Player Matchup

Nemesis
Nemesis
Battan
Nemesis
Level 73
God Stats
24W - 22L
1,771 SR
Queue Stats
128W - 123L
1,605 Elo+
Party 2
Danzaburou
Danzaburou
EarlTheKoala
Danzaburou
Level 46
God Stats
15W - 12L
1,544 SR
Queue Stats
229W - 192L
1,624 Elo+
Party 2
Ymir
Ymir
Maistho
Ymir
Level 77
God Stats
45W - 35L
1,700 SR
Queue Stats
190W - 165L
1,606 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Nothmar
Cu Chulainn
Level 44
God Stats
22W - 18L
1,704 SR
Queue Stats
183W - 157L
1,620 Elo+
Party 2
Scylla
Scylla
knarko
Scylla
Level 91
God Stats
45W - 44L
1,728 SR
Queue Stats
155W - 147L
1,591 Elo+
Party 2
Team Averages
Level 66
1,690 SR
1,609 Elo+

VS

Team Averages
Level 58
1,539 SR
1,485 Elo+
Sun Wukong
Sun Wukong
BaronBamiblok
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,485 Elo+
Party 1
Bellona
Bellona
LuGG0
Bellona
Level 33
God Stats
33W - 23L
1,735 SR
Queue Stats
294W - 222L
1,667 Elo+
Solo
Tiamat
Tiamat
MasterGrid
Tiamat
Level 118
God Stats
1W - 3L
1,354 SR
Queue Stats
23W - 27L
1,482 Elo+
Party 1
Neith
Neith
Tozeken
Neith
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,323 Elo+
Party 1
Khepri
Khepri
robert97
Khepri
Level 101
God Stats
2W - 4L
1,607 SR
Queue Stats
22W - 28L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Battan
Nemesis
18
2 / 1 / 9
12,476
542
7,409
15,823
8,027
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
EarlTheKoala
Danzaburou
20
8 / 1 / 13
14,872
647
22,796
16,867
9,798
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ymir
Maistho
Ymir
15
4 / 3 / 17
12,005
522
9,639
18,340
18,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
Nothmar
Cu Chulainn
20
5 / 0 / 4
14,200
617
19,266
21,121
29,573
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
knarko
Scylla
19
8 / 0 / 6
13,306
579
11,877
9,210
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaronBamiblok
Sun Wukong
14
0 / 4 / 0
8,376
364
4,723
21,037
16,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
LuGG0
Bellona
17
3 / 4 / 0
10,254
446
12,777
25,879
26,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
MasterGrid
Tiamat
15
0 / 4 / 2
9,631
419
11,429
9,940
6,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Tozeken
Neith
13
0 / 10 / 2
8,035
349
4,854
17,349
5,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
robert97
Khepri
12
2 / 5 / 3
9,320
405
6,502
14,087
13,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
27
Kills
5
5
Deaths
27
49
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BaronBamiblok
Sun Wukong
0
4
0
0
W
Nemesis
Battan
Nemesis
2
1
9
6.5
W
Danzaburou
EarlTheKoala
Danzaburou
8
1
13
14.5
L
Bellona
LuGG0
Bellona
3
4
0
0.75
W
Ymir
Maistho
Ymir
4
3
17
4.17
L
Tiamat
MasterGrid
Tiamat
0
4
2
0.25
W
Cu Chulainn
Nothmar
Cu Chulainn
5
0
4
7
L
Neith
Tozeken
Neith
0
10
2
0.1
W
Scylla
knarko
Scylla
8
0
6
11
L
Khepri
robert97
Khepri
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,987
Damage
40,285
81,361
Taken
88,292
70,387
Mitigated
68,089
31,529
Healing
20,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BaronBamiblok
Sun Wukong
4,723
415
0
2,990
21,037
16,820
610
3,103
17,217
0
42,715
W
Nemesis
Battan
Nemesis
7,409
2,985
0
3,124
15,823
8,027
1,951
3,308
12,185
0
83,829
W
Danzaburou
EarlTheKoala
Danzaburou
22,796
12,583
0
11,359
16,867
9,798
12,047
4,898
11,791
0
119,252
L
Bellona
LuGG0
Bellona
12,777
5,816
0
7,897
25,879
26,042
0
7,361
17,767
0
94,692
W
Ymir
Maistho
Ymir
9,639
2,712
0
2,064
18,340
18,819
524
4,885
13,237
33,206
0
L
Tiamat
MasterGrid
Tiamat
11,429
489
0
2,652
9,940
6,080
74
2,926
6,795
61,367
0
W
Cu Chulainn
Nothmar
Cu Chulainn
19,266
2,530
0
9,672
21,121
29,573
1,076
4,091
16,940
13,409
87,455
L
Neith
Tozeken
Neith
4,854
2,071
0
4,847
17,349
5,939
0
5,101
12,133
0
40,812
W
Scylla
knarko
Scylla
11,877
838
1,051
4,259
9,210
4,170
2,628
2,705
6,295
101,329
0
L
Khepri
robert97
Khepri
6,502
132
749
1,783
14,087
13,208
0
4,873
9,084
31,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,859
Gold Earned
45,616
689
Minions Killed
492
0
Camps Cleared
0
2,202,810
Distance Traveled
2,117,316
37
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,376
364
74
3
0
444,741
0
W
Nemesis
12,476
542
128
6
0
452,338
1
W
Danzaburou
14,872
647
174
8
0
423,869
9
L
Bellona
10,254
446
143
6
0
446,184
0
W
Ymir
12,005
522
17
1
0
432,981
9
L
Tiamat
9,631
419
145
6
0
389,171
9
W
Cu Chulainn
14,200
617
192
8
0
465,819
10
L
Neith
8,035
349
92
4
0
386,089
4
W
Scylla
13,306
579
178
8
0
427,803
8
L
Khepri
9,320
405
38
2
0
451,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role