Player Matchup

Thoth
Thoth
Bronze III
Ardaming
Thoth
Bronze III
Level 36
God Stats
0W - 1L
1,600 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Danzaburou
Danzaburou
Bronze IV
gutenmorgen666
Danzaburou
Bronze IV
Level 60
God Stats
0W - 3L
1,524 SR
Queue Stats
9W - 28L
1,144 MMR
Party 1
Geb
Geb
Bronze I
hallo566
Geb
Bronze I
Level 53
God Stats
0W - 1L
1,924 SR
Queue Stats
6W - 22L
1,219 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,683 SR
1,254 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,512 SR
1,308 MMR
Cerberus
Cerberus
Silver IV
Julk101
Cerberus
Silver IV
Level 41
God Stats
17W - 21L
1,506 SR
Queue Stats
89W - 130L
983 MMR
Solo
Medusa
Medusa
Bronze III
Pijawka
Medusa
Bronze III
Level 158
God Stats
24W - 30L
1,529 SR
Queue Stats
80W - 114L
1,440 MMR
Solo
Chang'e
Chang'e
Gold V
burnedskull
Chang'e
Gold V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Ardaming
Thoth
9
0 / 6 / 0
6,522
593
4,092
7,066
2,758
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
gutenmorgen666
Danzaburou
9
0 / 3 / 1
6,859
624
5,601
8,338
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 5 / 0
7,088
644
6,481
13,266
5,954
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AphroditeZeusScyllaBacchusOdin

VS

Bans
HerculesSobekAnhurCthulhuHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Julk101
Cerberus
12
4 / 0 / 9
9,143
831
6,052
11,820
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Pijawka
Medusa
12
4 / 1 / 10
8,670
788
9,245
7,432
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
burnedskull
Chang'e
13
6 / 0 / 7
9,011
819
9,178
7,441
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
14
14
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thoth
Ardaming
Thoth
0
6
0
0
W
Cerberus
Julk101
Cerberus
4
0
9
8.5
W
Medusa
Pijawka
Medusa
4
1
10
9
W
Chang'e
burnedskull
Chang'e
6
0
7
9.5
L
Danzaburou
gutenmorgen666
Danzaburou
0
3
1
0.17
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,174
Damage
24,475
28,670
Taken
26,693
11,538
Mitigated
16,220
3,740
Healing
15,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Ardaming
Thoth
4,092
141
0
638
7,066
2,758
105
4,621
2,445
22,714
0
W
Cerberus
Julk101
Cerberus
6,052
334
0
5,158
11,820
9,592
299
4,201
7,619
20,329
0
W
Medusa
Pijawka
Medusa
9,245
3,605
0
1,556
7,432
3,794
2,580
3,514
3,918
0
47,945
W
Chang'e
burnedskull
Chang'e
9,178
468
4,361
4,706
7,441
2,834
418
2,917
4,524
38,886
0
L
Danzaburou
gutenmorgen666
Danzaburou
5,601
1,730
0
1,368
8,338
2,826
202
4,725
3,613
0
21,234
L
6,481
585
388
1,346
13,266
5,954
0
5,908
7,358
18,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,469
Gold Earned
26,824
89
Minions Killed
198
0
Camps Cleared
0
588,541
Distance Traveled
632,945
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,522
593
37
3
0
188,023
0
W
Cerberus
9,143
831
58
5
0
223,854
3
W
Medusa
8,670
788
91
8
0
188,564
3
W
Chang'e
9,011
819
49
4
0
220,527
1
L
Danzaburou
6,859
624
34
3
0
192,296
0
L
Geb
7,088
644
18
2
0
208,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role