Player Matchup

Bellona
Bellona
Divan4uk
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
VashSanya
Athena
Level 28
God Stats
8W - 4L
1,609 SR
Queue Stats
70W - 59L
1,581 Elo+
Solo
Mercury
Mercury
chieficek
Mercury
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 110L
1,558 Elo+
Solo
Hou Yi
Hou Yi
lkuroro
Hou Yi
Level 28
God Stats
4W - 3L
1,530 SR
Queue Stats
342W - 294L
1,585 Elo+
Solo
Ra
Ra
Ахter
Ra
Level 24
God Stats
1W - 4L
1,235 SR
Queue Stats
100W - 89L
1,560 Elo+
Solo
Team Averages
Level 24
1,475 SR
1,557 Elo+

VS

Team Averages
Level 26
1,602 SR
1,578 Elo+
Aphrodite
Aphrodite
Nesspine
Aphrodite
Level 28
God Stats
29W - 31L
1,453 SR
Queue Stats
82W - 115L
1,434 Elo+
Party 1
Olorun
Olorun
Shappow
Olorun
Level 16
God Stats
8W - 5L
1,453 SR
Queue Stats
82W - 104L
1,432 Elo+
Party 1
Sobek
Sobek
Summaris
Sobek
Level 21
God Stats
2W - 2L
1,859 SR
Queue Stats
10W - 5L
1,872 Elo+
Party 2
Fenrir
Fenrir
TyroneJungle
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,648 Elo+
Party 2
Nemesis
Nemesis
Valarym
Nemesis
Level 26
God Stats
8W - 6L
1,742 SR
Queue Stats
125W - 154L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Divan4uk
Bellona
16
5 / 2 / 4
9,502
594
10,709
11,002
10,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
VashSanya
Athena
12
1 / 5 / 10
7,821
489
4,418
8,634
4,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
chieficek
Mercury
17
9 / 0 / 6
10,108
632
11,189
10,804
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hou Yi
lkuroro
Hou Yi
13
0 / 5 / 6
7,380
461
4,331
8,472
2,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

18
13 / 2 / 5
11,203
700
15,271
10,346
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Nesspine
Aphrodite
12
0 / 7 / 2
7,188
449
6,035
12,523
11,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Shappow
Olorun
11
1 / 9 / 1
6,839
427
7,134
14,846
5,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Summaris
Sobek
11
1 / 2 / 8
7,584
474
4,007
10,424
7,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
13
8 / 4 / 1
7,986
499
10,360
13,057
4,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Valarym
Nemesis
12
4 / 6 / 1
7,471
467
6,466
14,188
4,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
28
Kills
14
14
Deaths
28
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
Divan4uk
Bellona
5
2
4
3.5
L
Aphrodite
Nesspine
Aphrodite
0
7
2
0.14
L
Olorun
Shappow
Olorun
1
9
1
0.17
L
Sobek
Summaris
Sobek
1
2
8
2.5
L
Fenrir
8
4
1
2.13
L
Nemesis
Valarym
Nemesis
4
6
1
0.75
W
Athena
VashSanya
Athena
1
5
10
1.2
W
Mercury
chieficek
Mercury
9
0
6
12
W
Hou Yi
lkuroro
Hou Yi
0
5
6
0.6
W
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,918
Damage
34,002
49,258
Taken
65,038
25,761
Mitigated
33,862
20,851
Healing
19,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Divan4uk
Bellona
10,709
3,878
0
4,356
11,002
10,607
1,735
5,750
5,252
0
54,638
L
Aphrodite
Nesspine
Aphrodite
6,035
1,645
252
4,758
12,523
11,825
474
203
12,320
39,264
0
L
Olorun
Shappow
Olorun
7,134
2,753
52
3,746
14,846
5,166
285
7,639
6,895
35,377
0
L
Sobek
Summaris
Sobek
4,007
625
0
2,706
10,424
7,210
254
3,938
6,412
14,990
0
L
Fenrir
10,360
3,447
0
3,759
13,057
4,714
852
3,485
9,520
0
49,277
L
Nemesis
Valarym
Nemesis
6,466
2,973
0
4,666
14,188
4,947
0
3,820
10,202
0
36,274
W
Athena
VashSanya
Athena
4,418
1,329
0
993
8,634
4,011
445
2,480
6,154
12,899
0
W
Mercury
chieficek
Mercury
11,189
6,820
0
5,694
10,804
4,238
0
3,089
7,715
0
68,221
W
Hou Yi
lkuroro
Hou Yi
4,331
1,180
0
1,312
8,472
2,232
638
1,327
7,145
0
38,218
W
15,271
2,335
2,209
6,287
10,346
4,673
1,157
4,530
5,816
81,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,014
Gold Earned
37,068
469
Minions Killed
317
0
Camps Cleared
0
1,619,980
Distance Traveled
1,428,977
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,502
594
124
8
0
294,945
0
L
Aphrodite
7,188
449
84
5
0
242,815
1
L
Olorun
6,839
427
67
4
0
280,333
0
L
Sobek
7,584
474
22
1
0
306,358
1
L
Fenrir
7,986
499
80
5
0
309,236
2
L
Nemesis
7,471
467
64
4
0
290,235
2
W
Athena
7,821
489
14
1
0
323,109
12
W
Mercury
10,108
632
109
7
0
400,340
4
W
Hou Yi
7,380
461
73
5
0
280,311
1
W
Ra
11,203
700
149
9
0
321,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role