Player Matchup

Olorun
Olorun
Cipher_Supreme
Olorun
Level 13
God Stats
4W - 6L
1,629 SR
Queue Stats
5W - 9L
1,602 Elo+
Solo
Tiamat
Tiamat
DaroR74
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,752 Elo+
Party 2
Ymir
Ymir
Joniloloxx2
Ymir
Level 6
God Stats
0W - 1L
1,671 SR
Queue Stats
7W - 15L
1,506 Elo+
Party 2
Danzaburou
Danzaburou
XxcptlevixX5485
Danzaburou
Level 14
God Stats
3W - 6L
1,631 SR
Queue Stats
11W - 18L
1,592 Elo+
Solo
Ra
Ra
oatbrain
Ra
Level 5
God Stats
8W - 4L
1,418 SR
Queue Stats
57W - 58L
1,530 Elo+
Solo
Team Averages
Level 8
1,570 SR
1,597 Elo+

VS

Team Averages
Level 33
1,583 SR
1,509 Elo+
Mulan
Mulan
ChilledJustice
Mulan
Level 24
God Stats
13W - 9L
1,699 SR
Queue Stats
133W - 113L
1,580 Elo+
Party 1
Izanami
Izanami
Killo562
Izanami
Level 22
God Stats
9W - 12L
1,358 SR
Queue Stats
11W - 14L
1,290 Elo+
Solo
Ymir
Ymir
KrazyKuz1250
Ymir
Level 28
God Stats
5W - 5L
1,914 SR
Queue Stats
39W - 48L
1,591 Elo+
Solo
Nox
Nox
MyMomDummyThicc
Nox
Level 8
God Stats
2W - 5L
1,451 SR
Queue Stats
81W - 81L
1,524 Elo+
Party 1
Set
Set
wanderofshadows
Set
Level 85
God Stats
28W - 24L
1,492 SR
Queue Stats
163W - 140L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 1
8,275
828
4,360
14,841
5,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
DaroR74
Tiamat
13
0 / 10 / 0
7,957
796
2,172
12,376
5,832
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 6 / 1
8,897
890
4,310
20,778
23,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
XxcptlevixX5485
Danzaburou
13
0 / 3 / 0
8,029
803
3,517
6,335
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
0 / 5 / 0
8,164
816
5,195
8,532
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

394

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 15
10,509
1,051
11,651
7,310
5,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Killo562
Izanami
17
4 / 0 / 24
10,722
1,072
19,715
5,290
2,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 0 / 26
11,093
1,109
8,765
9,482
9,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 1 / 18
9,323
932
8,160
5,141
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
13 / 0 / 9
12,114
1,211
9,687
3,905
2,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
126
0
Kills
34
34
Deaths
1
2
Assists
92
Player
Kills
Deaths
Assists
KDA
W
10
0
15
17.5
L
0
10
1
0.05
L
Tiamat
DaroR74
Tiamat
0
10
0
0
L
0
6
1
0.08
W
Izanami
Killo562
Izanami
4
0
24
16
W
5
0
26
18
W
2
1
18
11
L
Danzaburou
XxcptlevixX5485
Danzaburou
0
3
0
0
L
0
5
0
0
W
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,554
Damage
57,978
62,862
Taken
31,128
39,868
Mitigated
23,411
4,200
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,651
3,179
1,294
1,071
7,310
5,976
0
4,473
2,687
0
17,669
L
4,360
2,112
419
660
14,841
5,961
0
2,226
12,551
10,304
0
L
Tiamat
DaroR74
Tiamat
2,172
974
0
570
12,376
5,832
0
3,481
8,721
4,381
0
L
4,310
657
0
710
20,778
23,031
0
5,215
15,399
12,216
0
W
Izanami
Killo562
Izanami
19,715
16,644
0
112
5,290
2,274
0
3,862
1,388
0
50,780
W
8,765
1,914
0
2,335
9,482
9,670
0
3,287
6,053
23,161
0
W
8,160
651
0
350
5,141
2,522
0
2,235
2,866
11,497
0
L
Danzaburou
XxcptlevixX5485
Danzaburou
3,517
2,027
0
1,290
6,335
2,214
0
1,598
4,625
0
12,149
L
5,195
288
495
56
8,532
2,830
0
3,705
4,641
18,715
0
W
9,687
3,931
0
520
3,905
2,969
0
1,722
2,097
0
33,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,322
Gold Earned
53,761
85
Minions Killed
203
2
Camps Cleared
10
607,563
Distance Traveled
902,668
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,509
1,051
14
1
0
202,052
0
L
Olorun
8,275
828
13
1
0
102,668
3
L
Tiamat
7,957
796
3
0
1
102,416
0
L
Ymir
8,897
890
22
2
0
165,247
0
W
Izanami
10,722
1,072
90
9
0
148,596
1
W
Ymir
11,093
1,109
42
4
2
191,342
1
W
Nox
9,323
932
12
1
2
172,674
0
L
Danzaburou
8,029
803
8
1
1
73,056
0
L
Ra
8,164
816
39
4
0
164,176
0
W
Set
12,114
1,211
45
5
6
188,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role