Player Matchup

Cthulhu
Cthulhu
RuivoShanks
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
SwetButPsycho
Tiamat
Level 143
God Stats
5W - 3L
1,503 SR
Queue Stats
46W - 39L
1,510 Elo+
Party 1
Fenrir
Fenrir
UrsoBipolar
Fenrir
Level 144
God Stats
1W - 0L
1,488 SR
Queue Stats
41W - 27L
1,494 Elo+
Party 1
Team Averages
Level 124
1,497 SR
1,501 Elo+

VS

Team Averages
Level 88
1,442 SR
1,416 Elo+
Danzaburou
Danzaburou
Cruder96
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Maninhox3617
Tiamat
Level 7
God Stats
0W - 1L
1,327 SR
Queue Stats
1W - 6L
1,274 Elo+
Solo
Zhong Kui
Zhong Kui
Vulcann300
Zhong Kui
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RuivoShanks
Cthulhu
12
2 / 1 / 12
8,505
773
5,669
7,054
5,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
6 / 0 / 7
9,030
821
11,601
8,180
7,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
12
8 / 2 / 3
8,969
815
9,541
9,649
4,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cruder96
Danzaburou
10
0 / 4 / 2
7,136
649
6,069
9,050
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
8
0 / 6 / 0
6,227
566
2,042
8,857
3,261
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Vulcann300
Zhong Kui
10
3 / 6 / 0
8,328
757
7,329
12,877
7,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
16
Kills
3
3
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cruder96
Danzaburou
0
4
2
0.25
L
Tiamat
0
6
0
0
W
Cthulhu
RuivoShanks
Cthulhu
2
1
12
8
W
6
0
7
9.5
W
Fenrir
8
2
3
4.75
L
Zhong Kui
Vulcann300
Zhong Kui
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,811
Damage
15,440
24,883
Taken
30,784
16,808
Mitigated
13,547
6,389
Healing
3,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cruder96
Danzaburou
6,069
2,260
0
455
9,050
2,643
0
4,055
4,828
0
30,048
L
Tiamat
2,042
115
0
1,194
8,857
3,261
0
6,727
1,728
6,701
0
W
Cthulhu
RuivoShanks
Cthulhu
5,669
345
557
960
7,054
5,351
0
2,234
4,820
17,982
0
W
11,601
950
0
3,592
8,180
7,259
647
2,643
5,537
41,944
0
W
Fenrir
9,541
2,131
0
1,280
9,649
4,198
0
4,568
5,081
0
24,854
L
Zhong Kui
Vulcann300
Zhong Kui
7,329
951
0
2,005
12,877
7,643
0
5,663
6,898
33,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,504
Gold Earned
21,691
136
Minions Killed
119
0
Camps Cleared
0
663,632
Distance Traveled
561,145
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,136
649
51
5
0
202,568
1
L
Tiamat
6,227
566
11
1
0
192,288
1
W
Cthulhu
8,505
773
35
3
0
230,459
0
W
Tiamat
9,030
821
71
6
0
216,186
1
W
Fenrir
8,969
815
30
3
0
216,987
3
L
Zhong Kui
8,328
757
57
5
0
166,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role