Player Matchup

Bellona
Bellona
AgniPimqSlap
Bellona
Level 14
God Stats
19W - 9L
1,653 SR
Queue Stats
34W - 23L
1,660 Elo+
Party 1
Ne Zha
Ne Zha
CalvinKillsU162
Ne Zha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,646 Elo+
Solo
Ymir
Ymir
Kfatboss
Ymir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,825 Elo+
Solo
Artemis
Artemis
ballistic5549
Artemis
Level 15
God Stats
9W - 7L
1,601 SR
Queue Stats
26W - 23L
1,662 Elo+
Party 1
Ra
Ra
kneeetz
Ra
Level 27
God Stats
17W - 6L
1,797 SR
Queue Stats
149W - 122L
1,677 Elo+
Solo
Team Averages
Level 22
1,610 SR
1,694 Elo+

VS

Team Averages
Level 11
1,538 SR
1,638 Elo+
Jormungandr
Jormungandr
ChilledAnarchy7
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,626 Elo+
Solo
Artemis
Artemis
HWH Brownie
Artemis
Level 3
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 1L
1,655 Elo+
Solo
Freya
Freya
KangarooCar
Freya
Level 25
God Stats
24W - 14L
1,794 SR
Queue Stats
405W - 372L
1,573 Elo+
Solo
Nu Wa
Nu Wa
LaneBully
Nu Wa
Level 21
God Stats
1W - 4L
1,190 SR
Queue Stats
266W - 221L
1,711 Elo+
Solo
Nemesis
Nemesis
LordCane007
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AgniPimqSlap
Bellona
16
13 / 2 / 6
10,681
712
12,339
13,987
9,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
9 / 3 / 4
8,882
592
5,157
9,862
4,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
5 / 1 / 7
8,218
548
3,908
10,046
7,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
12
3 / 0 / 3
7,677
512
4,371
6,521
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
8 / 1 / 6
9,811
654
14,241
8,956
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChilledAnarchy7
Jormungandr
10
2 / 9 / 3
7,169
478
5,838
11,233
5,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
HWH Brownie
Artemis
7
0 / 12 / 1
5,070
338
2,652
11,137
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 4 / 1
6,292
419
4,165
10,605
3,563
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
LaneBully
Nu Wa
14
3 / 4 / 2
8,528
569
9,226
8,485
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
LordCane007
Nemesis
9
2 / 9 / 2
6,752
450
2,952
9,083
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
38
Kills
7
7
Deaths
38
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
AgniPimqSlap
Bellona
13
2
6
8
W
9
3
4
3.67
L
Jormungandr
ChilledAnarchy7
Jormungandr
2
9
3
0.39
L
Artemis
HWH Brownie
Artemis
0
12
1
0.04
L
0
4
1
0.13
W
Ymir
5
1
7
8.5
L
Nu Wa
LaneBully
Nu Wa
3
4
2
1
L
Nemesis
LordCane007
Nemesis
2
9
2
0.33
W
Artemis
3
0
3
4.5
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,016
Damage
24,833
49,372
Taken
50,543
27,377
Mitigated
15,752
23,699
Healing
7,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AgniPimqSlap
Bellona
12,339
5,063
0
9,188
13,987
9,439
4,217
3,472
10,477
0
75,967
W
5,157
2,733
0
2,788
9,862
4,516
0
4,153
5,552
0
41,447
L
Jormungandr
ChilledAnarchy7
Jormungandr
5,838
2,621
0
521
11,233
5,270
36
2,572
8,581
22,001
0
L
Artemis
HWH Brownie
Artemis
2,652
1,195
0
1,049
11,137
2,188
0
2,813
8,248
0
10,895
L
4,165
1,465
0
4,103
10,605
3,563
0
6,396
4,067
23,639
0
W
Ymir
3,908
832
0
913
10,046
7,765
117
4,972
4,981
20,196
0
L
Nu Wa
LaneBully
Nu Wa
9,226
1,476
0
1,366
8,485
2,423
0
5,377
2,912
58,012
0
L
Nemesis
LordCane007
Nemesis
2,952
1,227
0
737
9,083
2,308
38
463
8,586
0
12,217
W
Artemis
4,371
1,195
0
3,939
6,521
2,190
1,194
2,566
3,879
0
39,090
W
14,241
1,258
1,537
5,334
8,956
3,467
477
3,514
5,254
76,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,269
Gold Earned
33,811
448
Minions Killed
224
0
Camps Cleared
0
1,404,302
Distance Traveled
1,199,556
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,681
712
134
9
0
311,063
0
W
Ne Zha
8,882
592
77
5
0
287,877
0
L
Jormungandr
7,169
478
29
2
0
231,738
1
L
Artemis
5,070
338
8
1
0
244,118
0
L
Freya
6,292
419
45
3
0
216,553
2
W
Ymir
8,218
548
41
3
0
234,714
5
L
Nu Wa
8,528
569
120
8
0
260,653
3
L
Nemesis
6,752
450
22
1
0
246,494
2
W
Artemis
7,677
512
53
4
0
275,867
0
W
Ra
9,811
654
143
10
0
294,781
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role