Player Matchup

Thoth
Thoth
BeanObi
Thoth
Level 24
God Stats
1W - 2L
1,438 SR
Queue Stats
44W - 74L
1,442 Elo+
Party 2
Chaac
Chaac
LoliKisser
Chaac
Level 64
God Stats
2W - 0L
1,347 SR
Queue Stats
42W - 77L
1,413 Elo+
Party 2
Awilix
Awilix
LordVexson
Awilix
Level 46
God Stats
1W - 1L
1,382 SR
Queue Stats
23W - 51L
1,321 Elo+
Party 2
Cthulhu
Cthulhu
SucculentUWU
Cthulhu
Level 15
God Stats
3W - 1L
1,615 SR
Queue Stats
9W - 10L
1,421 Elo+
Party 2
Skadi
Skadi
Valemyths
Skadi
Level 23
God Stats
1W - 0L
1,581 SR
Queue Stats
1W - 3L
1,220 Elo+
Party 2
Team Averages
Level 34
1,473 SR
1,363 Elo+

VS

Team Averages
Level 72
1,672 SR
1,683 Elo+
Medusa
Medusa
Airdasher
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,816 Elo+
Party 1
The Morrigan
The Morrigan
DinoAloy
The Morrigan
Level 40
God Stats
24W - 49L
1,414 SR
Queue Stats
125W - 134L
1,460 Elo+
Party 3
Apollo
Apollo
FauFZ
Apollo
Level 156
God Stats
7W - 9L
1,782 SR
Queue Stats
302W - 287L
1,563 Elo+
Party 3
Bacchus
Bacchus
Herỏ
Bacchus
Level 28
God Stats
3W - 1L
1,920 SR
Queue Stats
254W - 177L
1,771 Elo+
Party 1
He Bo
He Bo
IamJustAdult
He Bo
Level 28
God Stats
0W - 1L
1,745 SR
Queue Stats
242W - 122L
1,804 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BeanObi
Thoth
17
4 / 6 / 4
11,663
555
7,736
10,932
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
18
5 / 7 / 4
11,790
561
14,284
25,703
26,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
LordVexson
Awilix
16
2 / 6 / 3
9,744
464
5,577
17,524
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
SucculentUWU
Cthulhu
12
0 / 10 / 3
8,409
400
6,378
18,130
8,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Valemyths
Skadi
14
1 / 9 / 3
8,654
412
5,043
13,896
3,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Airdasher
Medusa
18
11 / 3 / 9
11,608
553
16,982
15,311
6,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
DinoAloy
The Morrigan
19
9 / 2 / 1
12,287
585
5,351
6,456
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
FauFZ
Apollo
19
8 / 4 / 7
13,007
619
16,692
19,411
8,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Herỏ
Bacchus
17
4 / 2 / 17
11,137
530
12,034
17,996
19,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
6 / 1 / 9
12,097
576
14,050
8,957
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
12
Kills
38
38
Deaths
12
17
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Medusa
Airdasher
Medusa
11
3
9
5.17
W
Thoth
BeanObi
Thoth
4
6
4
1
L
The Morrigan
DinoAloy
The Morrigan
9
2
1
4.75
L
Apollo
FauFZ
Apollo
8
4
7
2.88
L
Bacchus
Herỏ
Bacchus
4
2
17
6.25
L
6
1
9
10.5
W
Chaac
5
7
4
1
W
Awilix
LordVexson
Awilix
2
6
3
0.58
W
Cthulhu
SucculentUWU
Cthulhu
0
10
3
0.15
W
Skadi
Valemyths
Skadi
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,018
Damage
65,109
86,185
Taken
68,131
47,813
Mitigated
40,408
15,719
Healing
28,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Airdasher
Medusa
16,982
8,745
0
8,820
15,311
6,338
4,906
4,904
10,357
0
91,168
W
Thoth
BeanObi
Thoth
7,736
346
0
875
10,932
3,339
0
5,255
5,513
58,813
0
L
The Morrigan
DinoAloy
The Morrigan
5,351
1,001
0
296
6,456
2,833
702
684
5,672
65,921
1,908
L
Apollo
FauFZ
Apollo
16,692
12,798
0
8,081
19,411
8,512
5,392
2,913
16,048
0
87,171
L
Bacchus
Herỏ
Bacchus
12,034
2,397
0
6,672
17,996
19,278
1,150
4,774
13,222
40,980
0
L
14,050
640
0
4,741
8,957
3,447
283
839
8,093
90,161
0
W
Chaac
14,284
3,287
0
7,331
25,703
26,598
558
6,238
19,377
0
73,606
W
Awilix
LordVexson
Awilix
5,577
2,154
0
4,268
17,524
5,959
575
4,695
12,807
0
61,584
W
Cthulhu
SucculentUWU
Cthulhu
6,378
443
0
1,523
18,130
8,305
314
5,697
12,433
33,059
0
W
Skadi
Valemyths
Skadi
5,043
2,653
74
1,648
13,896
3,612
270
7,399
6,497
0
32,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,260
Gold Earned
60,136
421
Minions Killed
637
0
Camps Cleared
0
1,823,358
Distance Traveled
1,906,525
4
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,608
553
137
7
0
350,813
6
W
Thoth
11,663
555
106
5
0
380,434
2
L
The Morrigan
12,287
585
134
6
0
406,661
6
L
Apollo
13,007
619
157
7
0
375,483
5
L
Bacchus
11,137
530
51
2
0
391,061
3
L
He Bo
12,097
576
158
8
0
382,507
4
W
Chaac
11,790
561
118
6
0
358,812
1
W
Awilix
9,744
464
91
4
0
400,531
1
W
Cthulhu
8,409
400
40
2
0
353,221
0
W
Skadi
8,654
412
66
3
0
330,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role