Player Matchup

Medusa
Medusa
Masters
L0rdofF1re
Medusa
Masters
Level 160
God Stats
5W - 6L
1,500 SR
Queue Stats
834W - 696L
2,783 MMR
Solo
Bacchus
Bacchus
Masters
Suffmaschin
Bacchus
Masters
Level 160
God Stats
0W - 2L
1,364 SR
Queue Stats
207W - 175L
2,518 MMR
Solo
Ne Zha
Ne Zha
Masters
afterglοw
Ne Zha
Masters
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
kоneko
Ullr
Diamond II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 4L
2,750 MMR
Party 2
Hel
Hel
Diamond I
Аkamе
Hel
Diamond I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 112
1,473 SR
2,210 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 116
1,608 SR
2,767 MMR
Sylvanus
Sylvanus
Masters
AthenaTaunt
Sylvanus
Masters
Level 51
God Stats
2W - 1L
1,364 SR
Queue Stats
126W - 110L
2,556 MMR
Party 1
Chernobog
Chernobog
Masters
GinoSZN
Chernobog
Masters
Level 150
God Stats
6W - 8L
1,665 SR
Queue Stats
418W - 336L
3,013 MMR
Solo
Guan Yu
Guan Yu
Diamond II
Vortexiled
Guan Yu
Diamond II
Level 58
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 143L
2,417 MMR
Party 1
Chang'e
Chang'e
Masters
carIitxs
Chang'e
Masters
Level 160
God Stats
75W - 47L
1,761 SR
Queue Stats
564W - 486L
3,004 MMR
Party 3
Pele
Pele
Masters
nooootDarkK
Pele
Masters
Level 160
God Stats
11W - 6L
1,749 SR
Queue Stats
89W - 54L
2,845 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
L0rdofF1re
Medusa
18
1 / 8 / 1
10,973
477
13,347
16,881
7,348
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
Suffmaschin
Bacchus
15
2 / 5 / 4
10,206
444
11,479
20,661
18,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
afterglοw
Ne Zha
18
1 / 4 / 4
11,102
483
9,663
15,971
9,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ullr
kоneko
Ullr
20
9 / 3 / 1
13,855
602
21,450
21,208
15,186
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
19
1 / 2 / 4
11,075
482
14,704
14,269
6,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ApolloSetNemesisThe MorriganDanzaburou

VS

Bans
PersephoneSobekKhepriKumbhakarnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AthenaTaunt
Sylvanus
17
0 / 3 / 17
11,593
504
6,560
17,976
17,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
GinoSZN
Chernobog
20
9 / 2 / 8
14,898
648
20,990
22,905
12,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Vortexiled
Guan Yu
18
0 / 5 / 7
11,949
520
7,211
21,521
21,316
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
carIitxs
Chang'e
20
7 / 1 / 4
13,395
582
14,381
16,046
7,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
5 / 3 / 10
13,765
598
16,490
17,942
11,103
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
14
Kills
21
22
Deaths
14
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AthenaTaunt
Sylvanus
0
3
17
2.83
W
Chernobog
GinoSZN
Chernobog
9
2
8
6.5
L
Medusa
L0rdofF1re
Medusa
1
8
1
0.19
L
Bacchus
Suffmaschin
Bacchus
2
5
4
0.8
W
Guan Yu
Vortexiled
Guan Yu
0
5
7
0.7
L
Ne Zha
afterglοw
Ne Zha
1
4
4
0.75
W
Chang'e
carIitxs
Chang'e
7
1
4
9
L
Ullr
kоneko
Ullr
9
3
1
3.17
W
5
3
10
3.33
L
Hel
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,643
Damage
65,632
88,990
Taken
96,390
56,462
Mitigated
69,078
30,312
Healing
51,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AthenaTaunt
Sylvanus
6,560
1,128
5,109
5,417
17,976
17,251
129
9,165
8,761
19,923
0
W
Chernobog
GinoSZN
Chernobog
20,990
15,386
0
8,277
22,905
12,320
3,524
3,493
19,387
0
132,809
L
Medusa
L0rdofF1re
Medusa
13,347
6,870
0
2,701
16,881
7,348
490
1,569
15,198
0
90,914
L
Bacchus
Suffmaschin
Bacchus
11,479
1,066
0
5,017
20,661
18,325
0
7,529
12,716
25,600
0
W
Guan Yu
Vortexiled
Guan Yu
7,211
467
3,610
8,506
21,521
21,316
317
2,926
18,540
0
74,679
L
Ne Zha
afterglοw
Ne Zha
9,663
2,459
0
1,685
15,971
9,481
0
4,661
11,194
0
102,952
W
Chang'e
carIitxs
Chang'e
14,381
714
7,241
7,693
16,046
7,088
1,564
5,593
10,403
110,892
0
L
Ullr
kоneko
Ullr
21,450
9,536
0
8,606
21,208
15,186
768
3,050
17,822
0
104,287
W
16,490
4,848
0
5,933
17,942
11,103
768
5,140
12,802
0
117,313
L
Hel
14,704
756
4,582
7,721
14,269
6,122
0
3,370
10,727
119,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,211
Gold Earned
65,600
717
Minions Killed
708
0
Camps Cleared
0
2,239,427
Distance Traveled
2,340,115
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,593
504
35
2
0
446,127
6
W
Chernobog
14,898
648
174
8
0
446,503
3
L
Medusa
10,973
477
145
6
0
393,048
5
L
Bacchus
10,206
444
21
1
0
412,457
3
W
Guan Yu
11,949
520
135
6
0
482,704
9
L
Ne Zha
11,102
483
152
7
0
494,598
4
W
Chang'e
13,395
582
200
9
0
475,467
4
L
Ullr
13,855
602
185
8
0
457,286
1
W
Pele
13,765
598
164
7
0
489,314
3
L
Hel
11,075
482
214
9
0
482,038
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role