Player Matchup

Fenrir
Fenrir
DILAURO13
Fenrir
Level 18
God Stats
7W - 11L
1,467 SR
Queue Stats
36W - 44L
1,423 Elo+
Solo
Medusa
Medusa
LilSmiley619
Medusa
Level 6
God Stats
5W - 8L
1,166 SR
Queue Stats
142W - 158L
1,279 Elo+
Party 2
Cthulhu
Cthulhu
SOULREAPER56667
Cthulhu
Level 16
God Stats
3W - 2L
1,589 SR
Queue Stats
7W - 12L
1,341 Elo+
Party 3
Cerberus
Cerberus
almafuerte121978
Cerberus
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,252 Elo+
Party 3
Janus
Janus
electk9
Janus
Level 119
God Stats
6W - 3L
1,545 SR
Queue Stats
134W - 133L
1,529 Elo+
Party 2
Team Averages
Level 32
1,453 SR
1,365 Elo+

VS

Team Averages
Level 26
1,552 SR
1,423 Elo+
Nemesis
Nemesis
CRAZYLLAMA1866
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,285 Elo+
Solo
Mercury
Mercury
CheekonWangz
Mercury
Level 64
God Stats
13W - 11L
1,570 SR
Queue Stats
728W - 698L
1,496 Elo+
Party 1
Neith
Neith
Frost sniper03
Neith
Level 12
God Stats
7W - 9L
1,407 SR
Queue Stats
36W - 40L
1,475 Elo+
Party 1
Aphrodite
Aphrodite
SadGinger3160
Aphrodite
Level 30
God Stats
13W - 10L
1,591 SR
Queue Stats
133W - 157L
1,441 Elo+
Party 1
Sobek
Sobek
lpreto
Sobek
Level 18
God Stats
6W - 3L
1,691 SR
Queue Stats
219W - 240L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DILAURO13
Fenrir
13
3 / 4 / 2
8,242
458
3,890
13,750
6,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
14
2 / 2 / 5
8,799
489
7,528
9,505
4,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 3 / 5
7,438
413
9,574
10,675
7,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 6 / 2
8,669
482
4,013
14,723
11,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
electk9
Janus
16
10 / 1 / 6
10,564
587
16,292
7,568
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 1
6,390
355
1,186
10,022
2,659
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
CheekonWangz
Mercury
14
4 / 5 / 7
9,348
519
11,300
13,970
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 1 / 5
7,831
435
6,935
11,884
3,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
SadGinger3160
Aphrodite
13
3 / 1 / 2
8,827
490
6,227
8,774
6,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
lpreto
Sobek
15
7 / 4 / 2
9,494
527
7,090
14,264
10,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
21
Kills
15
16
Deaths
22
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
L
Mercury
CheekonWangz
Mercury
4
5
7
1.5
W
Fenrir
DILAURO13
Fenrir
3
4
2
1
L
1
1
5
3.5
W
Medusa
2
2
5
2.25
W
3
3
5
1.83
L
Aphrodite
SadGinger3160
Aphrodite
3
1
2
4
W
3
6
2
0.67
W
Janus
electk9
Janus
10
1
6
13
L
Sobek
lpreto
Sobek
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,297
Damage
32,738
56,221
Taken
58,914
33,982
Mitigated
28,383
8,224
Healing
17,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,186
531
0
100
10,022
2,659
0
4,144
5,621
0
13,382
L
Mercury
CheekonWangz
Mercury
11,300
4,747
0
3,764
13,970
4,533
626
6,169
7,462
0
42,696
W
Fenrir
DILAURO13
Fenrir
3,890
881
0
3,205
13,750
6,642
0
1,446
12,304
0
52,560
L
6,935
3,615
0
3,264
11,884
3,637
1,973
6,421
4,994
0
39,269
W
Medusa
7,528
2,878
0
350
9,505
4,599
63
2,083
7,422
0
47,584
W
9,574
868
370
746
10,675
7,998
346
4,279
6,396
37,129
0
L
Aphrodite
SadGinger3160
Aphrodite
6,227
1,652
3,624
5,213
8,774
6,798
1,228
3,359
5,129
33,569
0
W
4,013
600
0
2,303
14,723
11,953
882
4,537
10,186
28,856
0
W
Janus
electk9
Janus
16,292
624
0
1,250
7,568
2,790
408
972
6,596
61,740
0
L
Sobek
lpreto
Sobek
7,090
778
0
1,444
14,264
10,756
538
8,230
5,454
26,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,712
Gold Earned
41,890
383
Minions Killed
253
0
Camps Cleared
0
1,793,048
Distance Traveled
1,734,420
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,390
355
22
1
0
285,802
5
L
Mercury
9,348
519
68
4
0
374,200
5
W
Fenrir
8,242
458
78
4
0
373,234
0
L
Neith
7,831
435
81
5
0
358,277
1
W
Medusa
8,799
489
70
4
0
318,349
7
W
Cthulhu
7,438
413
43
2
0
390,902
0
L
Aphrodite
8,827
490
50
3
0
317,370
2
W
Cerberus
8,669
482
79
4
0
323,519
1
W
Janus
10,564
587
113
6
0
387,044
1
L
Sobek
9,494
527
32
2
0
398,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role