Player Matchup

Agni
Agni
Akenbus
Agni
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 6L
1,298 Elo+
Solo
Anhur
Anhur
HateSuppe
Anhur
Level 7
God Stats
2W - 2L
1,808 SR
Queue Stats
41W - 29L
1,705 Elo+
Solo
Anubis
Anubis
ItzJoshyy
Anubis
Level 28
God Stats
12W - 15L
1,626 SR
Queue Stats
189W - 238L
1,519 Elo+
Solo
Cerberus
Cerberus
NickWave
Cerberus
Level 29
God Stats
14W - 11L
1,851 SR
Queue Stats
99W - 105L
1,521 Elo+
Solo
Amaterasu
Amaterasu
sombra3000x
Amaterasu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 71L
1,481 Elo+
Solo
Team Averages
Level 23
1,657 SR
1,505 Elo+

VS

Team Averages
Level 36
1,538 SR
1,531 Elo+
Olorun
Olorun
Fowells
Olorun
Level 26
God Stats
5W - 2L
1,784 SR
Queue Stats
84W - 80L
1,556 Elo+
Party 1
Chernobog
Chernobog
LilToxicKid
Chernobog
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,343 Elo+
Party 2
King Arthur
King Arthur
XxArchBTWxX
King Arthur
Level 11
God Stats
5W - 6L
1,445 SR
Queue Stats
31W - 24L
1,606 Elo+
Solo
Cthulhu
Cthulhu
demontium
Cthulhu
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 96L
1,592 Elo+
Party 2
Arachne
Arachne
kartonski
Arachne
Level 29
God Stats
3W - 3L
1,460 SR
Queue Stats
94W - 85L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Akenbus
Agni
18
4 / 0 / 0
11,031
525
12,324
8,206
3,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
HateSuppe
Anhur
16
2 / 5 / 2
9,390
447
12,297
13,998
5,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
ItzJoshyy
Anubis
13
3 / 7 / 2
8,688
414
9,609
13,210
5,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
NickWave
Cerberus
13
1 / 6 / 6
9,118
434
8,328
21,886
17,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
sombra3000x
Amaterasu
17
0 / 6 / 1
9,348
445
7,784
16,409
12,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fowells
Olorun
17
0 / 4 / 5
10,914
520
8,306
15,441
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
LilToxicKid
Chernobog
17
9 / 1 / 6
11,514
548
15,877
12,135
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
XxArchBTWxX
King Arthur
20
5 / 0 / 4
12,864
613
11,120
20,465
15,869
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
demontium
Cthulhu
16
2 / 3 / 8
11,117
529
10,596
23,020
23,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
kartonski
Arachne
19
8 / 2 / 6
12,131
578
8,631
12,287
7,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
10
Kills
24
24
Deaths
10
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Agni
Akenbus
Agni
4
0
0
4
W
Olorun
Fowells
Olorun
0
4
5
0.63
L
Anhur
HateSuppe
Anhur
2
5
2
0.6
L
Anubis
ItzJoshyy
Anubis
3
7
2
0.57
W
Chernobog
LilToxicKid
Chernobog
9
1
6
12
L
Cerberus
NickWave
Cerberus
1
6
6
0.67
W
King Arthur
XxArchBTWxX
King Arthur
5
0
4
7
W
Cthulhu
demontium
Cthulhu
2
3
8
2
W
Arachne
kartonski
Arachne
8
2
6
5.5
L
Amaterasu
sombra3000x
Amaterasu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,342
Damage
54,530
73,709
Taken
83,348
44,982
Mitigated
57,285
18,398
Healing
22,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Akenbus
Agni
12,324
379
0
2,085
8,206
3,228
0
3,827
4,379
82,708
0
W
Olorun
Fowells
Olorun
8,306
4,717
353
4,231
15,441
5,056
1,690
7,926
7,490
90,128
0
L
Anhur
HateSuppe
Anhur
12,297
5,778
0
2,729
13,998
5,156
436
4,743
9,255
0
66,348
L
Anubis
ItzJoshyy
Anubis
9,609
388
0
3,462
13,210
5,852
0
4,824
8,386
45,465
0
W
Chernobog
LilToxicKid
Chernobog
15,877
10,096
0
2,783
12,135
4,824
820
5,279
6,856
0
75,373
L
Cerberus
NickWave
Cerberus
8,328
475
0
6,256
21,886
17,799
204
5,508
16,378
32,954
0
W
King Arthur
XxArchBTWxX
King Arthur
11,120
1,214
0
9,607
20,465
15,869
159
3,028
16,938
0
90,481
W
Cthulhu
demontium
Cthulhu
10,596
890
83
2,442
23,020
23,796
132
10,368
12,652
52,975
0
W
Arachne
kartonski
Arachne
8,631
5,502
0
3,059
12,287
7,740
0
3,660
8,602
0
92,912
L
Amaterasu
sombra3000x
Amaterasu
7,784
3,858
0
3,866
16,409
12,947
0
0
16,211
0
55,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,575
Gold Earned
58,540
508
Minions Killed
650
0
Camps Cleared
0
1,942,656
Distance Traveled
2,103,774
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,031
525
146
7
0
412,805
8
W
Olorun
10,914
520
153
7
0
347,085
2
L
Anhur
9,390
447
129
6
0
382,185
4
L
Anubis
8,688
414
77
4
0
375,279
0
W
Chernobog
11,514
548
116
6
0
429,469
4
L
Cerberus
9,118
434
46
2
0
423,696
7
W
King Arthur
12,864
613
174
8
0
441,920
0
W
Cthulhu
11,117
529
64
3
0
435,679
2
W
Arachne
12,131
578
143
7
0
449,621
4
L
Amaterasu
9,348
445
110
5
0
348,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role