Player Matchup

Tiamat
Tiamat
Funnynim911
Tiamat
Level 17
God Stats
10W - 1L
2,044 SR
Queue Stats
14W - 7L
1,600 Elo+
Party 3
Heimdallr
Heimdallr
Hizashi-chan
Heimdallr
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 148L
1,396 Elo+
Party 2
Fenrir
Fenrir
Ulvemaane
Fenrir
Level 5
God Stats
3W - 1L
1,853 SR
Queue Stats
4W - 5L
1,774 Elo+
Party 2
Bellona
Bellona
cybiecybie
Bellona
Level 23
God Stats
6W - 4L
1,749 SR
Queue Stats
9W - 10L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
wolfnel77
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 22
1,729 SR
1,558 Elo+

VS

Team Averages
Level 19
1,574 SR
1,392 Elo+
Pele
Pele
Aminadad112
Pele
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,319 Elo+
Solo
Danzaburou
Danzaburou
DonWomack
Danzaburou
Level 24
God Stats
19W - 20L
1,466 SR
Queue Stats
96W - 82L
1,419 Elo+
Solo
Kukulkan
Kukulkan
HippiGrenade
Kukulkan
Level 29
God Stats
65W - 58L
1,498 SR
Queue Stats
241W - 245L
1,441 Elo+
Solo
Cupid
Cupid
LodMeru
Cupid
Level 21
God Stats
3W - 1L
1,821 SR
Queue Stats
19W - 17L
1,390 Elo+
Party 1
Tiamat
Tiamat
Odintek
Tiamat
Level 17
God Stats
9W - 3L
1,586 SR
Queue Stats
17W - 17L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
10 / 7 / 5
12,191
452
20,567
23,576
25,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Hizashi-chan
Heimdallr
20
4 / 5 / 2
13,167
488
12,949
25,053
12,725
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Ulvemaane
Fenrir
18
6 / 11 / 5
12,813
475
11,835
24,731
13,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
cybiecybie
Bellona
19
9 / 8 / 7
13,520
501
18,500
24,409
26,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
wolfnel77
Sun Wukong
13
0 / 18 / 7
9,428
349
7,471
27,491
17,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 15 / 12
10,920
404
10,173
21,679
7,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
DonWomack
Danzaburou
17
7 / 4 / 8
12,803
474
14,506
19,848
7,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
HippiGrenade
Kukulkan
20
7 / 3 / 14
14,086
522
17,726
15,763
7,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
LodMeru
Cupid
20
10 / 3 / 15
13,469
499
25,749
16,784
8,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Odintek
Tiamat
20
21 / 4 / 10
15,344
568
28,342
22,545
16,612
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
107
29
Kills
48
49
Deaths
29
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
3
15
12
0.6
W
Danzaburou
DonWomack
Danzaburou
7
4
8
2.75
L
Tiamat
10
7
5
1.79
W
Kukulkan
HippiGrenade
Kukulkan
7
3
14
4.67
L
Heimdallr
Hizashi-chan
Heimdallr
4
5
2
1
W
Cupid
LodMeru
Cupid
10
3
15
5.83
W
Tiamat
Odintek
Tiamat
21
4
10
6.5
L
Fenrir
Ulvemaane
Fenrir
6
11
5
0.77
L
Bellona
cybiecybie
Bellona
9
8
7
1.56
L
Sun Wukong
wolfnel77
Sun Wukong
0
18
7
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,322
Damage
96,496
125,260
Taken
96,619
95,857
Mitigated
47,815
25,286
Healing
27,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,173
3,142
0
2,235
21,679
7,923
662
8,507
12,776
0
38,122
W
Danzaburou
DonWomack
Danzaburou
14,506
6,419
0
6,526
19,848
7,558
2,057
2,436
17,268
0
76,894
L
Tiamat
20,567
1,678
809
7,290
23,576
25,308
72
13,569
10,007
61,315
0
W
Kukulkan
HippiGrenade
Kukulkan
17,726
938
1,436
7,265
15,763
7,575
1,121
3,182
12,256
107,188
0
L
Heimdallr
Hizashi-chan
Heimdallr
12,949
3,588
0
9,702
25,053
12,725
3,258
5,641
19,412
0
91,832
W
Cupid
LodMeru
Cupid
25,749
13,958
96
2,864
16,784
8,147
2,548
3,425
13,213
0
75,582
W
Tiamat
Odintek
Tiamat
28,342
6,332
0
7,262
22,545
16,612
2,531
6,086
16,153
88,632
0
L
Fenrir
Ulvemaane
Fenrir
11,835
3,883
0
4,937
24,731
13,989
508
6,073
18,658
0
68,876
L
Bellona
cybiecybie
Bellona
18,500
5,893
0
1,264
24,409
26,220
1,021
10,444
13,965
12,319
61,319
L
Sun Wukong
wolfnel77
Sun Wukong
7,471
2,909
0
1,284
27,491
17,615
24
10,341
17,150
0
25,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,119
Gold Earned
66,622
540
Minions Killed
584
0
Camps Cleared
0
2,107,648
Distance Traveled
2,475,209
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,920
404
62
2
0
459,348
2
W
Danzaburou
12,803
474
114
4
0
525,697
3
L
Tiamat
12,191
452
98
4
0
437,941
2
W
Kukulkan
14,086
522
179
7
0
446,829
2
L
Heimdallr
13,167
488
171
6
0
403,402
0
W
Cupid
13,469
499
102
4
0
520,819
0
W
Tiamat
15,344
568
127
5
0
522,516
0
L
Fenrir
12,813
475
95
4
0
396,732
0
L
Bellona
13,520
501
128
5
0
488,693
1
L
Sun Wukong
9,428
349
48
2
0
380,880
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role