Player Matchup

Hercules
Hercules
AceNinja1
Hercules
Level 30
God Stats
4W - 5L
1,500 SR
Queue Stats
197W - 180L
1,681 Elo+
Solo
Olorun
Olorun
Heisenberg4065
Olorun
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,749 Elo+
Solo
Cthulhu
Cthulhu
TooLLii
Cthulhu
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 19L
1,820 Elo+
Solo
Hou Yi
Hou Yi
Zypkiyah
Hou Yi
Level 20
God Stats
3W - 2L
1,533 SR
Queue Stats
15W - 9L
1,591 Elo+
Solo
Danzaburou
Danzaburou
girlgamer953555
Danzaburou
Level 18
God Stats
16W - 8L
1,652 SR
Queue Stats
129W - 130L
1,607 Elo+
Solo
Team Averages
Level 23
1,537 SR
1,690 Elo+

VS

Team Averages
Level 19
1,496 SR
1,654 Elo+
Bellona
Bellona
BigThicccBean
Bellona
Level 17
God Stats
0W - 2L
1,274 SR
Queue Stats
14W - 23L
1,749 Elo+
Solo
Athena
Athena
Bjmotorboat
Athena
Level 21
God Stats
9W - 9L
1,528 SR
Queue Stats
229W - 232L
1,642 Elo+
Solo
Rama
Rama
GLOso3hunna
Rama
Level 28
God Stats
20W - 21L
1,674 SR
Queue Stats
59W - 53L
1,637 Elo+
Solo
Horus
Horus
OmniscentGamer
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,759 Elo+
Solo
Anubis
Anubis
TwiZZkiLL
Anubis
Level 28
God Stats
16W - 23L
1,504 SR
Queue Stats
45W - 95L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AceNinja1
Hercules
15
4 / 0 / 9
9,872
520
9,428
24,502
18,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 4 / 4
11,175
588
14,681
17,814
6,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
TooLLii
Cthulhu
14
7 / 4 / 4
9,564
503
8,994
10,568
4,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hou Yi
Zypkiyah
Hou Yi
14
3 / 1 / 7
8,725
459
8,954
9,894
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
girlgamer953555
Danzaburou
18
10 / 0 / 9
12,305
648
18,668
13,254
5,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
0 / 9 / 1
6,226
328
6,045
15,588
11,857
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
18
6 / 3 / 1
10,547
555
13,923
16,509
10,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 4 / 1
7,843
413
13,453
18,191
6,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 6 / 4
9,126
480
9,440
18,948
10,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
TwiZZkiLL
Anubis
12
0 / 11 / 2
7,419
390
5,651
11,460
5,303
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
32
Kills
9
9
Deaths
33
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
AceNinja1
Hercules
4
0
9
8.5
L
Bellona
0
9
1
0.06
L
Athena
6
3
1
2.17
L
0
4
1
0.13
W
8
4
4
2.5
L
3
6
4
0.83
W
Cthulhu
TooLLii
Cthulhu
7
4
4
2.25
L
Anubis
TwiZZkiLL
Anubis
0
11
2
0.09
W
Hou Yi
Zypkiyah
Hou Yi
3
1
7
6.5
W
Danzaburou
girlgamer953555
Danzaburou
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,725
Damage
48,512
76,032
Taken
80,696
38,746
Mitigated
44,685
36,257
Healing
20,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AceNinja1
Hercules
9,428
2,575
0
16,496
24,502
18,300
235
2,471
22,031
0
24,238
L
Bellona
6,045
2,437
0
2,262
15,588
11,857
0
3,075
12,513
0
18,935
L
Athena
13,923
3,813
0
481
16,509
10,687
0
4,107
12,402
79,677
0
L
13,453
11,043
0
8,734
18,191
6,154
0
433
17,758
0
67,940
W
14,681
8,642
461
9,277
17,814
6,543
4,846
9,509
8,305
76,986
0
L
9,440
5,245
1,284
6,698
18,948
10,684
0
9,506
9,442
0
26,356
W
Cthulhu
TooLLii
Cthulhu
8,994
1,012
0
0
10,568
4,714
1,262
2,709
7,859
37,776
0
L
Anubis
TwiZZkiLL
Anubis
5,651
90
0
635
11,460
5,303
99
6,554
4,906
45,045
0
W
Hou Yi
Zypkiyah
Hou Yi
8,954
4,549
0
5,689
9,894
3,488
395
642
9,252
0
51,808
W
Danzaburou
girlgamer953555
Danzaburou
18,668
9,576
0
4,334
13,254
5,701
6,120
4,243
9,011
0
99,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,641
Gold Earned
41,161
457
Minions Killed
419
0
Camps Cleared
0
1,750,639
Distance Traveled
1,669,888
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,872
520
27
1
0
355,897
2
L
Bellona
6,226
328
25
1
0
333,148
1
L
Athena
10,547
555
151
8
0
391,459
0
L
Rama
7,843
413
122
6
0
300,219
3
W
Olorun
11,175
588
125
7
0
296,169
4
L
Horus
9,126
480
28
1
0
370,452
7
W
Cthulhu
9,564
503
75
4
0
378,285
0
L
Anubis
7,419
390
93
5
0
274,610
0
W
Hou Yi
8,725
459
84
4
0
328,428
2
W
Danzaburou
12,305
648
146
8
0
391,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role