Player Matchup

Raijin
Raijin
Chillinbillin
Raijin
Level 105
God Stats
6W - 1L
1,765 SR
Queue Stats
44W - 28L
1,733 Elo+
Party 1
Hachiman
Hachiman
IMainReinhardt
Hachiman
Level 82
God Stats
8W - 1L
1,703 SR
Queue Stats
28W - 19L
1,602 Elo+
Party 1
Fafnir
Fafnir
TheBigMike1014
Fafnir
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 64L
1,579 Elo+
Party 1
Thor
Thor
daltonvideogames
Thor
Level 11
God Stats
8W - 4L
1,695 SR
Queue Stats
16W - 9L
1,597 Elo+
Party 1
Susano
Susano
zackvideogames
Susano
Level 17
God Stats
1W - 1L
1,397 SR
Queue Stats
26W - 19L
1,648 Elo+
Party 1
Team Averages
Level 59
1,612 SR
1,632 Elo+

VS

Team Averages
Level 53
1,607 SR
1,457 Elo+
Skadi
Skadi
A Future Hokage
Skadi
Level 21
God Stats
29W - 38L
1,516 SR
Queue Stats
53W - 84L
1,447 Elo+
Party 2
Ne Zha
Ne Zha
FrankieSama
Ne Zha
Level 69
God Stats
3W - 2L
1,594 SR
Queue Stats
573W - 583L
1,502 Elo+
Party 2
Ullr
Ullr
Kmight2004
Ullr
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
255W - 300L
1,404 Elo+
Solo
Ymir
Ymir
PIUPID
Ymir
Level 27
God Stats
7W - 7L
1,926 SR
Queue Stats
51W - 62L
1,481 Elo+
Party 3
Mulan
Mulan
anrex15
Mulan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 63L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 0
8,721
581
6,489
5,026
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
12
2 / 1 / 2
6,795
453
8,156
7,311
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 1 / 2
8,278
552
6,064
10,637
12,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 0 / 2
7,969
531
6,039
7,220
6,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 1 / 5
7,365
491
3,262
11,498
3,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,449
430
1,308
7,461
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ne Zha
11
1 / 3 / 1
6,752
450
3,719
9,196
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 0
6,261
417
5,414
9,102
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
PIUPID
Ymir
10
1 / 1 / 1
6,343
423
5,361
9,908
5,932
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
anrex15
Mulan
14
1 / 2 / 0
8,017
534
5,672
9,027
7,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
4
4
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
5
1
0
5
L
Ne Zha
1
3
1
0.5
W
Hachiman
2
1
2
3
L
1
3
0
0.33
L
Ymir
PIUPID
Ymir
1
1
1
1.5
W
2
1
2
3
L
Mulan
anrex15
Mulan
1
2
0
0.5
W
1
0
2
2
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,010
Damage
21,474
41,692
Taken
44,694
27,183
Mitigated
20,846
14,359
Healing
13,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,308
123
0
2,273
7,461
2,209
34
3,440
3,518
0
23,857
W
6,489
534
0
1,181
5,026
1,765
182
249
4,777
53,771
0
L
Ne Zha
3,719
659
0
2,363
9,196
3,055
0
2,163
6,810
0
35,956
W
Hachiman
8,156
3,350
0
3,784
7,311
2,237
0
1,765
5,546
0
35,607
L
5,414
2,460
0
2,636
9,102
2,603
0
3,343
5,733
0
27,474
L
Ymir
PIUPID
Ymir
5,361
1,221
294
2,384
9,908
5,932
0
2,931
6,953
26,639
0
W
6,064
1,195
0
3,074
10,637
12,511
0
3,347
7,290
28,646
0
L
Mulan
anrex15
Mulan
5,672
788
0
3,568
9,027
7,047
0
0
8,702
0
51,302
W
6,039
1,172
0
1,806
7,220
6,837
0
0
6,970
0
47,689
W
3,262
1,014
0
4,514
11,498
3,833
0
0
11,423
0
45,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,128
Gold Earned
33,822
385
Minions Killed
327
0
Camps Cleared
0
1,383,368
Distance Traveled
1,322,944
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,449
430
56
4
0
226,510
0
W
Raijin
8,721
581
99
7
0
274,268
5
L
Ne Zha
6,752
450
56
4
0
311,696
0
W
Hachiman
6,795
453
58
4
0
251,013
7
L
Ullr
6,261
417
46
3
0
261,676
0
L
Ymir
6,343
423
61
4
0
260,364
1
W
Fafnir
8,278
552
41
3
0
262,312
1
L
Mulan
8,017
534
108
7
0
262,698
5
W
Thor
7,969
531
100
7
0
267,395
1
W
Susano
7,365
491
87
6
0
328,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role