+
Party 2
Ganesha
Ganesha
Roas19
Ganesha
Level 104
God Stats
5W - 4L
1,682 SR
Queue Stats
356W - 348L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DenyBrasil
King Arthur
14
0 / 5 / 1
7,766
431
3,557
13,404
10,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hel
13
2 / 10 / 2
8,320
462
6,854
15,923
6,092
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Da Ji
15
4 / 11 / 2
9,336
519
7,634
14,589
4,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Tri-Edge93
Sylvanus
12
0 / 6 / 1
7,213
401
7,098
16,571
11,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
3
0 / 2 / 0
5,063
281
62
1,726
158
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
13 / 2 / 6
11,389
633
14,399
12,363
4,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 1 / 13
11,040
613
11,247
14,117
7,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
10 / 1 / 8
11,246
625
11,245
13,723
8,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
15
5 / 3 / 4
10,449
581
6,100
10,125
6,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Roas19
Ganesha
14
1 / 1 / 15
9,209
512
5,096
14,556
10,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
80
6
Kills
34
34
Deaths
8
6
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
13
2
6
8
L
King Arthur
DenyBrasil
King Arthur
0
5
1
0.1
W
5
1
13
11.5
W
10
1
8
14
L
Hel
2
10
2
0.3
L
Da Ji
4
11
2
0.45
W
Fenrir
5
3
4
2.33
W
Ganesha
Roas19
Ganesha
1
1
15
8.5
L
Sylvanus
Tri-Edge93
Sylvanus
0
6
1
0.08
L
Cupid
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,205
Damage
48,087
62,213
Taken
64,884
32,874
Mitigated
38,011
13,932
Healing
28,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,399
6,616
1,438
7,693
12,363
4,052
7,906
5,311
7,026
0
75,582
L
King Arthur
DenyBrasil
King Arthur
3,557
483
0
1,233
13,404
10,847
0
3,111
10,208
0
44,958
W
11,247
3,118
0
6,632
14,117
7,958
616
3,270
10,847
0
84,866
W
11,245
1,464
0
6,076
13,723
8,846
954
4,223
9,475
64,193
0
L
Hel
6,854
446
1,826
4,057
15,923
6,092
0
5,825
9,928
38,796
0
L
Da Ji
7,634
1,861
0
490
14,589
4,604
0
2,842
11,627
0
47,106
W
Fenrir
6,100
1,445
930
2,706
10,125
6,289
973
2,251
7,462
0
42,026
W
Ganesha
Roas19
Ganesha
5,096
474
0
3,081
14,556
10,866
935
4,270
10,236
28,993
0
L
Sylvanus
Tri-Edge93
Sylvanus
7,098
977
537
5,466
16,571
11,173
0
3,769
12,630
28,224
0
L
Cupid
62
62
0
323
1,726
158
0
205
1,479
0
2,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,698
Gold Earned
53,333
292
Minions Killed
483
0
Camps Cleared
0
1,119,899
Distance Traveled
1,687,299
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,389
633
132
7
0
337,400
0
L
King Arthur
7,766
431
91
5
0
302,390
2
W
Pele
11,040
613
129
7
0
369,014
3
W
Tiamat
11,246
625
106
6
0
322,950
2
L
Hel
8,320
462
80
4
0
269,766
0
L
Da Ji
9,336
519
74
4
0
269,907
0
W
Fenrir
10,449
581
97
5
0
305,889
4
W
Ganesha
9,209
512
19
1
0
352,046
2
L
Sylvanus
7,213
401
40
2
0
249,348
1
L
Cupid
5,063
281
7
0
0
28,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role