Player Matchup

Amaterasu
Amaterasu
Heelot
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 105L
1,443 Elo+
Party 1
Ra
Ra
NezukoooChan
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,609 Elo+
Party 3
Hercules
Hercules
Sluffers
Hercules
Level 27
God Stats
3W - 1L
1,869 SR
Queue Stats
36W - 30L
1,465 Elo+
Party 1
Jing Wei
Jing Wei
Visorsama
Jing Wei
Level 16
God Stats
2W - 1L
1,710 SR
Queue Stats
21W - 16L
1,496 Elo+
Party 1
Fenrir
Fenrir
Xxokami77xX
Fenrir
Level 17
God Stats
2W - 1L
1,733 SR
Queue Stats
3W - 1L
1,638 Elo+
Party 3
Team Averages
Level 19
1,662 SR
1,530 Elo+

VS

Team Averages
Level 24
1,630 SR
1,514 Elo+
Ganesha
Ganesha
ChesireTv
Ganesha
Level 26
God Stats
8W - 6L
1,776 SR
Queue Stats
146W - 126L
1,524 Elo+
Party 2
Sol
Sol
JamesPirate
Sol
Level 11
God Stats
15W - 7L
1,500 SR
Queue Stats
422W - 427L
1,518 Elo+
Solo
Danzaburou
Danzaburou
Kimahri97810
Danzaburou
Level 27
God Stats
62W - 45L
1,664 SR
Queue Stats
117W - 125L
1,473 Elo+
Party 2
Fenrir
Fenrir
Malaclypse235
Fenrir
Level 28
God Stats
13W - 12L
1,467 SR
Queue Stats
120W - 132L
1,452 Elo+
Party 2
Chronos
Chronos
SuzuyaJuzuo
Chronos
Level 29
God Stats
2W - 0L
1,745 SR
Queue Stats
28W - 13L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Heelot
Amaterasu
12
0 / 3 / 1
7,151
397
3,432
12,486
7,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 9 / 3
8,239
458
7,365
13,496
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Sluffers
Hercules
11
0 / 5 / 3
7,461
415
4,990
15,944
11,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
Visorsama
Jing Wei
11
2 / 7 / 5
7,552
420
11,367
14,387
4,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
3 / 9 / 3
8,155
453
7,417
17,552
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChesireTv
Ganesha
14
0 / 1 / 15
10,679
593
13,324
14,537
15,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 1 / 1
12,185
677
8,883
13,179
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
Kimahri97810
Danzaburou
16
14 / 1 / 3
11,577
643
15,133
8,774
3,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 4
9,524
529
2,992
9,375
4,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
SuzuyaJuzuo
Chronos
19
15 / 2 / 4
13,112
728
19,203
19,500
7,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
7
Kills
33
33
Deaths
7
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ChesireTv
Ganesha
0
1
15
7.5
L
Amaterasu
Heelot
Amaterasu
0
3
1
0.17
W
2
1
1
2.5
W
Danzaburou
Kimahri97810
Danzaburou
14
1
3
15.5
W
2
2
4
2
L
2
9
3
0.39
L
Hercules
Sluffers
Hercules
0
5
3
0.3
W
Chronos
SuzuyaJuzuo
Chronos
15
2
4
8.5
L
Jing Wei
Visorsama
Jing Wei
2
7
5
0.64
L
Fenrir
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,571
Damage
59,535
73,865
Taken
65,365
34,533
Mitigated
35,818
17,376
Healing
31,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ChesireTv
Ganesha
13,324
919
0
2,211
14,537
15,194
222
1,292
13,245
40,102
0
L
Amaterasu
Heelot
Amaterasu
3,432
1,229
0
5,138
12,486
7,352
950
7,003
5,483
0
26,287
W
8,883
1,402
0
9,889
13,179
4,664
6,256
611
12,568
98,282
0
W
Danzaburou
Kimahri97810
Danzaburou
15,133
9,615
0
6,495
8,774
3,797
2,473
1,036
7,738
0
57,258
W
2,992
494
0
822
9,375
4,263
0
150
9,225
0
41,218
L
7,365
1,946
303
2,417
13,496
5,287
0
7,841
5,655
50,462
0
L
Hercules
Sluffers
Hercules
4,990
567
0
4,091
15,944
11,788
0
6,425
9,519
0
15,859
W
Chronos
SuzuyaJuzuo
Chronos
19,203
9,780
0
12,228
19,500
7,900
4,261
4,276
15,224
99,485
0
L
Jing Wei
Visorsama
Jing Wei
11,367
9,349
0
1,779
14,387
4,319
246
8,573
5,814
0
42,374
L
Fenrir
7,417
1,821
0
3,648
17,552
5,787
0
11,568
5,984
0
35,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
57,077
290
Minions Killed
533
0
Camps Cleared
0
1,555,114
Distance Traveled
1,744,714
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,679
593
8
0
0
392,326
5
L
Amaterasu
7,151
397
58
3
0
263,636
2
W
Sol
12,185
677
191
11
0
334,369
4
W
Danzaburou
11,577
643
127
7
0
323,319
3
W
Fenrir
9,524
529
69
4
0
366,508
0
L
Ra
8,239
458
90
5
0
283,940
2
L
Hercules
7,461
415
20
1
0
370,570
3
W
Chronos
13,112
728
138
8
0
328,192
1
L
Jing Wei
7,552
420
70
4
0
318,656
4
L
Fenrir
8,155
453
52
3
0
318,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role