Player Matchup

Anhur
Anhur
DudeSjef
Anhur
Level 11
God Stats
15W - 13L
1,309 SR
Queue Stats
235W - 224L
1,431 Elo+
Party 1
Mercury
Mercury
MamCzas
Mercury
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
89W - 58L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
PhantomTheSKy
Ao Kuang
Level 29
God Stats
14W - 8L
1,688 SR
Queue Stats
95W - 76L
1,498 Elo+
Solo
Tiamat
Tiamat
ShiSuniA
Tiamat
Level 158
God Stats
2W - 1L
1,838 SR
Queue Stats
28W - 21L
1,606 Elo+
Party 3
Tyr
Tyr
langedollo
Tyr
Level 78
God Stats
10W - 7L
1,383 SR
Queue Stats
402W - 391L
1,496 Elo+
Party 1
Team Averages
Level 56
1,543 SR
1,506 Elo+

VS

Team Averages
Level 17
1,430 SR
1,439 Elo+
Neith
Neith
Arniechoppa
Neith
Level 18
God Stats
0W - 4L
1,139 SR
Queue Stats
9W - 13L
1,417 Elo+
Solo
Yemoja
Yemoja
CaptainGroza
Yemoja
Level 10
God Stats
2W - 2L
1,695 SR
Queue Stats
46W - 45L
1,577 Elo+
Solo
Sun Wukong
Sun Wukong
Encorist
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 2
Ra
Ra
UgurFLZ
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,492 Elo+
Party 2
Mercury
Mercury
keeneye53
Mercury
Level 26
God Stats
1W - 4L
1,316 SR
Queue Stats
6W - 6L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DudeSjef
Anhur
11
4 / 0 / 5
6,512
543
5,593
4,420
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
MamCzas
Mercury
15
14 / 1 / 0
9,207
767
7,064
9,157
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
PhantomTheSKy
Ao Kuang
11
0 / 3 / 5
6,749
562
2,582
6,470
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
ShiSuniA
Tiamat
12
4 / 1 / 6
7,322
610
6,514
6,272
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 0 / 3
6,104
509
2,626
8,783
4,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,843
404
3,332
6,443
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
6
0 / 4 / 0
4,707
392
1,583
5,699
2,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Encorist
Sun Wukong
9
3 / 6 / 1
5,620
468
4,792
8,938
5,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 7 / 1
5,319
443
2,481
6,784
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
keeneye53
Mercury
11
2 / 4 / 2
6,867
572
2,590
8,140
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
24
Kills
5
5
Deaths
25
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Yemoja
0
4
0
0
W
Anhur
DudeSjef
Anhur
4
0
5
6.5
L
Sun Wukong
Encorist
Sun Wukong
3
6
1
0.58
W
Mercury
MamCzas
Mercury
14
1
0
14
W
Ao Kuang
PhantomTheSKy
Ao Kuang
0
3
5
0.83
W
Tiamat
ShiSuniA
Tiamat
4
1
6
7
L
0
7
1
0.07
L
Mercury
keeneye53
Mercury
2
4
2
0.75
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,379
Damage
14,778
35,102
Taken
36,004
16,340
Mitigated
12,756
12,617
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,332
1,178
0
1,817
6,443
1,256
344
859
5,532
0
17,678
L
Yemoja
1,583
498
346
1,045
5,699
2,097
0
1,121
4,548
9,232
0
W
Anhur
DudeSjef
Anhur
5,593
2,317
0
2,468
4,420
1,593
0
718
3,702
0
25,175
L
Sun Wukong
Encorist
Sun Wukong
4,792
968
0
831
8,938
5,008
0
2,407
6,531
0
16,969
W
Mercury
MamCzas
Mercury
7,064
4,498
0
3,550
9,157
4,277
0
619
8,463
0
59,956
W
Ao Kuang
PhantomTheSKy
Ao Kuang
2,582
862
0
1,995
6,470
1,858
2,103
106
6,081
25,342
0
W
Tiamat
ShiSuniA
Tiamat
6,514
722
0
2,273
6,272
4,126
266
983
5,289
41,470
0
L
2,481
274
91
389
6,784
2,016
0
2,634
3,794
23,792
0
L
Mercury
keeneye53
Mercury
2,590
730
0
1,433
8,140
2,379
0
1,551
6,503
0
25,249
W
2,626
404
0
2,331
8,783
4,486
15
1,638
7,095
0
20,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,894
Gold Earned
27,356
343
Minions Killed
168
0
Camps Cleared
0
1,173,484
Distance Traveled
1,116,038
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,843
404
32
3
0
204,521
0
L
Yemoja
4,707
392
19
2
0
169,772
0
W
Anhur
6,512
543
44
4
0
208,846
1
L
Sun Wukong
5,620
468
17
1
0
252,212
0
W
Mercury
9,207
767
119
10
0
260,746
3
W
Ao Kuang
6,749
562
67
6
0
209,473
0
W
Tiamat
7,322
610
83
7
0
217,448
4
L
Ra
5,319
443
46
4
0
237,008
1
L
Mercury
6,867
572
54
5
0
252,525
0
W
Tyr
6,104
509
30
3
0
276,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role