Player Matchup

Ymir
Ymir
FieryFroster
Ymir
Level 7
God Stats
17W - 15L
1,572 SR
Queue Stats
18W - 19L
1,499 Elo+
Party 3
Bellona
Bellona
Vehkula
Bellona
Level 32
God Stats
4W - 1L
1,729 SR
Queue Stats
213W - 213L
1,508 Elo+
Solo
Poseidon
Poseidon
WickedestKnight
Poseidon
Level 69
God Stats
2W - 1L
1,270 SR
Queue Stats
165W - 153L
1,392 Elo+
Party 3
Scylla
Scylla
ZidzeN
Scylla
Level 115
God Stats
3W - 3L
1,244 SR
Queue Stats
60W - 74L
1,337 Elo+
Party 3
Cupid
Cupid
zernwarrior
Cupid
Level 67
God Stats
6W - 4L
1,500 SR
Queue Stats
123W - 125L
1,424 Elo+
Party 3
Team Averages
Level 58
1,463 SR
1,432 Elo+

VS

Team Averages
Level 45
1,524 SR
1,581 Elo+
Nemesis
Nemesis
AnoobIsKilling
Nemesis
Level 12
God Stats
1W - 3L
1,322 SR
Queue Stats
90W - 35L
1,828 Elo+
Party 1
Danzaburou
Danzaburou
DamsGTRS
Danzaburou
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
214W - 201L
1,513 Elo+
Party 2
Achilles
Achilles
JokerFaec
Achilles
Level 36
God Stats
3W - 4L
1,520 SR
Queue Stats
109W - 98L
1,541 Elo+
Solo
Baron Samedi
Baron Samedi
Mr_Dazers
Baron Samedi
Level 60
God Stats
22W - 24L
1,548 SR
Queue Stats
68W - 68L
1,444 Elo+
Party 2
Amaterasu
Amaterasu
ThomasTheTrainn
Amaterasu
Level 88
God Stats
5W - 6L
1,732 SR
Queue Stats
31W - 28L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 18
13,021
501
8,739
16,262
19,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Vehkula
Bellona
20
5 / 0 / 10
13,174
507
19,481
18,656
19,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
20
8 / 5 / 6
14,981
576
17,769
16,618
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Scylla
ZidzeN
Scylla
20
11 / 5 / 10
14,670
564
20,981
18,400
8,584
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 8 / 10
13,865
533
22,668
26,362
10,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 4
13,167
506
16,107
22,923
12,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
DamsGTRS
Danzaburou
18
1 / 10 / 8
11,903
458
13,762
21,480
8,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
JokerFaec
Achilles
17
9 / 9 / 1
12,801
492
15,892
23,063
16,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Mr_Dazers
Baron Samedi
17
2 / 8 / 8
11,006
423
11,952
19,495
7,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
ThomasTheTrainn
Amaterasu
19
3 / 4 / 2
11,899
458
8,870
27,819
24,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
45
37
Kills
22
22
Deaths
37
54
Assists
23
Player
Kills
Deaths
Assists
KDA
L
7
6
4
1.5
L
Danzaburou
DamsGTRS
Danzaburou
1
10
8
0.5
W
3
4
18
3
L
Achilles
JokerFaec
Achilles
9
9
1
1.06
L
Baron Samedi
Mr_Dazers
Baron Samedi
2
8
8
0.75
L
Amaterasu
ThomasTheTrainn
Amaterasu
3
4
2
1
W
Bellona
Vehkula
Bellona
5
0
10
10
W
Poseidon
8
5
6
2.2
W
Scylla
ZidzeN
Scylla
11
5
10
3.2
W
10
8
10
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,638
Damage
66,583
96,298
Taken
114,780
64,860
Mitigated
68,638
27,602
Healing
37,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,107
7,056
0
11,285
22,923
12,087
0
10,594
12,129
0
116,320
L
Danzaburou
DamsGTRS
Danzaburou
13,762
7,728
0
3,435
21,480
8,810
0
5,325
16,055
0
76,135
W
8,739
2,025
0
1,418
16,262
19,855
475
2,217
13,766
31,062
0
L
Achilles
JokerFaec
Achilles
15,892
5,508
0
3,034
23,063
16,188
1,441
11,944
11,067
1,591
50,673
L
Baron Samedi
Mr_Dazers
Baron Samedi
11,952
243
1,574
4,060
19,495
7,249
204
12,867
6,553
43,862
0
L
Amaterasu
ThomasTheTrainn
Amaterasu
8,870
2,635
0
14,282
27,819
24,304
0
9,519
17,632
0
66,518
W
Bellona
Vehkula
Bellona
19,481
5,939
0
6,570
18,656
19,742
1,163
1,588
16,338
13,160
66,165
W
Poseidon
17,769
1,367
0
2,725
16,618
6,004
1,391
2,777
13,577
123,034
0
W
Scylla
ZidzeN
Scylla
20,981
1,911
0
3,950
18,400
8,584
2,642
2,202
15,943
123,301
0
W
22,668
13,844
1,655
11,284
26,362
10,675
2,881
3,620
22,409
0
100,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,711
Gold Earned
60,776
686
Minions Killed
538
0
Camps Cleared
0
2,368,894
Distance Traveled
2,355,515
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,167
506
169
7
0
498,592
0
L
Danzaburou
11,903
458
113
4
0
420,257
2
W
Ymir
13,021
501
47
2
0
490,911
3
L
Achilles
12,801
492
71
3
0
453,620
12
L
Baron Samedi
11,006
423
62
2
0
468,708
3
L
Amaterasu
11,899
458
123
5
0
514,338
6
W
Bellona
13,174
507
134
5
0
490,583
5
W
Poseidon
14,981
576
206
8
0
500,849
3
W
Scylla
14,670
564
166
6
0
465,222
7
W
Cupid
13,865
533
133
5
0
421,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role